CallbackTexture.cpp 3.5 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/CallbackTexture.h"
  29. #include "../../Include/RmlUi/Core/Texture.h"
  30. #include "RenderManagerAccess.h"
  31. namespace Rml {
  32. void CallbackTexture::Release()
  33. {
  34. if (resource_handle != StableVectorIndex::Invalid)
  35. {
  36. RenderManagerAccess::ReleaseResource(render_manager, *this);
  37. Clear();
  38. }
  39. }
  40. Rml::CallbackTexture::operator Texture() const
  41. {
  42. return Texture(render_manager, resource_handle);
  43. }
  44. CallbackTextureInterface::CallbackTextureInterface(RenderManager& render_manager, RenderInterface& render_interface, TextureHandle& texture_handle,
  45. Vector2i& dimensions) :
  46. render_manager(render_manager),
  47. render_interface(render_interface), texture_handle(texture_handle), dimensions(dimensions)
  48. {}
  49. bool CallbackTextureInterface::GenerateTexture(Span<const byte> source, Vector2i new_dimensions) const
  50. {
  51. if (texture_handle)
  52. {
  53. RMLUI_ERRORMSG("Texture already set");
  54. return false;
  55. }
  56. texture_handle = render_interface.GenerateTexture(source, new_dimensions);
  57. if (texture_handle)
  58. dimensions = new_dimensions;
  59. return texture_handle != TextureHandle{};
  60. }
  61. void CallbackTextureInterface::SaveLayerAsTexture(Vector2i new_dimensions) const
  62. {
  63. if (texture_handle)
  64. {
  65. RMLUI_ERRORMSG("Texture already set");
  66. return;
  67. }
  68. texture_handle = render_interface.SaveLayerAsTexture(new_dimensions);
  69. if (texture_handle)
  70. dimensions = new_dimensions;
  71. }
  72. RenderManager& CallbackTextureInterface::GetRenderManager() const
  73. {
  74. return render_manager;
  75. }
  76. CallbackTextureSource::CallbackTextureSource(CallbackTextureFunction&& callback) : callback(std::move(callback)) {}
  77. CallbackTextureSource::CallbackTextureSource(CallbackTextureSource&& other) noexcept :
  78. callback(std::move(other.callback)), textures(std::move(other.textures))
  79. {}
  80. CallbackTextureSource& CallbackTextureSource::operator=(CallbackTextureSource&& other) noexcept
  81. {
  82. callback = std::move(other.callback);
  83. textures = std::move(other.textures);
  84. return *this;
  85. }
  86. Texture CallbackTextureSource::GetTexture(RenderManager& render_manager) const
  87. {
  88. CallbackTexture& texture = textures[&render_manager];
  89. if (!texture)
  90. texture = render_manager.MakeCallbackTexture(callback);
  91. return Texture(texture);
  92. }
  93. } // namespace Rml