Paul A
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cb033df5ab
Implemented component system for all objects and scenes;
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4 роки тому |
Paul A
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eeec9a5627
Added SpatialData and SpatialTransformData containers
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4 роки тому |
Paul A
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620d2d4ee9
Code refactoring
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4 роки тому |
Paul A
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7a25e70c07
Making 'LightComponent into a SystemObject;
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4 роки тому |
Paul A
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5f15c8133c
Cleaned up light component code: using a single uniform instead of inheritance of different light types.
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4 роки тому |
Paul A
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2eea6808bf
Started reimplementing all game objects, scenes and maps to be based on an entity component system.
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4 роки тому |
Paul A
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254f818956
Updated Assimp library, to fix .fbx loading;
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5 роки тому |
Paul A
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a4fe4c77c4
Added 'include' files and libraries necessary to compile the project for a 64-bit platform
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5 роки тому |
Paul A
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8d7c8dfa98
Added Filesystem class (filesystem and IO operations);
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5 роки тому |
Paul A
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05ee8fe85e
Added more error checks (during the loading of different rendering stages) and error codes;
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5 роки тому |
Paul A
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d5064f1617
Deleted an unneeded material file.
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5 роки тому |
Paul A
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a918afb2b7
Deleted an unneeded material file.
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5 роки тому |
Paulcodedev
|
db100c62a1
Added lens flare, modified render pass init, fixed shader bug
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7 роки тому |
Paulcodedev
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6cc12bb050
Added atmospheric scattering and sun position calculator
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7 роки тому |
Paulcodedev
|
2ab8e13740
Made HDR into a rendering pass, added comms between rendering passes
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7 роки тому |
Paulcodedev
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6d9407026a
Added bloom effect. Optimized parallax mapping.
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7 роки тому |
Paulcodedev
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56c3388732
Fixed window resizing, fullscreen and mouse capture
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7 роки тому |
Paulcodedev
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c9fa5c45fa
Added HDR rendering with eye adaption (automatic exposure)
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7 роки тому |
Paulcodedev
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b47ace4f02
Modified object loading, added environment map support
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7 роки тому |
Paul A
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21f2fa0fdd
README.md edited online with Bitbucket
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8 роки тому |
Paul A
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60274f1130
README.md edited online with Bitbucket
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8 роки тому |
Paul A
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53c8f7d2e9
README.md edited online with Bitbucket
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8 роки тому |
Paul A
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95b05e4e67
README.md first commit
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8 роки тому |
Paul A
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dac25c98c9
Renderer completely redesigned and rewritten
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8 роки тому |
DEV-SURFACE\Pauli
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39515233ec
Complete overhaul of the rendering engine (replaced renderer with a new, comprising of command buffer design, split into front-end and back-end, the latter containing all the code that access the GPU)
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8 роки тому |
Paul
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820aeab286
Added a string in the load command data in backend for shader filenames. A logged error will now contain the filename of the shader that the error originates from.
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9 роки тому |
Paul
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d044c2b9c9
Redesigned the renderer: frondend and backend (decoupling the calls to GPU), draw commands (modular / robust data handling), split rendering passes.
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9 роки тому |
Paul
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726818a0fc
First commit in a new repository.
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9 роки тому |