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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Physics/Collision/SimShapeFilter.h>
- #include <Jolt/Physics/Body/Body.h>
- JPH_NAMESPACE_BEGIN
- /// Helper class to forward ShapeFilter calls to a SimShapeFilter
- /// INTERNAL CLASS DO NOT USE!
- class SimShapeFilterWrapper : private ShapeFilter
- {
- public:
- /// Constructor
- SimShapeFilterWrapper(const SimShapeFilter *inFilter, const Body *inBody1) :
- mFilter(inFilter),
- mBody1(inBody1)
- {
- // Fall back to an empty filter if no simulation shape filter is set, this reduces the virtual call to 'return true'
- mFinalFilter = inFilter != nullptr? this : &mDefault;
- }
- /// Forward to the simulation shape filter
- virtual bool ShouldCollide(const Shape *inShape1, const SubShapeID &inSubShapeIDOfShape1, const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const override
- {
- return mFilter->ShouldCollide(*mBody1, inShape1, inSubShapeIDOfShape1, *mBody2, inShape2, inSubShapeIDOfShape2);
- }
- /// Forward to the simulation shape filter
- virtual bool ShouldCollide(const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const override
- {
- return mFilter->ShouldCollide(*mBody1, mBody1->GetShape(), SubShapeID(), *mBody2, inShape2, inSubShapeIDOfShape2);
- }
- /// Set the body we're colliding against
- void SetBody2(const Body *inBody2)
- {
- mBody2 = inBody2;
- }
- /// Returns the actual filter to use for collision detection
- const ShapeFilter & GetFilter() const
- {
- return *mFinalFilter;
- }
- private:
- const ShapeFilter * mFinalFilter;
- const SimShapeFilter * mFilter;
- const Body * mBody1;
- const Body * mBody2 = nullptr;
- const ShapeFilter mDefault;
- };
- JPH_NAMESPACE_END
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