Commit History

Author SHA1 Message Date
  Paul A 7cd14333b8 Implemented Dear ImGUI as a GUI system 4 years ago
  Paul A 1f9a4a9e30 Added a lua script (Window_controls.lua) to control window functions 4 years ago
  Paul A 4a1755e25a Added a lua script to control a free-camera 4 years ago
  Paul A 8b8776676c Changed the math library from Math (custom made) to GLM and amended all the codebase to use the new math library 4 years ago
  Paul A a518de9b76 Implemented Lua scripting language; 4 years ago
  Paul A cb033df5ab Implemented component system for all objects and scenes; 4 years ago
  Paul A eeec9a5627 Added SpatialData and SpatialTransformData containers 4 years ago
  Paul A 620d2d4ee9 Code refactoring 4 years ago
  Paul A 7a25e70c07 Making 'LightComponent into a SystemObject; 4 years ago
  Paul A 5f15c8133c Cleaned up light component code: using a single uniform instead of inheritance of different light types. 4 years ago
  Paul A 2eea6808bf Started reimplementing all game objects, scenes and maps to be based on an entity component system. 4 years ago
  Paul A 254f818956 Updated Assimp library, to fix .fbx loading; 5 years ago
  Paul A a4fe4c77c4 Added 'include' files and libraries necessary to compile the project for a 64-bit platform 5 years ago
  Paul A 8d7c8dfa98 Added Filesystem class (filesystem and IO operations); 5 years ago
  Paul A 05ee8fe85e Added more error checks (during the loading of different rendering stages) and error codes; 5 years ago
  Paul A d5064f1617 Deleted an unneeded material file. 5 years ago
  Paul A a918afb2b7 Deleted an unneeded material file. 5 years ago
  Paulcodedev db100c62a1 Added lens flare, modified render pass init, fixed shader bug 7 years ago
  Paulcodedev 6cc12bb050 Added atmospheric scattering and sun position calculator 7 years ago
  Paulcodedev 2ab8e13740 Made HDR into a rendering pass, added comms between rendering passes 7 years ago
  Paulcodedev 6d9407026a Added bloom effect. Optimized parallax mapping. 7 years ago
  Paulcodedev 56c3388732 Fixed window resizing, fullscreen and mouse capture 7 years ago
  Paulcodedev c9fa5c45fa Added HDR rendering with eye adaption (automatic exposure) 7 years ago
  Paulcodedev b47ace4f02 Modified object loading, added environment map support 7 years ago
  Paul A 21f2fa0fdd README.md edited online with Bitbucket 8 years ago
  Paul A 60274f1130 README.md edited online with Bitbucket 8 years ago
  Paul A 53c8f7d2e9 README.md edited online with Bitbucket 8 years ago
  Paul A 95b05e4e67 README.md first commit 8 years ago
  Paul A dac25c98c9 Renderer completely redesigned and rewritten 8 years ago
  DEV-SURFACE\Pauli 39515233ec Complete overhaul of the rendering engine (replaced renderer with a new, comprising of command buffer design, split into front-end and back-end, the latter containing all the code that access the GPU) 8 years ago