CMakeLists.txt 21 KB

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  1. #===================================
  2. # Build script for RmlUi ===========
  3. #===================================
  4. cmake_minimum_required(VERSION 3.0)
  5. if(APPLE)
  6. # This has to be before most other options so CMake properly handles the
  7. # compiler variables, it MUST bebefore the project() definition
  8. if(IOS_PLATFORM)
  9. set(CMAKE_TOOLCHAIN_FILE CMake/Platform/iOS.cmake)
  10. endif(IOS_PLATFORM)
  11. option(BUILD_UNIVERSAL_BINARIES "Build universal binaries for all architectures supported" ON)
  12. if (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
  13. if(IOS)
  14. # set the architecture for iOS
  15. if (${IOS_PLATFORM} STREQUAL "OS")
  16. set (IOS_ARCH armv6 armv7 armv7s arm64)
  17. set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
  18. else (${IOS_PLATFORM} STREQUAL "OS")
  19. set (IOS_ARCH x86_64)
  20. set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS Simulator")
  21. endif (${IOS_PLATFORM} STREQUAL "OS")
  22. else(IOS)
  23. # set the architectures for OS X
  24. set (OSXI_ARCH x86_64)
  25. set (CMAKE_OSX_ARCHITECTURES ${OSXI_ARCH} CACHE string "Build architecture for OS X universal binaries")
  26. endif(IOS)
  27. endif (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
  28. endif(APPLE)
  29. if(COMMAND cmake_policy)
  30. cmake_policy(SET CMP0015 NEW)
  31. endif(COMMAND cmake_policy)
  32. # Enable the use of MACOSX_RPATH by default for CMake v3.0+; this effectively
  33. # allows plug 'n' play functionality, so to speak -- the resulting shared
  34. # library files can simply be copied over into the end-user's application
  35. # bundle or framework bundle. No mucking around with install_name_tool.
  36. #
  37. # See also:
  38. # cmake --help-policy cmp0042
  39. # http://www.kitware.com/blog/home/post/510
  40. if(POLICY CMP0042)
  41. cmake_policy(SET CMP0042 NEW)
  42. endif(POLICY CMP0042)
  43. if(POLICY CMP0074)
  44. cmake_policy(SET CMP0074 NEW)
  45. endif(POLICY CMP0074)
  46. project(RmlUi LANGUAGES C CXX VERSION 3.0)
  47. set(RMLUI_VERSION_RELEASE true)
  48. if(RMLUI_VERSION_RELEASE)
  49. set(RMLUI_VERSION_SUFFIX "")
  50. else()
  51. set(RMLUI_VERSION_SUFFIX "-dev")
  52. endif()
  53. set(RMLUI_VERSION_SHORT ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}${RMLUI_VERSION_SUFFIX})
  54. add_compile_definitions(RMLUI_VERSION="${RMLUI_VERSION_SHORT}")
  55. # paths
  56. include(GNUInstallDirs)
  57. # Search in the 'cmake' directory for additional CMake modules.
  58. list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMake;${PROJECT_SOURCE_DIR}/CMake/Modules)
  59. #===================================
  60. # Environment tests ================
  61. #===================================
  62. include(TestForANSIForScope)
  63. include(TestForANSIStreamHeaders)
  64. include(TestForSTDNamespace)
  65. #===================================
  66. # Provide hints as to where depends=
  67. # might be found =
  68. #===================================
  69. if(NOT DEFINED ENV{FREETYPE_DIR})
  70. set(ENV{FREETYPE_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  71. endif()
  72. if(NOT DEFINED ENV{LUA_DIR})
  73. set(ENV{LUA_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  74. endif()
  75. if(NOT DEFINED ENV{SDL2DIR})
  76. set(ENV{SDL2DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  77. endif()
  78. if(NOT DEFINED ENV{SDL2_IMAGE_DIR})
  79. set(ENV{SDL2_IMAGE_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  80. endif()
  81. if(NOT DEFINED ENV{SFML_ROOT})
  82. set(ENV{SFML_ROOT} "${PROJECT_SOURCE_DIR}/Dependencies")
  83. endif()
  84. #===================================
  85. # Plaform specific global hacks ====
  86. #===================================
  87. if(APPLE)
  88. # Disables naked builtins from AssertMacros.h which
  89. # This prevents naming collisions such as those from the check()
  90. # function macro with LuaType::check
  91. add_definitions(-D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=0)
  92. endif(APPLE)
  93. #===================================
  94. # Build options ====================
  95. #===================================
  96. if(NOT CMAKE_BUILD_TYPE)
  97. set(CMAKE_BUILD_TYPE Release CACHE STRING
  98. "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
  99. FORCE)
  100. endif()
  101. if(NOT IOS)
  102. option(BUILD_SHARED_LIBS "Build shared (dynamic) libraries" ON)
  103. endif(NOT IOS)
  104. option(BUILD_LUA_BINDINGS "Build Lua bindings" OFF)
  105. if(APPLE)
  106. option(BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF)
  107. endif()
  108. option(BUILD_SAMPLES "Build samples" OFF)
  109. if(APPLE)
  110. if(IOS)
  111. if(BUILD_SHARED_LIBS)
  112. message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.")
  113. endif(BUILD_SHARED_LIBS)
  114. endif(IOS)
  115. if(BUILD_FRAMEWORK)
  116. if(NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode")
  117. message(FATAL_ERROR "You should use Xcode generator with BUILD_FRAMEWORK enabled")
  118. endif()
  119. if(NOT BUILD_SHARED_LIBS)
  120. message(FATAL_ERROR "BUILD_SHARED_LIBS must be ON with BUILD_FRAMEWORK enabled")
  121. endif()
  122. endif()
  123. else(APPLE)
  124. if(BUILD_FRAMEWORK)
  125. message(FATAL_ERROR "BUILD_FRAMEWORK is only supported on Mac OS X with the Xcode generator")
  126. endif()
  127. endif(APPLE)
  128. option(NO_FONT_INTERFACE_DEFAULT "Do not include the default font engine in the build. Allows building without the FreeType dependency, but a custom font engine must be created and set." OFF)
  129. if(NO_FONT_INTERFACE_DEFAULT)
  130. add_definitions(-DRMLUI_NO_FONT_INTERFACE_DEFAULT)
  131. endif()
  132. if(NOT BUILD_SHARED_LIBS)
  133. add_definitions(-DRMLUI_STATIC_LIB)
  134. message("-- Building static libraries. Make sure to #define RMLUI_STATIC_LIB before including RmlUi in your project.")
  135. endif()
  136. option(NO_THIRDPARTY_CONTAINERS "Only use standard library containers." OFF)
  137. if( NO_THIRDPARTY_CONTAINERS )
  138. add_definitions(-DRMLUI_NO_THIRDPARTY_CONTAINERS)
  139. message("-- No third-party containers will be used: Make sure to #define RMLUI_NO_THIRDPARTY_CONTAINERS before including RmlUi in your project.")
  140. endif()
  141. option(ENABLE_TRACY_PROFILING "Enable tracy profiling, requires that Tracy is placed in Dependencies/tracy." OFF)
  142. if( ENABLE_TRACY_PROFILING )
  143. add_definitions(-DRMLUI_ENABLE_PROFILING)
  144. endif()
  145. #===================================
  146. # Find dependencies ================
  147. #===================================
  148. # FreeType
  149. if(NOT NO_FONT_INTERFACE_DEFAULT)
  150. find_package(Freetype REQUIRED)
  151. if(FREETYPE_FOUND)
  152. include_directories(${FREETYPE_INCLUDE_DIRS})
  153. link_directories(${FREETYPE_LINK_DIRS})
  154. list(APPEND CORE_LINK_LIBS ${FREETYPE_LIBRARY})
  155. endif()
  156. endif()
  157. #Lua
  158. if(BUILD_LUA_BINDINGS)
  159. find_package(Lua)
  160. if(LUA_FOUND)
  161. include_directories(${LUA_INCLUDE_DIR})
  162. list(APPEND LUA_BINDINGS_LINK_LIBS ${LUA_LIBRARIES})
  163. endif()
  164. endif()
  165. #===================================
  166. # Setup paths ======================
  167. #===================================
  168. include_directories(
  169. ${PROJECT_SOURCE_DIR}/Include
  170. )
  171. # Include list of source files
  172. include(FileList)
  173. if(NOT BUILD_FRAMEWORK)
  174. #===================================
  175. # Build libraries ==================
  176. #===================================
  177. set(LIBRARIES Core Controls Debugger)
  178. foreach(library ${LIBRARIES})
  179. set(NAME Rml${library})
  180. add_library(${NAME}
  181. ${${library}_HDR_FILES}
  182. ${${library}_PUB_HDR_FILES}
  183. ${MASTER_${library}_PUB_HDR_FILES}
  184. ${${library}_SRC_FILES}
  185. )
  186. set_target_properties(${NAME} PROPERTIES
  187. VERSION ${PROJECT_VERSION}
  188. SOVERSION ${PROJECT_VERSION_MAJOR}
  189. )
  190. if (MSVC)
  191. target_compile_options(${NAME} PUBLIC "/MP")
  192. endif(MSVC)
  193. set_property(TARGET ${NAME} PROPERTY CXX_STANDARD 14)
  194. set_property(TARGET ${NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
  195. install(TARGETS ${NAME}
  196. EXPORT RmlUiTargets
  197. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  198. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  199. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  200. )
  201. set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
  202. endforeach(library)
  203. if (MSVC)
  204. target_compile_options(RmlCore PRIVATE "/Yuprecompiled.h")
  205. set_source_files_properties(${PROJECT_SOURCE_DIR}/Source/Core/precompiled.cpp PROPERTIES COMPILE_FLAGS "/Ycprecompiled.h")
  206. endif(MSVC)
  207. else(NOT BUILD_FRAMEWORK)
  208. #===================================
  209. # Build combined Framework =========
  210. #===================================
  211. set(NAME RmlUi)
  212. set(MASTER_PUB_HDR_FILES
  213. ${MASTER_Core_PUB_HDR_FILES}
  214. ${MASTER_Controls_PUB_HDR_FILES}
  215. ${MASTER_Debugger_PUB_HDR_FILES}
  216. )
  217. add_library(${NAME}
  218. ${Core_HDR_FILES}
  219. ${MASTER_Core_PUB_HDR_FILES}
  220. ${Core_PUB_HDR_FILES}
  221. ${Core_SRC_FILES}
  222. ${Controls_HDR_FILES}
  223. ${MASTER_Controls_PUB_HDR_FILES}
  224. ${Controls_PUB_HDR_FILES}
  225. ${Controls_SRC_FILES}
  226. ${Debugger_HDR_FILES}
  227. ${MASTER_Debugger_PUB_HDR_FILES}
  228. ${Debugger_PUB_HDR_FILES}
  229. ${Debugger_SRC_FILES}
  230. )
  231. set_target_properties(${NAME} PROPERTIES
  232. VERSION ${PROJECT_VERSION}
  233. SOVERSION ${PROJECT_VERSION_MAJOR}
  234. )
  235. set_property(SOURCE ${MASTER_PUB_HDR_FILES}
  236. PROPERTY MACOSX_PACKAGE_LOCATION Headers
  237. )
  238. set_property(SOURCE ${Core_PUB_HDR_FILES}
  239. PROPERTY MACOSX_PACKAGE_LOCATION Headers/Core
  240. )
  241. set_property(SOURCE ${Controls_PUB_HDR_FILES}
  242. PROPERTY MACOSX_PACKAGE_LOCATION Headers/Controls
  243. )
  244. set_property(SOURCE ${Debugger_PUB_HDR_FILES}
  245. PROPERTY MACOSX_PACKAGE_LOCATION Headers/Debugger
  246. )
  247. set_target_properties(${NAME} PROPERTIES
  248. FRAMEWORK TRUE
  249. FRAMEWORK_VERSION ${PROJECT_VERSION}
  250. MACOSX_FRAMEWORK_IDENTIFIER com.rmlui.${NAME}
  251. MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${RMLUI_VERSION_SHORT}
  252. MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
  253. XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
  254. PUBLIC_HEADER ${MASTER_PUB_HDR_FILES}
  255. )
  256. install(TARGETS ${NAME}
  257. EXPORT RmlUiTargets
  258. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  259. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  260. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  261. FRAMEWORK DESTINATION Library/Frameworks
  262. )
  263. set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
  264. endif(NOT BUILD_FRAMEWORK)
  265. # Build Lua bindings
  266. if(BUILD_LUA_BINDINGS)
  267. set(LIBRARIES Core Controls)
  268. foreach(library ${LIBRARIES})
  269. set(NAME Rml${library}Lua)
  270. add_library(${NAME} ${Lua${library}_SRC_FILES}
  271. ${Lua${library}_HDR_FILES}
  272. ${Lua${library}_PUB_HDR_FILES}
  273. )
  274. set_target_properties(${NAME} PROPERTIES
  275. VERSION ${PROJECT_VERSION}
  276. SOVERSION ${PROJECT_VERSION_MAJOR}
  277. )
  278. set_property(TARGET ${NAME} PROPERTY CXX_STANDARD 14)
  279. set_property(TARGET ${NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
  280. install(TARGETS ${NAME}
  281. EXPORT RmlUiTargets
  282. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  283. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  284. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  285. )
  286. set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
  287. endforeach(library)
  288. endif()
  289. #===================================
  290. # Link libraries ===================
  291. #===================================
  292. if(NOT BUILD_FRAMEWORK)
  293. target_link_libraries(RmlCore ${CORE_LINK_LIBS})
  294. target_link_libraries(RmlControls RmlCore)
  295. target_link_libraries(RmlDebugger RmlCore)
  296. else(NOT BUILD_FRAMEWORK)
  297. target_link_libraries(RmlUi ${CORE_LINK_LIBS})
  298. endif(NOT BUILD_FRAMEWORK)
  299. if(BUILD_LUA_BINDINGS)
  300. if(NOT BUILD_FRAMEWORK)
  301. target_link_libraries(RmlCoreLua RmlCore ${LUA_BINDINGS_LINK_LIBS})
  302. target_link_libraries(RmlControlsLua RmlControls RmlCoreLua ${LUA_BINDINGS_LINK_LIBS})
  303. else(NOT BUILD_FRAMEWORK)
  304. target_link_libraries(RmlCoreLua RmlUi ${LUA_BINDINGS_LINK_LIBS})
  305. target_link_libraries(RmlControlsLua RmlUi RmlCoreLua ${LUA_BINDINGS_LINK_LIBS})
  306. endif(NOT BUILD_FRAMEWORK)
  307. endif()
  308. #===================================
  309. # Build samples ====================
  310. #===================================
  311. # Build and link the samples
  312. macro(bl_sample NAME)
  313. if (WIN32)
  314. add_executable(${NAME} WIN32 ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  315. elseif(APPLE)
  316. add_executable(${NAME} MACOSX_BUNDLE ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  317. # The first rpath is to the proper location where the framework/library SHOULD be, the second is to the location actually seen
  318. # in the build environment
  319. if(BUILD_FRAMEWORK)
  320. set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../Frameworks")
  321. else()
  322. set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../lib")
  323. endif()
  324. else()
  325. add_executable(${NAME} ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  326. endif()
  327. target_link_libraries(${NAME} ${ARGN})
  328. endmacro()
  329. if(BUILD_SAMPLES)
  330. include(SampleFileList)
  331. set(samples treeview customlog drag loaddocument transform bitmapfont animation benchmark demo)
  332. set(tutorials template datagrid datagrid_tree drag)
  333. if(NOT BUILD_FRAMEWORK)
  334. set(sample_LIBRARIES
  335. shell
  336. RmlCore
  337. RmlControls
  338. RmlDebugger
  339. )
  340. else(NOT BUILD_FRAMEWORK)
  341. set(sample_LIBRARIES
  342. shell
  343. RmlUi
  344. )
  345. endif(NOT BUILD_FRAMEWORK)
  346. # Find OpenGL
  347. find_package(OpenGL REQUIRED)
  348. if(OPENGL_FOUND)
  349. include_directories(${OPENGL_INCLUDE_DIR})
  350. list(APPEND sample_LIBRARIES ${OPENGL_LIBRARIES})
  351. endif()
  352. # Set up required system libraries
  353. if(APPLE)
  354. include(FindCarbon)
  355. find_package(Carbon REQUIRED)
  356. if (Carbon_FOUND)
  357. include_directories(${Carbon_INCLUDE_DIR})
  358. list(APPEND sample_LIBRARIES ${Carbon_LIBRARIES})
  359. endif()
  360. else()
  361. find_package(X11 REQUIRED)
  362. if (X11_FOUND)
  363. list(APPEND sample_LIBRARIES ${X11_LIBRARIES})
  364. # shell/src/x11/InputX11.cpp:InitialiseX11Keymap uses Xkb if
  365. # possible instead of XGetKeyboardMapping for performance
  366. if(X11_Xkb_FOUND)
  367. FIND_PACKAGE_MESSAGE(X11 "Found X11 KBlib: ${X11_X11_LIB}" "[${X11_X11_LIB}][${X11_XkbINCLUDE_DIR}]")
  368. add_definitions(-DHAS_X11XKBLIB)
  369. endif()
  370. endif()
  371. endif()
  372. set(SAMPLES_DIR opt/RmlUi/Samples CACHE PATH "path to samples dir")
  373. if(WIN32)
  374. mark_as_advanced(SAMPLES_DIR)
  375. endif()
  376. # The samples and tutorials use the shell library
  377. include_directories(${PROJECT_SOURCE_DIR}/Samples/shell/include)
  378. # Build and install sample shell library
  379. add_library(shell STATIC ${shell_SRC_FILES} ${shell_HDR_FILES})
  380. set_property(TARGET shell PROPERTY CXX_STANDARD 14)
  381. set_property(TARGET shell PROPERTY CXX_STANDARD_REQUIRED ON)
  382. # Build and install the basic samples
  383. foreach(sample ${samples})
  384. bl_sample(${sample} ${sample_LIBRARIES})
  385. set_property(TARGET ${sample} PROPERTY CXX_STANDARD 14)
  386. set_property(TARGET ${sample} PROPERTY CXX_STANDARD_REQUIRED ON)
  387. # The samples always set this as their current working directory
  388. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/${sample})
  389. install(TARGETS ${sample}
  390. RUNTIME DESTINATION ${SAMPLES_DIR}/${sample}
  391. BUNDLE DESTINATION ${SAMPLES_DIR})
  392. endforeach()
  393. message("-- Can SDL2 sample be built")
  394. find_package(SDL2)
  395. if(SDL2_FOUND)
  396. find_package(SDL2_image)
  397. if(SDL2_IMAGE_FOUND)
  398. find_package(GLEW)
  399. if(GLEW_FOUND)
  400. message("-- Can SDL2 sample be built - yes")
  401. include_directories(${SDL2_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
  402. bl_sample(sdl2 ${sample_LIBRARIES} ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${GLEW_LIBRARY})
  403. set_property(TARGET sdl2 PROPERTY CXX_STANDARD 14)
  404. set_property(TARGET sdl2 PROPERTY CXX_STANDARD_REQUIRED ON)
  405. # The samples always set this as their current working directory
  406. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sdl2)
  407. install(TARGETS sdl2
  408. RUNTIME DESTINATION ${SAMPLES_DIR}/sdl2
  409. BUNDLE DESTINATION ${SAMPLES_DIR})
  410. else()
  411. message("-- Can SDL2 sample be built - GLEW not found")
  412. endif()
  413. else()
  414. message("-- Can SDL2 sample be built - SDL2_image not found")
  415. endif()
  416. else()
  417. message("-- Can SDL2 sample be built - SDL2 not found")
  418. endif()
  419. message("-- Can SFML 2.x sample be built")
  420. if (WIN32)
  421. find_package(SFML 2 COMPONENTS graphics window system main)
  422. else()
  423. find_package(SFML 2 COMPONENTS graphics window system)
  424. endif()
  425. if(NOT SFML_FOUND)
  426. message("-- Can SFML 2.x sample be built - no")
  427. else()
  428. find_package(GLEW)
  429. if(GLEW_FOUND)
  430. message("-- Can SFML 2.x sample be built - yes: with GLEW")
  431. include_directories(${SFML_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
  432. add_definitions( -DENABLE_GLEW )
  433. bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES} ${GLEW_LIBRARY})
  434. else()
  435. message("-- Can SFML 2.x sample be built - yes: without GLEW")
  436. include_directories(${SFML_INCLUDE_DIR})
  437. bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES})
  438. endif()
  439. set_property(TARGET sfml2 PROPERTY CXX_STANDARD 14)
  440. set_property(TARGET sfml2 PROPERTY CXX_STANDARD_REQUIRED ON)
  441. # The samples always set this as their current working directory
  442. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sfml2)
  443. install(TARGETS sfml2
  444. RUNTIME DESTINATION ${SAMPLES_DIR}/sfml2
  445. BUNDLE DESTINATION ${SAMPLES_DIR})
  446. endif()
  447. # Build and install the tutorials
  448. foreach(tutorial ${tutorials})
  449. set(tutorial_fullname tutorial_${tutorial})
  450. bl_sample(${tutorial_fullname} ${sample_LIBRARIES})
  451. set_property(TARGET ${tutorial_fullname} PROPERTY CXX_STANDARD 14)
  452. set_property(TARGET ${tutorial_fullname} PROPERTY CXX_STANDARD_REQUIRED ON)
  453. # The tutorials always set this as their current working directory
  454. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/tutorial/${tutorial})
  455. install(TARGETS ${tutorial_fullname}
  456. RUNTIME DESTINATION ${SAMPLES_DIR}/${tutorial}
  457. BUNDLE DESTINATION ${SAMPLES_DIR})
  458. endforeach()
  459. # Build and install invaders sample
  460. bl_sample(invaders ${sample_LIBRARIES})
  461. set_property(TARGET invaders PROPERTY CXX_STANDARD 14)
  462. set_property(TARGET invaders PROPERTY CXX_STANDARD_REQUIRED ON)
  463. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/invaders)
  464. install(TARGETS invaders
  465. RUNTIME DESTINATION ${SAMPLES_DIR}/invaders
  466. BUNDLE DESTINATION ${SAMPLES_DIR})
  467. if(BUILD_LUA_BINDINGS)
  468. bl_sample(luainvaders RmlCoreLua RmlControlsLua ${sample_LIBRARIES} ${LUA_BINDINGS_LINK_LIBS})
  469. set_property(TARGET luainvaders PROPERTY CXX_STANDARD 14)
  470. set_property(TARGET luainvaders PROPERTY CXX_STANDARD_REQUIRED ON)
  471. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/luainvaders)
  472. install(TARGETS luainvaders
  473. RUNTIME DESTINATION ${SAMPLES_DIR}/luainvaders
  474. BUNDLE DESTINATION ${SAMPLES_DIR})
  475. endif()
  476. endif()
  477. #===================================
  478. # Installation =====================
  479. #===================================
  480. if(BUILD_LUA_BINDINGS)
  481. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/RmlUi
  482. DESTINATION include
  483. )
  484. else()
  485. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/RmlUi
  486. DESTINATION include
  487. PATTERN "Lua" EXCLUDE
  488. )
  489. endif()
  490. if(BUILD_SAMPLES)
  491. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/assets
  492. DESTINATION ${SAMPLES_DIR}
  493. )
  494. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/data
  495. DESTINATION ${SAMPLES_DIR}/tutorial/template
  496. )
  497. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/data
  498. DESTINATION ${SAMPLES_DIR}/tutorial/datagrid
  499. )
  500. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/data
  501. DESTINATION ${SAMPLES_DIR}/tutorial/datagrid_tree
  502. )
  503. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/drag/data
  504. DESTINATION ${SAMPLES_DIR}/tutorial/drag
  505. )
  506. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/animation/data
  507. DESTINATION ${SAMPLES_DIR}/basic/animation
  508. )
  509. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/benchmark/data
  510. DESTINATION ${SAMPLES_DIR}/basic/benchmark
  511. )
  512. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/data
  513. DESTINATION ${SAMPLES_DIR}/basic/bitmapfont
  514. )
  515. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/demo/data
  516. DESTINATION ${SAMPLES_DIR}/basic/demo
  517. )
  518. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/transform/data
  519. DESTINATION ${SAMPLES_DIR}/basic/transform
  520. )
  521. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/data
  522. DESTINATION ${SAMPLES_DIR}/basic/treeview
  523. )
  524. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/drag/data
  525. DESTINATION ${SAMPLES_DIR}/basic/drag
  526. )
  527. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/invaders/data
  528. DESTINATION ${SAMPLES_DIR}/invaders
  529. )
  530. if(BUILD_LUA_BINDINGS)
  531. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/data
  532. DESTINATION ${SAMPLES_DIR}/luainvaders
  533. )
  534. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/lua
  535. DESTINATION ${SAMPLES_DIR}/luainvaders
  536. )
  537. endif()
  538. endif()
  539. #===================================
  540. # Generate Config.cmake files ======
  541. #===================================
  542. # Try to include helper module
  543. include(CMakePackageConfigHelpers OPTIONAL RESULT_VARIABLE PkgHelpers_AVAILABLE)
  544. # guard against older versions of cmake which do not provide it
  545. if(PkgHelpers_AVAILABLE)
  546. set (INCLUDE_INSTALL_DIR "include")
  547. set (LIB_INSTALL_DIR "lib")
  548. set (INCLUDE_DIR "${PROJECT_SOURCE_DIR}/Include")
  549. # generate configuration for install tree
  550. configure_package_config_file(${PROJECT_SOURCE_DIR}/CMake/RmlUiConfig.cmake.install.in
  551. ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfig.cmake
  552. INSTALL_DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake
  553. PATH_VARS INCLUDE_INSTALL_DIR LIB_INSTALL_DIR)
  554. write_basic_package_version_file(
  555. ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfigVersion.cmake
  556. VERSION ${PROJECT_VERSION}
  557. COMPATIBILITY SameMajorVersion )
  558. install(FILES ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfig.cmake
  559. ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfigVersion.cmake
  560. DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake )
  561. install(EXPORT RmlUiTargets
  562. DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake)
  563. # generate configuration for build tree
  564. configure_package_config_file(${PROJECT_SOURCE_DIR}/CMake/RmlUiConfig.cmake.build.in
  565. ${CMAKE_CURRENT_BINARY_DIR}/RmlUiConfig.cmake
  566. INSTALL_DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
  567. PATH_VARS INCLUDE_DIR CMAKE_CURRENT_BINARY_DIR)
  568. export(TARGETS ${RMLUI_EXPORTED_TARGETS}
  569. FILE "${CMAKE_CURRENT_BINARY_DIR}/RmlUiTargets.cmake")
  570. write_basic_package_version_file(
  571. ${CMAKE_CURRENT_BINARY_DIR}/RmlUiConfigVersion.cmake
  572. VERSION ${PROJECT_VERSION}
  573. COMPATIBILITY SameMajorVersion )
  574. set(RmlUi_DIR "${CMAKE_CURRENT_BINARY_DIR}" CACHE PATH "The directory containing a CMake configuration file for RmlUi.")
  575. else()
  576. message("If you wish to use find_package(RmlUi) in your own project to find RmlUi library"
  577. " please update cmake to version which provides CMakePackageConfighelpers module"
  578. " or write generators for RmlUiConfig.cmake by yourself.")
  579. endif()