ElementSVG.cpp 6.5 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/SVG/ElementSVG.h"
  29. #include "../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/ElementDocument.h"
  32. #include "../../Include/RmlUi/Core/FileInterface.h"
  33. #include "../../Include/RmlUi/Core/Math.h"
  34. #include "../../Include/RmlUi/Core/MeshUtilities.h"
  35. #include "../../Include/RmlUi/Core/PropertyIdSet.h"
  36. #include "../../Include/RmlUi/Core/RenderManager.h"
  37. #include "../../Include/RmlUi/Core/SystemInterface.h"
  38. #include <cmath>
  39. #include <lunasvg.h>
  40. #include <string.h>
  41. namespace Rml {
  42. ElementSVG::ElementSVG(const String& tag) : Element(tag) {}
  43. ElementSVG::~ElementSVG() {}
  44. bool ElementSVG::GetIntrinsicDimensions(Vector2f& dimensions, float& ratio)
  45. {
  46. if (source_dirty)
  47. LoadSource();
  48. dimensions = intrinsic_dimensions;
  49. if (HasAttribute("width"))
  50. {
  51. dimensions.x = GetAttribute<float>("width", -1);
  52. }
  53. if (HasAttribute("height"))
  54. {
  55. dimensions.y = GetAttribute<float>("height", -1);
  56. }
  57. if (dimensions.y > 0)
  58. ratio = dimensions.x / dimensions.y;
  59. return true;
  60. }
  61. void ElementSVG::OnRender()
  62. {
  63. if (svg_document)
  64. {
  65. if (geometry_dirty)
  66. GenerateGeometry();
  67. UpdateTexture();
  68. geometry.Render(GetAbsoluteOffset(BoxArea::Content), Texture(texture));
  69. }
  70. }
  71. void ElementSVG::OnResize()
  72. {
  73. geometry_dirty = true;
  74. texture_dirty = true;
  75. }
  76. void ElementSVG::OnAttributeChange(const ElementAttributes& changed_attributes)
  77. {
  78. Element::OnAttributeChange(changed_attributes);
  79. if (changed_attributes.count("src"))
  80. {
  81. source_dirty = true;
  82. DirtyLayout();
  83. }
  84. if (changed_attributes.find("width") != changed_attributes.end() || changed_attributes.find("height") != changed_attributes.end())
  85. {
  86. DirtyLayout();
  87. }
  88. }
  89. void ElementSVG::OnPropertyChange(const PropertyIdSet& changed_properties)
  90. {
  91. Element::OnPropertyChange(changed_properties);
  92. if (changed_properties.Contains(PropertyId::ImageColor) || changed_properties.Contains(PropertyId::Opacity))
  93. {
  94. geometry_dirty = true;
  95. }
  96. }
  97. void ElementSVG::GenerateGeometry()
  98. {
  99. const ComputedValues& computed = GetComputedValues();
  100. ColourbPremultiplied quad_colour = computed.image_color().ToPremultiplied(computed.opacity());
  101. const Vector2f render_dimensions_f = GetBox().GetSize(BoxArea::Content).Round();
  102. render_dimensions = Vector2i(render_dimensions_f);
  103. Mesh mesh = geometry.Release(Geometry::ReleaseMode::ClearMesh);
  104. MeshUtilities::GenerateQuad(mesh, Vector2f(0), render_dimensions_f, quad_colour, Vector2f(0), Vector2f(1));
  105. geometry = GetRenderManager()->MakeGeometry(std::move(mesh));
  106. geometry_dirty = false;
  107. }
  108. bool ElementSVG::LoadSource()
  109. {
  110. source_dirty = false;
  111. texture_dirty = true;
  112. intrinsic_dimensions = Vector2f{};
  113. texture = {};
  114. svg_document.reset();
  115. const String attribute_src = GetAttribute<String>("src", "");
  116. if (attribute_src.empty())
  117. return false;
  118. String path = attribute_src;
  119. String directory;
  120. if (ElementDocument* document = GetOwnerDocument())
  121. {
  122. const String document_source_url = StringUtilities::Replace(document->GetSourceURL(), '|', ':');
  123. GetSystemInterface()->JoinPath(path, document_source_url, attribute_src);
  124. GetSystemInterface()->JoinPath(directory, document_source_url, "");
  125. }
  126. String svg_data;
  127. if (path.empty() || !GetFileInterface()->LoadFile(path, svg_data))
  128. {
  129. Log::Message(Rml::Log::Type::LT_WARNING, "Could not load SVG file %s", path.c_str());
  130. return false;
  131. }
  132. // We use a reset-release approach here in case clients use a non-std unique_ptr (lunasvg uses std::unique_ptr)
  133. svg_document.reset(lunasvg::Document::loadFromData(svg_data).release());
  134. if (!svg_document)
  135. {
  136. Log::Message(Rml::Log::Type::LT_WARNING, "Could not load SVG data from file %s", path.c_str());
  137. return false;
  138. }
  139. intrinsic_dimensions.x = Math::Max(float(svg_document->width()), 1.0f);
  140. intrinsic_dimensions.y = Math::Max(float(svg_document->height()), 1.0f);
  141. return true;
  142. }
  143. void ElementSVG::UpdateTexture()
  144. {
  145. if (!svg_document || !texture_dirty)
  146. return;
  147. RenderManager* render_manager = GetRenderManager();
  148. if (!render_manager)
  149. return;
  150. // Callback for generating texture.
  151. auto texture_callback = [this](const CallbackTextureInterface& texture_interface) -> bool {
  152. RMLUI_ASSERT(svg_document);
  153. lunasvg::Bitmap bitmap = svg_document->renderToBitmap(render_dimensions.x, render_dimensions.y);
  154. if (!bitmap.valid() || !bitmap.data())
  155. {
  156. Log::Message(Rml::Log::Type::LT_WARNING, "Could not render SVG to bitmap: %s", GetAttribute<String>("src", "").c_str());
  157. return false;
  158. }
  159. // Swap red and blue channels, assuming LunaSVG v2.3.2 or newer, to convert to RmlUi's expected RGBA-ordering.
  160. const size_t bitmap_byte_size = bitmap.width() * bitmap.height() * 4;
  161. uint8_t* bitmap_data = bitmap.data();
  162. for (size_t i = 0; i < bitmap_byte_size; i += 4)
  163. std::swap(bitmap_data[i], bitmap_data[i + 2]);
  164. if (!texture_interface.GenerateTexture({reinterpret_cast<const Rml::byte*>(bitmap.data()), bitmap_byte_size}, render_dimensions))
  165. {
  166. Log::Message(Rml::Log::Type::LT_WARNING, "Could not generate texture for SVG: %s", GetAttribute<String>("src", "").c_str());
  167. return false;
  168. }
  169. return true;
  170. };
  171. texture = render_manager->MakeCallbackTexture(std::move(texture_callback));
  172. texture_dirty = false;
  173. }
  174. } // namespace Rml