FontEffectOutline.h 3.3 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUICOREFONTEFFECTOUTLINE_H
  29. #define RMLUICOREFONTEFFECTOUTLINE_H
  30. #include "../../Include/RmlUi/Core/ConvolutionFilter.h"
  31. #include "../../Include/RmlUi/Core/FontEffect.h"
  32. namespace Rml {
  33. namespace Core {
  34. class ConvolutionFilter;
  35. /**
  36. A concrete font effect for rendering outlines around text.
  37. @author Peter Curry
  38. */
  39. class FontEffectOutline : public FontEffect
  40. {
  41. public:
  42. FontEffectOutline();
  43. virtual ~FontEffectOutline();
  44. /// Initialise the outline effect.
  45. /// @param[in] width The width of the effect. This must be greater than zero.
  46. /// @return True if the effect initialised successfully, false if not.
  47. bool Initialise(int width);
  48. /// Returns true.
  49. /// @return True.
  50. bool HasUniqueTexture() const override;
  51. /// Resizes and repositions the glyph to fit the outline.
  52. /// @param[out] origin The desired origin of the effect's glyph bitmap, as a pixel offset from its original origin. This defaults to (0, 0).
  53. /// @param[out] dimensions The desired dimensions of the effect's glyph bitmap, in pixels. This defaults to the dimensions of the glyph's original bitmap.
  54. /// @param[in] glyph The glyph the effect is being asked to size.
  55. /// @return False if the effect is not providing support for the glyph, true otherwise.
  56. bool GetGlyphMetrics(Vector2i& origin, Vector2i& dimensions, const FontGlyph& glyph) const override;
  57. /// Expands the original glyph texture for the outline.
  58. /// @param[out] destination_data The top-left corner of the glyph's 32-bit, RGBA-ordered, destination texture. Note that they glyph shares its texture with other glyphs.
  59. /// @param[in] destination_dimensions The dimensions of the glyph's area on its texture.
  60. /// @param[in] destination_stride The stride of the glyph's texture.
  61. /// @param[in] glyph The glyph the effect is being asked to generate an effect texture for.
  62. void GenerateGlyphTexture(byte* destination_data, const Vector2i& destination_dimensions, int destination_stride, const FontGlyph& glyph) const override;
  63. private:
  64. int width;
  65. ConvolutionFilter filter;
  66. };
  67. }
  68. }
  69. #endif