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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/SVG/ElementSVG.h"
- #include "../../Include/RmlUi/Core/ComputedValues.h"
- #include "../../Include/RmlUi/Core/Core.h"
- #include "../../Include/RmlUi/Core/ElementDocument.h"
- #include "../../Include/RmlUi/Core/FileInterface.h"
- #include "../../Include/RmlUi/Core/Math.h"
- #include "../../Include/RmlUi/Core/MeshUtilities.h"
- #include "../../Include/RmlUi/Core/PropertyIdSet.h"
- #include "../../Include/RmlUi/Core/RenderManager.h"
- #include "../../Include/RmlUi/Core/SystemInterface.h"
- #include <cmath>
- #include <lunasvg.h>
- #include <string.h>
- namespace Rml {
- ElementSVG::ElementSVG(const String& tag) : Element(tag) {}
- ElementSVG::~ElementSVG() {}
- bool ElementSVG::GetIntrinsicDimensions(Vector2f& dimensions, float& ratio)
- {
- if (source_dirty)
- LoadSource();
- dimensions = intrinsic_dimensions;
- if (HasAttribute("width"))
- {
- dimensions.x = GetAttribute<float>("width", -1);
- }
- if (HasAttribute("height"))
- {
- dimensions.y = GetAttribute<float>("height", -1);
- }
- if (dimensions.y > 0)
- ratio = dimensions.x / dimensions.y;
- return true;
- }
- void ElementSVG::OnRender()
- {
- if (svg_document)
- {
- if (geometry_dirty)
- GenerateGeometry();
- UpdateTexture();
- geometry.Render(GetAbsoluteOffset(BoxArea::Content), Texture(texture));
- }
- }
- void ElementSVG::OnResize()
- {
- geometry_dirty = true;
- texture_dirty = true;
- }
- void ElementSVG::OnAttributeChange(const ElementAttributes& changed_attributes)
- {
- Element::OnAttributeChange(changed_attributes);
- if (changed_attributes.count("src"))
- {
- source_dirty = true;
- DirtyLayout();
- }
- if (changed_attributes.find("width") != changed_attributes.end() || changed_attributes.find("height") != changed_attributes.end())
- {
- DirtyLayout();
- }
- }
- void ElementSVG::OnPropertyChange(const PropertyIdSet& changed_properties)
- {
- Element::OnPropertyChange(changed_properties);
- if (changed_properties.Contains(PropertyId::ImageColor) || changed_properties.Contains(PropertyId::Opacity))
- {
- geometry_dirty = true;
- }
- }
- void ElementSVG::GenerateGeometry()
- {
- const ComputedValues& computed = GetComputedValues();
- ColourbPremultiplied quad_colour = computed.image_color().ToPremultiplied(computed.opacity());
- const Vector2f render_dimensions_f = GetBox().GetSize(BoxArea::Content).Round();
- render_dimensions = Vector2i(render_dimensions_f);
- Mesh mesh = geometry.Release(Geometry::ReleaseMode::ClearMesh);
- MeshUtilities::GenerateQuad(mesh, Vector2f(0), render_dimensions_f, quad_colour, Vector2f(0), Vector2f(1));
- geometry = GetRenderManager()->MakeGeometry(std::move(mesh));
- geometry_dirty = false;
- }
- bool ElementSVG::LoadSource()
- {
- source_dirty = false;
- texture_dirty = true;
- intrinsic_dimensions = Vector2f{};
- texture = {};
- svg_document.reset();
- const String attribute_src = GetAttribute<String>("src", "");
- if (attribute_src.empty())
- return false;
- String path = attribute_src;
- String directory;
- if (ElementDocument* document = GetOwnerDocument())
- {
- const String document_source_url = StringUtilities::Replace(document->GetSourceURL(), '|', ':');
- GetSystemInterface()->JoinPath(path, document_source_url, attribute_src);
- GetSystemInterface()->JoinPath(directory, document_source_url, "");
- }
- String svg_data;
- if (path.empty() || !GetFileInterface()->LoadFile(path, svg_data))
- {
- Log::Message(Rml::Log::Type::LT_WARNING, "Could not load SVG file %s", path.c_str());
- return false;
- }
- // We use a reset-release approach here in case clients use a non-std unique_ptr (lunasvg uses std::unique_ptr)
- svg_document.reset(lunasvg::Document::loadFromData(svg_data).release());
- if (!svg_document)
- {
- Log::Message(Rml::Log::Type::LT_WARNING, "Could not load SVG data from file %s", path.c_str());
- return false;
- }
- intrinsic_dimensions.x = Math::Max(float(svg_document->width()), 1.0f);
- intrinsic_dimensions.y = Math::Max(float(svg_document->height()), 1.0f);
- return true;
- }
- void ElementSVG::UpdateTexture()
- {
- if (!svg_document || !texture_dirty)
- return;
- RenderManager* render_manager = GetRenderManager();
- if (!render_manager)
- return;
- // Callback for generating texture.
- auto texture_callback = [this](const CallbackTextureInterface& texture_interface) -> bool {
- RMLUI_ASSERT(svg_document);
- lunasvg::Bitmap bitmap = svg_document->renderToBitmap(render_dimensions.x, render_dimensions.y);
- if (!bitmap.valid() || !bitmap.data())
- {
- Log::Message(Rml::Log::Type::LT_WARNING, "Could not render SVG to bitmap: %s", GetAttribute<String>("src", "").c_str());
- return false;
- }
- // Swap red and blue channels, assuming LunaSVG v2.3.2 or newer, to convert to RmlUi's expected RGBA-ordering.
- const size_t bitmap_byte_size = bitmap.width() * bitmap.height() * 4;
- uint8_t* bitmap_data = bitmap.data();
- for (size_t i = 0; i < bitmap_byte_size; i += 4)
- std::swap(bitmap_data[i], bitmap_data[i + 2]);
- if (!texture_interface.GenerateTexture({reinterpret_cast<const Rml::byte*>(bitmap.data()), bitmap_byte_size}, render_dimensions))
- {
- Log::Message(Rml::Log::Type::LT_WARNING, "Could not generate texture for SVG: %s", GetAttribute<String>("src", "").c_str());
- return false;
- }
- return true;
- };
- texture = render_manager->MakeCallbackTexture(std::move(texture_callback));
- texture_dirty = false;
- }
- } // namespace Rml
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