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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_CORE_FONTENGINEDEFAULT_FONTFACEHANDLE_H
- #define RMLUI_CORE_FONTENGINEDEFAULT_FONTFACEHANDLE_H
- #include "../../../Include/RmlUi/Core/FontEffect.h"
- #include "../../../Include/RmlUi/Core/FontGlyph.h"
- #include "../../../Include/RmlUi/Core/FontMetrics.h"
- #include "../../../Include/RmlUi/Core/Geometry.h"
- #include "../../../Include/RmlUi/Core/Texture.h"
- #include "../../../Include/RmlUi/Core/Traits.h"
- #include "FontTypes.h"
- namespace Rml {
- class FontFaceLayer;
- /**
- @author Peter Curry
- */
- class FontFaceHandleDefault final : public NonCopyMoveable {
- public:
- FontFaceHandleDefault();
- ~FontFaceHandleDefault();
- bool Initialize(FontFaceHandleFreetype face, int font_size, bool load_default_glyphs);
- const FontMetrics& GetFontMetrics() const;
- const FontGlyphMap& GetGlyphs() const;
- /// Returns the width a string will take up if rendered with this handle.
- /// @param[in] string The string to measure.
- /// @param[in] prior_character The optionally-specified character that immediately precedes the string. This may have an impact on the string
- /// width due to kerning.
- /// @return The width, in pixels, this string will occupy if rendered with this handle.
- int GetStringWidth(StringView string, float letter_spacing, Character prior_character = Character::Null);
- /// Generates, if required, the layer configuration for a given list of font effects.
- /// @param[in] font_effects The list of font effects to generate the configuration for.
- /// @return The index to use when generating geometry using this configuration.
- int GenerateLayerConfiguration(const FontEffectList& font_effects);
- /// Generates the texture data for a layer (for the texture database).
- /// @param[out] texture_data The generated texture data.
- /// @param[out] texture_dimensions The dimensions of the texture.
- /// @param[in] font_effect The font effect used for the layer.
- /// @param[in] texture_id The index of the texture within the layer to generate.
- /// @param[in] handle_version The version of the handle data. Function returns false if out of date.
- bool GenerateLayerTexture(Vector<byte>& texture_data, Vector2i& texture_dimensions, const FontEffect* font_effect, int texture_id,
- int handle_version) const;
- /// Generates the geometry required to render a single line of text.
- /// @param[in] render_manager The render manager responsible for rendering the string.
- /// @param[out] mesh_list A list to place the new meshes into.
- /// @param[in] string The string to render.
- /// @param[in] position The position of the baseline of the first character to render.
- /// @param[in] colour The colour to render the text.
- /// @param[in] opacity The opacity of the text, should be applied to font effects.
- /// @param[in] letter_spacing The letter spacing size in pixels.
- /// @param[in] layer_configuration Face configuration index to use for generating string.
- /// @return The width, in pixels, of the string geometry.
- int GenerateString(RenderManager& render_manager, TexturedMeshList& mesh_list, StringView string, Vector2f position, ColourbPremultiplied colour,
- float opacity, float letter_spacing, int layer_configuration);
- /// Version is changed whenever the layers are dirtied, requiring regeneration of string geometry.
- int GetVersion() const;
- private:
- // Build and append glyph to 'glyphs'
- bool AppendGlyph(Character character);
- // Build a kerning cache for common characters.
- void FillKerningPairCache();
- // Return the kerning for a character pair.
- int GetKerning(Character lhs, Character rhs, bool& has_set_size) const;
- /// Retrieve a glyph from the given code point, building and appending a new glyph if not already built.
- /// @param[in-out] character The character, can be changed e.g. to the replacement character if no glyph is found.
- /// @param[in] look_in_fallback_fonts Look for the glyph in fallback fonts if not found locally, adding it to our glyphs.
- /// @return The font glyph for the returned code point.
- const FontGlyph* GetOrAppendGlyph(Character& character, bool look_in_fallback_fonts = true);
- // Regenerate layers if dirty, such as after adding new glyphs.
- bool UpdateLayersOnDirty();
- // Create a new layer from the given font effect if it does not already exist.
- FontFaceLayer* GetOrCreateLayer(const SharedPtr<const FontEffect>& font_effect);
- // (Re-)generate a layer in this font face handle.
- bool GenerateLayer(FontFaceLayer* layer);
- FontGlyphMap glyphs;
- struct EffectLayerPair {
- const FontEffect* font_effect;
- UniquePtr<FontFaceLayer> layer;
- };
- using FontLayerMap = Vector<EffectLayerPair>;
- using FontLayerCache = SmallUnorderedMap<size_t, FontFaceLayer*>;
- using LayerConfiguration = Vector<FontFaceLayer*>;
- using LayerConfigurationList = Vector<LayerConfiguration>;
- // The list of all font layers, index by the effect that instanced them.
- FontFaceLayer* base_layer;
- FontLayerMap layers;
- // Each font layer that generated geometry or textures, indexed by the font-effect's fingerprint key.
- FontLayerCache layer_cache;
- // Pre-cache kerning pairs for some ascii subset of all characters.
- using AsciiPair = uint16_t;
- using KerningIntType = int16_t;
- using KerningPairs = UnorderedMap<AsciiPair, KerningIntType>;
- KerningPairs kerning_pair_cache;
- bool has_kerning = false;
- bool is_layers_dirty = false;
- int version = 0;
- // All configurations currently in use on this handle. New configurations will be generated as required.
- LayerConfigurationList layer_configurations;
- FontMetrics metrics;
- FontFaceHandleFreetype ft_face;
- };
- } // namespace Rml
- #endif
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