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@@ -1,181 +0,0 @@
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-/*
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- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
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- *
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- * For the latest information, see http://github.com/mikke89/RmlUi
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- *
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- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
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- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
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- *
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- * Permission is hereby granted, free of charge, to any person obtaining a copy
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- * of this software and associated documentation files (the "Software"), to deal
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- * in the Software without restriction, including without limitation the rights
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- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- * copies of the Software, and to permit persons to whom the Software is
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- * furnished to do so, subject to the following conditions:
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- *
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- * The above copyright notice and this permission notice shall be included in
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- * all copies or substantial portions of the Software.
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- *
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- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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- * THE SOFTWARE.
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- *
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- */
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-
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-#include "DecoratorTiledInstancer.h"
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-#include "../../Include/RmlUi/Core/PropertyDefinition.h"
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-#include "../../Include/RmlUi/Core/Spritesheet.h"
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-
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-namespace Rml {
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-
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-DecoratorTiledInstancer::DecoratorTiledInstancer(size_t num_tiles)
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-{
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- tile_property_ids.reserve(num_tiles);
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-}
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-
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-void DecoratorTiledInstancer::RegisterTileProperty(const String& name, bool register_fit_modes)
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-{
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- TilePropertyIds ids = {};
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-
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- ids.src = RegisterProperty(CreateString(32, "%s-src", name.c_str()), "").AddParser("string").GetId();
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-
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- String additional_modes;
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-
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- if (register_fit_modes)
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- {
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- String fit_name = CreateString(32, "%s-fit", name.c_str());
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- ids.fit = RegisterProperty(fit_name, "fill").AddParser("keyword", "fill, contain, cover, scale-none, scale-down").GetId();
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-
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- String align_x_name = CreateString(32, "%s-align-x", name.c_str());
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- ids.align_x = RegisterProperty(align_x_name, "center").AddParser("keyword", "left, center, right").AddParser("length_percent").GetId();
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-
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- String align_y_name = CreateString(32, "%s-align-y", name.c_str());
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- ids.align_y = RegisterProperty(align_y_name, "center").AddParser("keyword", "top, center, bottom").AddParser("length_percent").GetId();
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-
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- additional_modes += ", " + fit_name + ", " + align_x_name + ", " + align_y_name;
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- }
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-
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- ids.orientation = RegisterProperty(CreateString(32, "%s-orientation", name.c_str()), "none")
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- .AddParser("keyword", "none, flip-horizontal, flip-vertical, rotate-180")
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- .GetId();
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-
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- RegisterShorthand(name,
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- CreateString(256, ("%s-src, %s-orientation" + additional_modes).c_str(), name.c_str(), name.c_str(), name.c_str(), name.c_str(), name.c_str(),
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- name.c_str()),
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- ShorthandType::FallThrough);
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-
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- tile_property_ids.push_back(ids);
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-}
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-
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-bool DecoratorTiledInstancer::GetTileProperties(DecoratorTiled::Tile* tiles, Texture* textures, size_t num_tiles_and_textures,
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- const PropertyDictionary& properties, const DecoratorInstancerInterface& instancer_interface) const
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-{
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- RMLUI_ASSERT(num_tiles_and_textures == tile_property_ids.size());
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-
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- String previous_texture_name;
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- Texture previous_texture;
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-
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- for (size_t i = 0; i < num_tiles_and_textures; i++)
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- {
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- const TilePropertyIds& ids = tile_property_ids[i];
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-
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- const Property* src_property = properties.GetProperty(ids.src);
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- const String texture_name = src_property->Get<String>();
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-
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- // Skip the tile if it has no source name.
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- // Declaring the name 'auto' is the same as an empty string. This gives an easy way to skip certain
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- // tiles in a shorthand since we can't always declare an empty string.
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- if (texture_name.empty() || texture_name == "auto")
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- continue;
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-
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- // We are required to set default values before instancing the tile, thus, all properties should always be
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- // dereferencable. If the debugger captures a zero-dereference, check that all properties for every tile is set
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- // and default values are set just before instancing.
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-
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- DecoratorTiled::Tile& tile = tiles[i];
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- Texture& texture = textures[i];
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-
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- // A tile is always either a sprite or an image.
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- if (const Sprite* sprite = instancer_interface.GetSprite(texture_name))
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- {
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- tile.position = sprite->rectangle.Position();
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- tile.size = sprite->rectangle.Size();
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- tile.display_scale = sprite->sprite_sheet->display_scale;
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-
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- texture = sprite->sprite_sheet->texture;
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- }
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- else
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- {
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- // No sprite found, so assume that the name is an image source. Since the common use case is to specify the
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- // same texture for all tiles, check the previous texture first before fetching from the global database.
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- if (texture_name == previous_texture_name)
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- {
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- texture = previous_texture;
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- }
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- else
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- {
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- texture = instancer_interface.GetTexture(texture_name);
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-
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- if (!texture)
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- return false;
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-
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- previous_texture_name = texture_name;
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- previous_texture = texture;
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- }
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- }
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-
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- if (ids.fit != PropertyId::Invalid)
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- {
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- RMLUI_ASSERT(ids.align_x != PropertyId::Invalid && ids.align_y != PropertyId::Invalid);
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- const Property& fit_property = *properties.GetProperty(ids.fit);
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- tile.fit_mode = (DecoratorTiled::TileFitMode)fit_property.value.Get<int>();
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-
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- const Property* align_properties[2] = {properties.GetProperty(ids.align_x), properties.GetProperty(ids.align_y)};
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-
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- for (int dimension = 0; dimension < 2; dimension++)
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- {
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- using Style::LengthPercentage;
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-
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- LengthPercentage& align = tile.align[dimension];
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- const Property& property = *align_properties[dimension];
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- if (property.unit == Unit::KEYWORD)
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- {
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- enum { TOP_LEFT, CENTER, BOTTOM_RIGHT };
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- switch (property.Get<int>())
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- {
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- case TOP_LEFT: align = LengthPercentage(LengthPercentage::Percentage, 0.0f); break;
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- case CENTER: align = LengthPercentage(LengthPercentage::Percentage, 50.0f); break;
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- case BOTTOM_RIGHT: align = LengthPercentage(LengthPercentage::Percentage, 100.0f); break;
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- }
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- }
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- else if (property.unit == Unit::PERCENT)
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- {
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- align = LengthPercentage(LengthPercentage::Percentage, property.Get<float>());
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- }
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- else if (property.unit == Unit::PX)
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- {
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- align = LengthPercentage(LengthPercentage::Length, property.Get<float>());
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- }
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- else
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- {
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- Log::Message(Log::LT_WARNING, "Decorator alignment value is '%s' which uses an unsupported unit (use px, %%, or keyword)",
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- property.ToString().c_str());
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- }
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- }
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- }
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-
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- if (ids.orientation != PropertyId::Invalid)
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- {
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- const Property& orientation_property = *properties.GetProperty(ids.orientation);
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- tile.orientation = (DecoratorTiled::TileOrientation)orientation_property.value.Get<int>();
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- }
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- }
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-
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- return true;
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-}
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-
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-} // namespace Rml
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