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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_SHELL_SHELLRENDERINTERFACEOPENGL_H
- #define RMLUI_SHELL_SHELLRENDERINTERFACEOPENGL_H
- #include <RmlUi/Core/RenderInterface.h>
- #include "ShellOpenGL.h"
- /**
- Low level OpenGL render interface for RmlUi
- @author Peter Curry
- */
- class ShellRenderInterfaceOpenGL : public Rml::RenderInterface, public ShellRenderInterfaceExtensions
- {
- public:
- ShellRenderInterfaceOpenGL();
- /// Called by RmlUi when it wants to render geometry that it does not wish to optimise.
- void RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture, const Rml::Vector2f& translation) override;
- /// Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future.
- Rml::CompiledGeometryHandle CompileGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture) override;
- /// Called by RmlUi when it wants to render application-compiled geometry.
- void RenderCompiledGeometry(Rml::CompiledGeometryHandle geometry, const Rml::Vector2f& translation) override;
- /// Called by RmlUi when it wants to release application-compiled geometry.
- void ReleaseCompiledGeometry(Rml::CompiledGeometryHandle geometry) override;
- /// Called by RmlUi when it wants to enable or disable scissoring to clip content.
- void EnableScissorRegion(bool enable) override;
- /// Called by RmlUi when it wants to change the scissor region.
- void SetScissorRegion(int x, int y, int width, int height) override;
- /// Called by RmlUi when a texture is required by the library.
- bool LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
- /// Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels.
- bool GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) override;
- /// Called by RmlUi when a loaded texture is no longer required.
- void ReleaseTexture(Rml::TextureHandle texture_handle) override;
- /// Called by RmlUi when it wants to set the current transform matrix to a new matrix.
- void SetTransform(const Rml::Matrix4f* transform) override;
- // Extensions used by the test suite
- struct Image {
- int width = 0;
- int height = 0;
- int num_components = 0;
- Rml::UniquePtr<Rml::byte[]> data;
- };
- Image CaptureScreen();
- // ShellRenderInterfaceExtensions
- void SetViewport(int width, int height) override;
- bool AttachToNative(void *nativeWindow) override;
- void DetachFromNative(void) override;
- void PrepareRenderBuffer(void) override;
- void PresentRenderBuffer(void) override;
- protected:
- int m_width;
- int m_height;
- bool m_transform_enabled;
-
- #if defined(RMLUI_PLATFORM_MACOSX)
- AGLContext gl_context;
- #elif defined(RMLUI_PLATFORM_LINUX)
- struct __X11NativeWindowData nwData;
- GLXContext gl_context;
- #elif defined(RMLUI_PLATFORM_WIN32)
- HWND window_handle;
- HDC device_context;
- HGLRC render_context;
- #else
- #error Platform is undefined, this must be resolved so gl_context is usable.
- #endif
- };
- #endif
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