Michael Ragazzon
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a452f26951
Refactor Geometry and Texture, introduce unique render resources
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2 years ago |
Michael Ragazzon
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c3622e669c
Allow decorators to specify paint area [breaking change]
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2 years ago |
Michael Ragazzon
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05ec09bce3
Refactor: Move DecoratorInstancer into the Decorator files
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2 years ago |
Michael Ragazzon
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ce949d2d5b
Refactor Property units and Box enums, and introduce NumericValue [breaking change]
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2 years ago |
Michael Ragazzon
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0bbd0193cb
Only allow a single render interface, remove the ability to set per-context render interfaces [breaking change]
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2 years ago |
Michael Ragazzon
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a9657acee7
Math cleanup, rename and remove some functions
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2 years ago |
Michael Ragazzon
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7492876298
The great formattening - format all library source code and documents
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2 years ago |
Michael Ragazzon
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8aeb207f9c
Add natural display dimensions to decorators based on spritesheet source scaling and dp-ratio.
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4 years ago |
Michael Ragazzon
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e9844e3801
The big restructuring for RmlUi 4.0. This involves breaking changes but should benefit everyone using the library in the future.
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5 years ago |
Michael Ragazzon
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6c53cbf85b
Remove #include "precompiled.h" from source files, CMake handles it instead. Include what we actually use in header and source files. For non-precompiled headers measurements indicate ~30% reduction in compile time. See #81.
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5 years ago |
Michael Ragazzon
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2e0c0cad45
Decorators: Only allocate geometry strictly needed, reduce number of allocation calls.
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6 years ago |
Michael Ragazzon
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ce5d60d96d
Fix 1px gap in TiledHorizontal and TiledVertical decorators, such as in invaders sample.
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6 years ago |
Michael Ragazzon
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cb347e1a38
NULL to nullptr
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6 years ago |
Michael Ragazzon
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7f27fc88d1
Make decorator list and font effect list use const pointers.
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6 years ago |
Michael Ragazzon
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391f39b038
Merge branch 'master' into performance
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6 years ago |
Michael Ragazzon
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eff01ba43a
The big rename. We are now RmlUi version 2.0!
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6 years ago |
Michael Ragazzon
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08bdba69b3
Changed the tiled-decorators to take 'x y width height' properties instead of two coordinates, optimize decorator instantiation, especially when using sprites.
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6 years ago |
Michael Ragazzon
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e6638f1020
WIP: Attempt to replace Rocket::String with std::string
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6 years ago |
Michael
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51efaa7569
Avoid jittering behavior of elements when using subpixel offsets, by no longer rounding dimensions in the layout engine. Translation and vertices that need sharpness (fonts and images) are rounded as late in the pipeline as possible.
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7 years ago |
David Wimsey
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4e1786a833
Updated source files and private headers to use relative paths to public headers. This prevents the compiler from pulling in an installed copy of libRocket headers rather than the source copy of the headers if libRocket happens to be installed on the system already.
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11 years ago |
Lloyd Weehuizen
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9f0c9c9906
Switched void* interface handles to uintptr_t for better cross platform compatibility.
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15 years ago |
Lloyd Weehuizen
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0199dd021e
libRocket 1.2 beta, initial import
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15 years ago |