ElementDecoration.cpp 3.3 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "ElementDecoration.h"
  30. #include "ElementDefinition.h"
  31. #include "../../Include/RmlUi/Core/Decorator.h"
  32. #include "../../Include/RmlUi/Core/Element.h"
  33. namespace Rml {
  34. namespace Core {
  35. ElementDecoration::ElementDecoration(Element* _element)
  36. {
  37. element = _element;
  38. decorators_dirty = false;
  39. }
  40. ElementDecoration::~ElementDecoration()
  41. {
  42. ReleaseDecorators();
  43. }
  44. // Releases existing decorators and loads all decorators required by the element's definition.
  45. bool ElementDecoration::ReloadDecorators()
  46. {
  47. ReleaseDecorators();
  48. const DecoratorList& decorator_list = element->GetComputedValues().decorator;
  49. for (const auto& decorator : decorator_list)
  50. {
  51. if (decorator)
  52. {
  53. LoadDecorator(decorator);
  54. }
  55. }
  56. return true;
  57. }
  58. // Loads a single decorator and adds it to the list of loaded decorators for this element.
  59. int ElementDecoration::LoadDecorator(SharedPtr<const Decorator> decorator)
  60. {
  61. DecoratorHandle element_decorator;
  62. element_decorator.decorator_data = decorator->GenerateElementData(element);
  63. element_decorator.decorator = std::move(decorator);
  64. decorators.push_back(element_decorator);
  65. return (int) (decorators.size() - 1);
  66. }
  67. // Releases all existing decorators and frees their data.
  68. void ElementDecoration::ReleaseDecorators()
  69. {
  70. for (size_t i = 0; i < decorators.size(); i++)
  71. {
  72. if (decorators[i].decorator_data)
  73. decorators[i].decorator->ReleaseElementData(decorators[i].decorator_data);
  74. }
  75. decorators.clear();
  76. }
  77. void ElementDecoration::RenderDecorators()
  78. {
  79. // @performance: Ignore dirty flag if e.g. pseudo classes do not affect the decorators
  80. if (decorators_dirty)
  81. {
  82. decorators_dirty = false;
  83. ReloadDecorators();
  84. }
  85. // Render the decorators attached to this element in its current state.
  86. // Render from back to front for correct render order.
  87. for (int i = (int)decorators.size() - 1; i >= 0; i--)
  88. {
  89. DecoratorHandle& decorator = decorators[i];
  90. decorator.decorator->RenderElement(element, decorator.decorator_data);
  91. }
  92. }
  93. void ElementDecoration::DirtyDecorators()
  94. {
  95. decorators_dirty = true;
  96. }
  97. }
  98. }