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main.cpp 3.0 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "Window.h"
  29. #include "../Common/TestsShell.h"
  30. #include <RmlUi/Core/StringUtilities.h>
  31. #define DOCTEST_CONFIG_IMPLEMENT
  32. #include <doctest.h>
  33. #include <Shell.h>
  34. using namespace Rml;
  35. Rml::Context* context = nullptr;
  36. bool run_loop = true;
  37. bool single_loop = true;
  38. void GameLoop()
  39. {
  40. if (run_loop || single_loop)
  41. {
  42. single_loop = false;
  43. context->Update();
  44. TestsShell::PrepareRenderBuffer();
  45. context->Render();
  46. TestsShell::PresentRenderBuffer();
  47. }
  48. }
  49. TEST_CASE("Run VisualTests")
  50. {
  51. // Start the visual test suite
  52. context = TestsShell::GetMainContext();
  53. REQUIRE(context);
  54. StringList directories = { "/../Tests/Data/VisualTests" };
  55. #ifdef RMLUI_VISUAL_TESTS_DIRECTORIES
  56. StringUtilities::ExpandString(directories, RMLUI_VISUAL_TESTS_DIRECTORIES, ';');
  57. #endif
  58. TestSuiteList test_suites;
  59. for (const String& directory : directories)
  60. {
  61. const StringList files = Shell::ListFiles(directory, "rml");
  62. if (files.empty())
  63. {
  64. MESSAGE("Could not find any *.rml* files in directory '" << directory << "'. Ignoring.'");
  65. }
  66. test_suites.push_back(
  67. TestSuite{ directory, std::move(files) }
  68. );
  69. }
  70. REQUIRE_MESSAGE(!test_suites.empty(), "RML test files directory not found or empty.");
  71. Window window(context, std::move(test_suites));
  72. TestsShell::EventLoop(GameLoop);
  73. }
  74. int main(int argc, char** argv) {
  75. // Initialize and run doctest
  76. doctest::Context doctest_context;
  77. doctest_context.applyCommandLine(argc, argv);
  78. int doctest_result = doctest_context.run();
  79. if (doctest_context.shouldExit())
  80. return doctest_result;
  81. // RmlUi is initialized during doctest run above as necessary.
  82. // Clean everything up here.
  83. TestsShell::ShutdownShell();
  84. return doctest_result;
  85. }