ElementDecoration.cpp 3.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "ElementDecoration.h"
  29. #include "ElementDefinition.h"
  30. #include "../../Include/RmlUi/Core/Decorator.h"
  31. #include "../../Include/RmlUi/Core/Element.h"
  32. namespace Rml {
  33. namespace Core {
  34. ElementDecoration::ElementDecoration(Element* _element)
  35. {
  36. element = _element;
  37. decorators_dirty = false;
  38. }
  39. ElementDecoration::~ElementDecoration()
  40. {
  41. ReleaseDecorators();
  42. }
  43. // Releases existing decorators and loads all decorators required by the element's definition.
  44. bool ElementDecoration::ReloadDecorators()
  45. {
  46. RMLUI_ZoneScopedC(0xB22222);
  47. ReleaseDecorators();
  48. auto& decorators_ptr = element->GetComputedValues().decorator;
  49. if (!decorators_ptr)
  50. return true;
  51. for (const auto& decorator : decorators_ptr->list)
  52. {
  53. if (decorator)
  54. {
  55. LoadDecorator(decorator);
  56. }
  57. }
  58. return true;
  59. }
  60. // Loads a single decorator and adds it to the list of loaded decorators for this element.
  61. int ElementDecoration::LoadDecorator(SharedPtr<const Decorator> decorator)
  62. {
  63. DecoratorHandle element_decorator;
  64. element_decorator.decorator_data = decorator->GenerateElementData(element);
  65. element_decorator.decorator = std::move(decorator);
  66. decorators.push_back(element_decorator);
  67. return (int) (decorators.size() - 1);
  68. }
  69. // Releases all existing decorators and frees their data.
  70. void ElementDecoration::ReleaseDecorators()
  71. {
  72. for (size_t i = 0; i < decorators.size(); i++)
  73. {
  74. if (decorators[i].decorator_data)
  75. decorators[i].decorator->ReleaseElementData(decorators[i].decorator_data);
  76. }
  77. decorators.clear();
  78. }
  79. void ElementDecoration::RenderDecorators()
  80. {
  81. // @performance: Ignore dirty flag if e.g. pseudo classes do not affect the decorators
  82. if (decorators_dirty)
  83. {
  84. decorators_dirty = false;
  85. ReloadDecorators();
  86. }
  87. // Render the decorators attached to this element in its current state.
  88. // Render from back to front for correct render order.
  89. for (int i = (int)decorators.size() - 1; i >= 0; i--)
  90. {
  91. DecoratorHandle& decorator = decorators[i];
  92. decorator.decorator->RenderElement(element, decorator.decorator_data);
  93. }
  94. }
  95. void ElementDecoration::DirtyDecorators()
  96. {
  97. decorators_dirty = true;
  98. }
  99. }
  100. }