GeometryUtilities.cpp 4.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  29. #include "../../Include/RmlUi/Core/Core.h"
  30. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  31. #include "../../Include/RmlUi/Core/Geometry.h"
  32. #include "../../Include/RmlUi/Core/Types.h"
  33. #include "GeometryBackgroundBorder.h"
  34. namespace Rml {
  35. GeometryUtilities::GeometryUtilities()
  36. {
  37. }
  38. GeometryUtilities::~GeometryUtilities()
  39. {
  40. }
  41. // Generates a quad from a position, size and colour.
  42. void GeometryUtilities::GenerateQuad(Vertex* vertices, int* indices, Vector2f origin, Vector2f dimensions, Colourb colour, int index_offset)
  43. {
  44. GenerateQuad(vertices, indices, origin, dimensions, colour, Vector2f(0, 0), Vector2f(1, 1), index_offset);
  45. }
  46. // Generates a quad from a position, size, colour and texture coordinates.
  47. void GeometryUtilities::GenerateQuad(Vertex* vertices, int* indices, Vector2f origin, Vector2f dimensions, Colourb colour, Vector2f top_left_texcoord, Vector2f bottom_right_texcoord, int index_offset)
  48. {
  49. vertices[0].position = origin;
  50. vertices[0].colour = colour;
  51. vertices[0].tex_coord = top_left_texcoord;
  52. vertices[1].position = Vector2f(origin.x + dimensions.x, origin.y);
  53. vertices[1].colour = colour;
  54. vertices[1].tex_coord = Vector2f(bottom_right_texcoord.x, top_left_texcoord.y);
  55. vertices[2].position = origin + dimensions;
  56. vertices[2].colour = colour;
  57. vertices[2].tex_coord = bottom_right_texcoord;
  58. vertices[3].position = Vector2f(origin.x, origin.y + dimensions.y);
  59. vertices[3].colour = colour;
  60. vertices[3].tex_coord = Vector2f(top_left_texcoord.x, bottom_right_texcoord.y);
  61. indices[0] = index_offset + 0;
  62. indices[1] = index_offset + 3;
  63. indices[2] = index_offset + 1;
  64. indices[3] = index_offset + 1;
  65. indices[4] = index_offset + 3;
  66. indices[5] = index_offset + 2;
  67. }
  68. void GeometryUtilities::GenerateLine(Geometry* geometry, Vector2f position, Vector2f size, Colourb color)
  69. {
  70. Math::SnapToPixelGrid(position, size);
  71. Vector<Vertex>& line_vertices = geometry->GetVertices();
  72. Vector<int>& line_indices = geometry->GetIndices();
  73. const int vertices_i0 = (int)line_vertices.size();
  74. const int indices_i0 = (int)line_indices.size();
  75. line_vertices.resize(line_vertices.size() + 4);
  76. line_indices.resize(line_indices.size() + 6);
  77. GeometryUtilities::GenerateQuad(line_vertices.data() + vertices_i0, line_indices.data() + indices_i0, position, size, color, vertices_i0);
  78. }
  79. void GeometryUtilities::GenerateBackgroundBorder(Geometry* geometry, const Box& box, Vector2f offset, Vector4f border_radius, Colourb background_colour, const Colourb* border_colours)
  80. {
  81. Vector<Vertex>& vertices = geometry->GetVertices();
  82. Vector<int>& indices = geometry->GetIndices();
  83. CornerSizes corner_sizes{ border_radius.x, border_radius.y, border_radius.z, border_radius.w };
  84. GeometryBackgroundBorder::Draw(vertices, indices, corner_sizes, box, offset, background_colour, border_colours);
  85. }
  86. } // namespace Rml