BodyCreationSettings.cpp 7.7 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  6. #include <Jolt/ObjectStream/TypeDeclarations.h>
  7. #include <Jolt/Core/StreamIn.h>
  8. #include <Jolt/Core/StreamOut.h>
  9. JPH_NAMESPACE_BEGIN
  10. JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(BodyCreationSettings)
  11. {
  12. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mPosition)
  13. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mRotation)
  14. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mLinearVelocity)
  15. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mAngularVelocity)
  16. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mUserData)
  17. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mShape)
  18. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mCollisionGroup)
  19. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mObjectLayer)
  20. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mMotionType)
  21. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mAllowedDOFs)
  22. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mAllowDynamicOrKinematic)
  23. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mIsSensor)
  24. JPH_ADD_ATTRIBUTE_WITH_ALIAS(BodyCreationSettings, mCollideKinematicVsNonDynamic, "mSensorDetectsStatic") // This is the old name to keep backwards compatibility
  25. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mUseManifoldReduction)
  26. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mApplyGyroscopicForce)
  27. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mMotionQuality)
  28. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mEnhancedInternalEdgeRemoval)
  29. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mAllowSleeping)
  30. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mFriction)
  31. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mRestitution)
  32. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mLinearDamping)
  33. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mAngularDamping)
  34. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mMaxLinearVelocity)
  35. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mMaxAngularVelocity)
  36. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mGravityFactor)
  37. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mNumVelocityStepsOverride)
  38. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mNumPositionStepsOverride)
  39. JPH_ADD_ENUM_ATTRIBUTE(BodyCreationSettings, mOverrideMassProperties)
  40. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mInertiaMultiplier)
  41. JPH_ADD_ATTRIBUTE(BodyCreationSettings, mMassPropertiesOverride)
  42. }
  43. void BodyCreationSettings::SaveBinaryState(StreamOut &inStream) const
  44. {
  45. inStream.Write(mPosition);
  46. inStream.Write(mRotation);
  47. inStream.Write(mLinearVelocity);
  48. inStream.Write(mAngularVelocity);
  49. mCollisionGroup.SaveBinaryState(inStream);
  50. inStream.Write(mObjectLayer);
  51. inStream.Write(mMotionType);
  52. inStream.Write(mAllowedDOFs);
  53. inStream.Write(mAllowDynamicOrKinematic);
  54. inStream.Write(mIsSensor);
  55. inStream.Write(mCollideKinematicVsNonDynamic);
  56. inStream.Write(mUseManifoldReduction);
  57. inStream.Write(mApplyGyroscopicForce);
  58. inStream.Write(mMotionQuality);
  59. inStream.Write(mEnhancedInternalEdgeRemoval);
  60. inStream.Write(mAllowSleeping);
  61. inStream.Write(mFriction);
  62. inStream.Write(mRestitution);
  63. inStream.Write(mLinearDamping);
  64. inStream.Write(mAngularDamping);
  65. inStream.Write(mMaxLinearVelocity);
  66. inStream.Write(mMaxAngularVelocity);
  67. inStream.Write(mGravityFactor);
  68. inStream.Write(mNumVelocityStepsOverride);
  69. inStream.Write(mNumPositionStepsOverride);
  70. inStream.Write(mOverrideMassProperties);
  71. inStream.Write(mInertiaMultiplier);
  72. mMassPropertiesOverride.SaveBinaryState(inStream);
  73. }
  74. void BodyCreationSettings::RestoreBinaryState(StreamIn &inStream)
  75. {
  76. inStream.Read(mPosition);
  77. inStream.Read(mRotation);
  78. inStream.Read(mLinearVelocity);
  79. inStream.Read(mAngularVelocity);
  80. mCollisionGroup.RestoreBinaryState(inStream);
  81. inStream.Read(mObjectLayer);
  82. inStream.Read(mMotionType);
  83. inStream.Read(mAllowedDOFs);
  84. inStream.Read(mAllowDynamicOrKinematic);
  85. inStream.Read(mIsSensor);
  86. inStream.Read(mCollideKinematicVsNonDynamic);
  87. inStream.Read(mUseManifoldReduction);
  88. inStream.Read(mApplyGyroscopicForce);
  89. inStream.Read(mMotionQuality);
  90. inStream.Read(mEnhancedInternalEdgeRemoval);
  91. inStream.Read(mAllowSleeping);
  92. inStream.Read(mFriction);
  93. inStream.Read(mRestitution);
  94. inStream.Read(mLinearDamping);
  95. inStream.Read(mAngularDamping);
  96. inStream.Read(mMaxLinearVelocity);
  97. inStream.Read(mMaxAngularVelocity);
  98. inStream.Read(mGravityFactor);
  99. inStream.Read(mNumVelocityStepsOverride);
  100. inStream.Read(mNumPositionStepsOverride);
  101. inStream.Read(mOverrideMassProperties);
  102. inStream.Read(mInertiaMultiplier);
  103. mMassPropertiesOverride.RestoreBinaryState(inStream);
  104. }
  105. Shape::ShapeResult BodyCreationSettings::ConvertShapeSettings()
  106. {
  107. // If we already have a shape, return it
  108. if (mShapePtr != nullptr)
  109. {
  110. mShape = nullptr;
  111. Shape::ShapeResult result;
  112. result.Set(const_cast<Shape *>(mShapePtr.GetPtr()));
  113. return result;
  114. }
  115. // Check if we have shape settings
  116. if (mShape == nullptr)
  117. {
  118. Shape::ShapeResult result;
  119. result.SetError("No shape present!");
  120. return result;
  121. }
  122. // Create the shape
  123. Shape::ShapeResult result = mShape->Create();
  124. if (result.IsValid())
  125. mShapePtr = result.Get();
  126. mShape = nullptr;
  127. return result;
  128. }
  129. const Shape *BodyCreationSettings::GetShape() const
  130. {
  131. // If we already have a shape, return it
  132. if (mShapePtr != nullptr)
  133. return mShapePtr;
  134. // Check if we have shape settings
  135. if (mShape == nullptr)
  136. return nullptr;
  137. // Create the shape
  138. Shape::ShapeResult result = mShape->Create();
  139. if (result.IsValid())
  140. return result.Get();
  141. Trace("Error: %s", result.GetError().c_str());
  142. JPH_ASSERT(false, "An error occurred during shape creation. Use ConvertShapeSettings() to convert the shape and get the error!");
  143. return nullptr;
  144. }
  145. MassProperties BodyCreationSettings::GetMassProperties() const
  146. {
  147. // Calculate mass properties
  148. MassProperties mass_properties;
  149. switch (mOverrideMassProperties)
  150. {
  151. case EOverrideMassProperties::CalculateMassAndInertia:
  152. mass_properties = GetShape()->GetMassProperties();
  153. mass_properties.mInertia *= mInertiaMultiplier;
  154. mass_properties.mInertia(3, 3) = 1.0f;
  155. break;
  156. case EOverrideMassProperties::CalculateInertia:
  157. mass_properties = GetShape()->GetMassProperties();
  158. mass_properties.ScaleToMass(mMassPropertiesOverride.mMass);
  159. mass_properties.mInertia *= mInertiaMultiplier;
  160. mass_properties.mInertia(3, 3) = 1.0f;
  161. break;
  162. case EOverrideMassProperties::MassAndInertiaProvided:
  163. mass_properties = mMassPropertiesOverride;
  164. break;
  165. }
  166. return mass_properties;
  167. }
  168. void BodyCreationSettings::SaveWithChildren(StreamOut &inStream, ShapeToIDMap *ioShapeMap, MaterialToIDMap *ioMaterialMap, GroupFilterToIDMap *ioGroupFilterMap) const
  169. {
  170. // Save creation settings
  171. SaveBinaryState(inStream);
  172. // Save shape
  173. if (ioShapeMap != nullptr && ioMaterialMap != nullptr)
  174. GetShape()->SaveWithChildren(inStream, *ioShapeMap, *ioMaterialMap);
  175. else
  176. inStream.Write(~uint32(0));
  177. // Save group filter
  178. StreamUtils::SaveObjectReference(inStream, mCollisionGroup.GetGroupFilter(), ioGroupFilterMap);
  179. }
  180. BodyCreationSettings::BCSResult BodyCreationSettings::sRestoreWithChildren(StreamIn &inStream, IDToShapeMap &ioShapeMap, IDToMaterialMap &ioMaterialMap, IDToGroupFilterMap &ioGroupFilterMap)
  181. {
  182. BCSResult result;
  183. // Read creation settings
  184. BodyCreationSettings settings;
  185. settings.RestoreBinaryState(inStream);
  186. if (inStream.IsEOF() || inStream.IsFailed())
  187. {
  188. result.SetError("Error reading body creation settings");
  189. return result;
  190. }
  191. // Read shape
  192. Shape::ShapeResult shape_result = Shape::sRestoreWithChildren(inStream, ioShapeMap, ioMaterialMap);
  193. if (shape_result.HasError())
  194. {
  195. result.SetError(shape_result.GetError());
  196. return result;
  197. }
  198. settings.SetShape(shape_result.Get());
  199. // Read group filter
  200. Result gfresult = StreamUtils::RestoreObjectReference(inStream, ioGroupFilterMap);
  201. if (gfresult.HasError())
  202. {
  203. result.SetError(gfresult.GetError());
  204. return result;
  205. }
  206. settings.mCollisionGroup.SetGroupFilter(gfresult.Get());
  207. result.Set(settings);
  208. return result;
  209. }
  210. JPH_NAMESPACE_END