Historique des commits

Auteur SHA1 Message Date
  Lê Duy Quang b48abfbd5f Add the ability to select a font face from a font collection (#720) il y a 10 mois
  Michael Ragazzon 4df92161f4 Use StringView in FontEngineInterface to avoid a lot of string copies il y a 1 an
  Michael Ragazzon 01d4627b57 Update various function descriptions and parameter names il y a 1 an
  Michael Ragazzon 20d9cc7db6 Use span type in `LoadFontFace` and related font engine functions il y a 1 an
  Michael Ragazzon 8559aaf596 Merge branch 'effects' (#594) il y a 1 an
  Michael Ragazzon 64b36dc477 Add initialize and shutdown procedures to font engine interface, resolves #583 il y a 1 an
  Matthew Schäfer f9b8f6bbf6 Add attributes and properties for language and direction (#563) il y a 1 an
  Michael Ragazzon a452f26951 Refactor Geometry and Texture, introduce unique render resources il y a 2 ans
  Michael Ragazzon c802aeb21b Use premultiplied alpha for vertex colors il y a 2 ans
  Michael Ragazzon 7492876298 The great formattening - format all library source code and documents il y a 2 ans
  Igor Segalla 6df2e64eaa Add `letter-spacing` property to RCSS (#429) il y a 2 ans
  Michael Ragazzon 4742dda07d Improve and refactor layout engine, better conformance to CSS specification il y a 3 ans
  hobyst 907d84d2d3 Improve load document and font documentation il y a 3 ans
  Michael Ragazzon ce85ba7596 Add 'Rml::ReleaseFontResources()' which enables garbage collection of font resources il y a 3 ans
  Mex 477631acfa Allow numeric values in the 'font-weight' property, and enable loading fonts with multiple font-weights. il y a 3 ans
  Michael Ragazzon 296767d60e Make font effects handle the opacity property, see #270 il y a 3 ans
  Michael Ragazzon e9844e3801 The big restructuring for RmlUi 4.0. This involves breaking changes but should benefit everyone using the library in the future. il y a 5 ans
  Michael Ragazzon 005b4042c7 Several warnings fixed with '-Wall -Wextra' and on MSVC with '/W4'. il y a 5 ans
  Michael Ragazzon 6c53cbf85b Remove #include "precompiled.h" from source files, CMake handles it instead. Include what we actually use in header and source files. For non-precompiled headers measurements indicate ~30% reduction in compile time. See #81. il y a 5 ans
  Michael Ragazzon 16fb312b4e Rename CodePoint to Character. il y a 6 ans
  Michael Ragazzon 1bbae6380d Refining font engine interface. il y a 6 ans
  Michael Ragazzon 7b67c88967 Load debugger font from memory. il y a 6 ans
  Michael Ragazzon e300ec8b1c Implement fallback font for unknown unicode characters (highly experimental) il y a 6 ans
  Michael Ragazzon ac42bcb8ec Lazy loading unicode characters (work in progress!) il y a 6 ans
  Michael Ragazzon eec5b61129 Update documentation of font engine interface, remove const. il y a 6 ans
  Michael Ragazzon 2438824c95 Merge branch 'develop' into text il y a 6 ans
  Victor Luchits 59bab1182c Remove overloaded LoadFontFace variants, only support loading from a file il y a 6 ans
  Victor Luchits 2df8e4abee Rename FontSubsystem to FontEngine il y a 6 ans