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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "DecoratorDefender.h"
- #include "DecoratorStarfield.h"
- #include "ElementGame.h"
- #include "HighScores.h"
- #include "LuaInterface.h"
- #include <RmlUi/Core.h>
- #include <RmlUi/Debugger.h>
- #include <RmlUi/Lua.h>
- #include <RmlUi_Backend.h>
- #include <Shell.h>
- Rml::Context* context = nullptr;
- #if defined RMLUI_PLATFORM_WIN32
- #include <RmlUi_Include_Windows.h>
- int APIENTRY WinMain(HINSTANCE /*instance_handle*/, HINSTANCE /*previous_instance_handle*/, char* /*command_line*/, int /*command_show*/)
- #else
- int main(int /*argc*/, char** /*argv*/)
- #endif
- {
- int window_width = 1024;
- int window_height = 768;
- // Initializes the shell which provides common functionality used by the included samples.
- if (!Shell::Initialize())
- return -1;
- // Constructs the system and render interfaces, creates a window, and attaches the renderer.
- if (!Backend::Initialize("RmlUi Invaders from Mars (Lua Powered)", window_width, window_height, false))
- {
- Shell::Shutdown();
- return -1;
- }
- // Install the custom interfaces constructed by the backend before initializing RmlUi.
- Rml::SetSystemInterface(Backend::GetSystemInterface());
- Rml::SetRenderInterface(Backend::GetRenderInterface());
- // RmlUi initialisation.
- Rml::Initialise();
- // Initialise the Lua interface
- Rml::Lua::Initialise();
- // Create the main RmlUi context.
- context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height));
- if (context == nullptr)
- {
- Rml::Shutdown();
- Backend::Shutdown();
- Shell::Shutdown();
- return -1;
- }
- // Initialise the RmlUi debugger.
- Rml::Debugger::Initialise(context);
- // Load the font faces required for Invaders.
- Shell::LoadFonts();
- // Register Invader's custom decorator instancers.
- DecoratorInstancerStarfield decorator_starfield;
- DecoratorInstancerDefender decorator_defender;
- Rml::Factory::RegisterDecoratorInstancer("starfield", &decorator_starfield);
- Rml::Factory::RegisterDecoratorInstancer("defender", &decorator_defender);
- // Construct the game singletons.
- HighScores::Initialise(context);
- // Fire off the startup script.
- LuaInterface::Initialise(Rml::Lua::Interpreter::GetLuaState()); // the tables/functions defined in the samples
- Rml::Lua::Interpreter::LoadFile(Rml::String("lua_invaders/lua/start.lua"));
- bool running = true;
- while (running)
- {
- running = Backend::ProcessEvents(context, &Shell::ProcessKeyDownShortcuts);
- context->Update();
- Backend::BeginFrame();
- context->Render();
- Backend::PresentFrame();
- }
- // Shut down the game singletons.
- HighScores::Shutdown();
- // Shutdown RmlUi.
- Rml::Shutdown();
- Backend::Shutdown();
- Shell::Shutdown();
- return 0;
- }
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