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@@ -119,7 +119,7 @@ bool ShellRenderInterfaceOpenGL::AttachToNative(void *nativeWindow)
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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RECT crect;
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- GetClientRect(this->window_handle, &crect)
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+ GetClientRect(this->window_handle, &crect);
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glOrtho(0, (crect.right - crect.left), (crect.bottom - crect.top), 0, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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