Paul A
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8b8776676c
Changed the math library from Math (custom made) to GLM and amended all the codebase to use the new math library
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4 years ago |
Paul A
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7a25e70c07
Making 'LightComponent into a SystemObject;
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4 years ago |
Paul A
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5f15c8133c
Cleaned up light component code: using a single uniform instead of inheritance of different light types.
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4 years ago |
Paul A
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2eea6808bf
Started reimplementing all game objects, scenes and maps to be based on an entity component system.
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4 years ago |
Paul A
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a4fe4c77c4
Added 'include' files and libraries necessary to compile the project for a 64-bit platform
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5 years ago |
Paul A
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8d7c8dfa98
Added Filesystem class (filesystem and IO operations);
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5 years ago |
Paul A
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05ee8fe85e
Added more error checks (during the loading of different rendering stages) and error codes;
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5 years ago |
Paulcodedev
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2ab8e13740
Made HDR into a rendering pass, added comms between rendering passes
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7 years ago |
Paulcodedev
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56c3388732
Fixed window resizing, fullscreen and mouse capture
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7 years ago |
Paulcodedev
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c9fa5c45fa
Added HDR rendering with eye adaption (automatic exposure)
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7 years ago |
Paulcodedev
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b47ace4f02
Modified object loading, added environment map support
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7 years ago |