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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "Window.h"
- #include "../Common/TestsShell.h"
- #include <RmlUi/Core/StringUtilities.h>
- #define DOCTEST_CONFIG_IMPLEMENT
- #include <doctest.h>
- #include <Shell.h>
- using namespace Rml;
- Rml::Context* context = nullptr;
- bool run_loop = true;
- bool single_loop = true;
- void GameLoop()
- {
- if (run_loop || single_loop)
- {
- single_loop = false;
- context->Update();
- TestsShell::PrepareRenderBuffer();
- context->Render();
- TestsShell::PresentRenderBuffer();
- }
- }
- TEST_CASE("Run VisualTests")
- {
- // Start the visual test suite
- context = TestsShell::GetMainContext();
- REQUIRE(context);
- StringList directories = { "/../Tests/Data/VisualTests" };
- #ifdef RMLUI_VISUAL_TESTS_DIRECTORIES
- StringUtilities::ExpandString(directories, RMLUI_VISUAL_TESTS_DIRECTORIES, ';');
- #endif
- TestSuiteList test_suites;
- for (const String& directory : directories)
- {
- const StringList files = Shell::ListFiles(directory, "rml");
- if (files.empty())
- {
- MESSAGE("Could not find any *.rml* files in directory '" << directory << "'. Ignoring.'");
- }
- test_suites.push_back(
- TestSuite{ directory, std::move(files) }
- );
- }
- REQUIRE_MESSAGE(!test_suites.empty(), "RML test files directory not found or empty.");
- Window window(context, std::move(test_suites));
- TestsShell::EventLoop(GameLoop);
- }
- int main(int argc, char** argv) {
- // Initialize and run doctest
- doctest::Context doctest_context;
- doctest_context.applyCommandLine(argc, argv);
- int doctest_result = doctest_context.run();
- if (doctest_context.shouldExit())
- return doctest_result;
-
- // RmlUi is initialized during doctest run above as necessary.
- // Clean everything up here.
- TestsShell::ShutdownShell();
- return doctest_result;
- }
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