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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "TestsShell.h"
- #include <RmlUi/Core/Context.h>
- #include <RmlUi/Core/Core.h>
- #include <RmlUi/Debugger.h>
- #include <Shell.h>
- #include <Input.h>
- #include <ShellRenderInterfaceOpenGL.h>
- #include <doctest.h>
- namespace {
- bool shell_initialized = false;
- ShellRenderInterfaceOpenGL shell_render_interface;
- ShellSystemInterface shell_system_interface;
- Rml::Context* shell_context = nullptr;
- const Rml::Vector2i window_size(1500, 800);
- }
- static void InitializeShell()
- {
- if (!shell_initialized)
- {
- Rml::SetSystemInterface(&shell_system_interface);
- Rml::SetRenderInterface(&shell_render_interface);
- shell_initialized = true;
- // Generic OS initialisation, creates a window and attaches OpenGL.
- REQUIRE(Shell::Initialise());
- REQUIRE(Shell::OpenWindow("Element benchmark", &shell_render_interface, window_size.x, window_size.y, true));
- // RmlUi initialisation.
- shell_render_interface.SetViewport(window_size.x, window_size.y);
- REQUIRE(Rml::Initialise());
- REQUIRE(!shell_context);
- shell_context = Rml::CreateContext("main", window_size);
- REQUIRE(shell_context);
- REQUIRE(Rml::Debugger::Initialise(shell_context));
- ::Input::SetContext(shell_context);
- shell_render_interface.SetContext(shell_context);
- Shell::LoadFonts("assets/");
- }
- }
- Rml::Context* TestsShell::GetMainContext()
- {
- InitializeShell();
- return shell_context;
- }
- Rml::Context* TestsShell::CreateContext(const Rml::String& name, Rml::RenderInterface* render_interface)
- {
- InitializeShell();
- if (!render_interface)
- render_interface = &shell_render_interface;
- Rml::Context* context = Rml::CreateContext(name, window_size, render_interface);
- REQUIRE(context);
- return context;
- }
- void TestsShell::RemoveContext(Rml::Context* context)
- {
- REQUIRE(context);
- REQUIRE(context != shell_context);
- const Rml::String& name = context->GetName();
- REQUIRE(name != "main");
- REQUIRE(Rml::RemoveContext(name));
- }
- void TestsShell::EventLoop(ShellIdleFunction idle_func)
- {
- Shell::EventLoop(idle_func);
- }
- void TestsShell::PrepareRenderBuffer()
- {
- shell_render_interface.PrepareRenderBuffer();
- }
- void TestsShell::PresentRenderBuffer()
- {
- shell_render_interface.PresentRenderBuffer();
- }
- void TestsShell::RequestExit()
- {
- Shell::RequestExit();
- }
- void TestsShell::ShutdownShell()
- {
- if (shell_initialized)
- {
- Rml::Shutdown();
- Shell::CloseWindow();
- Shell::Shutdown();
- shell_context = nullptr;
- shell_initialized = false;
- }
- }
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