FontFaceHandleDefault.cpp 13 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "../TextureLayout.h"
  30. #include "FontFaceHandleDefault.h"
  31. #include "FontProvider.h"
  32. #include "FontFaceLayer.h"
  33. #include "FreeTypeInterface.h"
  34. namespace Rml {
  35. namespace Core {
  36. FontFaceHandleDefault::FontFaceHandleDefault()
  37. {
  38. base_layer = nullptr;
  39. metrics = {};
  40. ft_face = 0;
  41. }
  42. FontFaceHandleDefault::~FontFaceHandleDefault()
  43. {
  44. glyphs.clear();
  45. layers.clear();
  46. }
  47. bool FontFaceHandleDefault::Initialize(FontFaceHandleFreetype face, int font_size)
  48. {
  49. ft_face = face;
  50. RMLUI_ASSERTMSG(layer_configurations.empty(), "Initialize must only be called once.");
  51. if (!FreeType::InitialiseFaceHandle(ft_face, font_size, glyphs, metrics))
  52. {
  53. return false;
  54. }
  55. // Generate the default layer and layer configuration.
  56. base_layer = GetOrCreateLayer(nullptr);
  57. layer_configurations.push_back(LayerConfiguration{ base_layer });
  58. return true;
  59. }
  60. // Returns the point size of this font face.
  61. int FontFaceHandleDefault::GetSize() const
  62. {
  63. return metrics.size;
  64. }
  65. // Returns the pixel height of a lower-case x in this font face.
  66. int FontFaceHandleDefault::GetXHeight() const
  67. {
  68. return metrics.x_height;
  69. }
  70. // Returns the default height between this font face's baselines.
  71. int FontFaceHandleDefault::GetLineHeight() const
  72. {
  73. return metrics.line_height;
  74. }
  75. // Returns the font's baseline.
  76. int FontFaceHandleDefault::GetBaseline() const
  77. {
  78. return metrics.baseline;
  79. }
  80. // Returns the font's glyphs.
  81. const FontGlyphMap& FontFaceHandleDefault::GetGlyphs() const
  82. {
  83. return glyphs;
  84. }
  85. float FontFaceHandleDefault::GetUnderline(float& thickness) const
  86. {
  87. thickness = metrics.underline_thickness;
  88. return metrics.underline_position;
  89. }
  90. // Returns the width a string will take up if rendered with this handle.
  91. int FontFaceHandleDefault::GetStringWidth(const String& string, Character prior_character)
  92. {
  93. int width = 0;
  94. for (auto it_string = StringIteratorU8(string); it_string; ++it_string)
  95. {
  96. Character character = *it_string;
  97. const FontGlyph* glyph = GetOrAppendGlyph(character);
  98. if (!glyph)
  99. continue;
  100. // Adjust the cursor for the kerning between this character and the previous one.
  101. if (prior_character != Character::Null)
  102. width += GetKerning(prior_character, character);
  103. // Adjust the cursor for this character's advance.
  104. width += glyph->advance;
  105. prior_character = character;
  106. }
  107. return width;
  108. }
  109. // Generates, if required, the layer configuration for a given array of font effects.
  110. int FontFaceHandleDefault::GenerateLayerConfiguration(const FontEffectList& font_effects)
  111. {
  112. if (font_effects.empty())
  113. return 0;
  114. // Check each existing configuration for a match with this arrangement of effects.
  115. int configuration_index = 1;
  116. for (; configuration_index < (int) layer_configurations.size(); ++configuration_index)
  117. {
  118. const LayerConfiguration& configuration = layer_configurations[configuration_index];
  119. // Check the size is correct. For a match, there should be one layer in the configuration
  120. // plus an extra for the base layer.
  121. if (configuration.size() != font_effects.size() + 1)
  122. continue;
  123. // Check through each layer, checking it was created by the same effect as the one we're
  124. // checking.
  125. size_t effect_index = 0;
  126. for (size_t i = 0; i < configuration.size(); ++i)
  127. {
  128. // Skip the base layer ...
  129. if (configuration[i]->GetFontEffect() == nullptr)
  130. continue;
  131. // If the ith layer's effect doesn't match the equivalent effect, then this
  132. // configuration can't match.
  133. if (configuration[i]->GetFontEffect() != font_effects[effect_index].get())
  134. break;
  135. // Check the next one ...
  136. ++effect_index;
  137. }
  138. if (effect_index == font_effects.size())
  139. return configuration_index;
  140. }
  141. // No match, so we have to generate a new layer configuration.
  142. layer_configurations.push_back(LayerConfiguration());
  143. LayerConfiguration& layer_configuration = layer_configurations.back();
  144. bool added_base_layer = false;
  145. for (size_t i = 0; i < font_effects.size(); ++i)
  146. {
  147. if (!added_base_layer && font_effects[i]->GetLayer() == FontEffect::Layer::Front)
  148. {
  149. layer_configuration.push_back(base_layer);
  150. added_base_layer = true;
  151. }
  152. FontFaceLayer* new_layer = GetOrCreateLayer(font_effects[i]);
  153. layer_configuration.push_back(new_layer);
  154. }
  155. // Add the base layer now if we still haven't added it.
  156. if (!added_base_layer)
  157. layer_configuration.push_back(base_layer);
  158. return (int) (layer_configurations.size() - 1);
  159. }
  160. // Generates the texture data for a layer (for the texture database).
  161. bool FontFaceHandleDefault::GenerateLayerTexture(UniquePtr<const byte[]>& texture_data, Vector2i& texture_dimensions, const FontEffect* font_effect, int texture_id, int handle_version) const
  162. {
  163. if (handle_version != version)
  164. {
  165. RMLUI_ERRORMSG("While generating font layer texture: Handle version mismatch in texture vs font-face.");
  166. return false;
  167. }
  168. auto it = std::find_if(layers.begin(), layers.end(), [font_effect](const EffectLayerPair& pair) { return pair.font_effect == font_effect; });
  169. if (it == layers.end())
  170. {
  171. RMLUI_ERRORMSG("While generating font layer texture: Layer id not found.");
  172. return false;
  173. }
  174. return it->layer->GenerateTexture(texture_data, texture_dimensions, texture_id, glyphs);
  175. }
  176. // Generates the geometry required to render a single line of text.
  177. int FontFaceHandleDefault::GenerateString(GeometryList& geometry, const String& string, const Vector2f& position, const Colourb& colour, int layer_configuration_index)
  178. {
  179. int geometry_index = 0;
  180. int line_width = 0;
  181. RMLUI_ASSERT(layer_configuration_index >= 0);
  182. RMLUI_ASSERT(layer_configuration_index < (int) layer_configurations.size());
  183. UpdateLayersOnDirty();
  184. // Fetch the requested configuration and generate the geometry for each one.
  185. const LayerConfiguration& layer_configuration = layer_configurations[layer_configuration_index];
  186. // Reserve for the common case of one texture per layer.
  187. geometry.reserve(layer_configuration.size());
  188. for (size_t i = 0; i < layer_configuration.size(); ++i)
  189. {
  190. FontFaceLayer* layer = layer_configuration[i];
  191. Colourb layer_colour;
  192. if (layer == base_layer)
  193. layer_colour = colour;
  194. else
  195. layer_colour = layer->GetColour();
  196. const int num_textures = layer->GetNumTextures();
  197. if (num_textures == 0)
  198. continue;
  199. // Resize the geometry list if required.
  200. if ((int)geometry.size() < geometry_index + num_textures)
  201. geometry.resize(geometry_index + num_textures);
  202. RMLUI_ASSERT(geometry_index < (int)geometry.size());
  203. // Bind the textures to the geometries.
  204. for (int i = 0; i < num_textures; ++i)
  205. geometry[geometry_index + i].SetTexture(layer->GetTexture(i));
  206. line_width = 0;
  207. Character prior_character = Character::Null;
  208. geometry[geometry_index].GetIndices().reserve(string.size() * 6);
  209. geometry[geometry_index].GetVertices().reserve(string.size() * 4);
  210. for (auto it_string = StringIteratorU8(string); it_string; ++it_string)
  211. {
  212. Character character = *it_string;
  213. const FontGlyph* glyph = GetOrAppendGlyph(character);
  214. if (!glyph)
  215. continue;
  216. // Adjust the cursor for the kerning between this character and the previous one.
  217. if (prior_character != Character::Null)
  218. line_width += GetKerning(prior_character, character);
  219. layer->GenerateGeometry(&geometry[geometry_index], character, Vector2f(position.x + line_width, position.y), layer_colour);
  220. line_width += glyph->advance;
  221. prior_character = character;
  222. }
  223. geometry_index += num_textures;
  224. }
  225. // Cull any excess geometry from a previous generation.
  226. geometry.resize(geometry_index);
  227. return line_width;
  228. }
  229. bool FontFaceHandleDefault::UpdateLayersOnDirty()
  230. {
  231. bool result = false;
  232. // If we are dirty, regenerate all the layers and increment the version
  233. if(is_layers_dirty && base_layer)
  234. {
  235. is_layers_dirty = false;
  236. ++version;
  237. // Regenerate all the layers.
  238. // Note: The layer regeneration needs to happen in the order in which the layers were created,
  239. // otherwise we may end up cloning a layer which has not yet been regenerated. This means trouble!
  240. for (auto& pair : layers)
  241. {
  242. GenerateLayer(pair.layer.get());
  243. }
  244. result = true;
  245. }
  246. return result;
  247. }
  248. int FontFaceHandleDefault::GetVersion() const
  249. {
  250. return version;
  251. }
  252. bool FontFaceHandleDefault::AppendGlyph(Character character)
  253. {
  254. bool result = FreeType::AppendGlyph(ft_face, metrics.size, character, glyphs);
  255. return result;
  256. }
  257. int FontFaceHandleDefault::GetKerning(Character lhs, Character rhs) const
  258. {
  259. int result = FreeType::GetKerning(ft_face, metrics.size, lhs, rhs);
  260. return result;
  261. }
  262. const FontGlyph* FontFaceHandleDefault::GetOrAppendGlyph(Character& character, bool look_in_fallback_fonts)
  263. {
  264. // Don't try to render control characters
  265. if ((char32_t)character < (char32_t)' ')
  266. return nullptr;
  267. auto it_glyph = glyphs.find(character);
  268. if (it_glyph == glyphs.end())
  269. {
  270. bool result = AppendGlyph(character);
  271. if (result)
  272. {
  273. it_glyph = glyphs.find(character);
  274. if (it_glyph == glyphs.end())
  275. {
  276. RMLUI_ERROR;
  277. return nullptr;
  278. }
  279. is_layers_dirty = true;
  280. }
  281. else if (look_in_fallback_fonts)
  282. {
  283. const int num_fallback_faces = FontProvider::CountFallbackFontFaces();
  284. for (int i = 0; i < num_fallback_faces; i++)
  285. {
  286. FontFaceHandleDefault* fallback_face = FontProvider::GetFallbackFontFace(i, metrics.size);
  287. if (!fallback_face || fallback_face == this)
  288. continue;
  289. const FontGlyph* glyph = fallback_face->GetOrAppendGlyph(character, false);
  290. if (glyph)
  291. {
  292. // Insert the new glyph into our own set of glyphs
  293. auto pair = glyphs.emplace(character, glyph->WeakCopy());
  294. it_glyph = pair.first;
  295. if(pair.second)
  296. is_layers_dirty = true;
  297. break;
  298. }
  299. }
  300. // If we still have not found a glyph, use the replacement character.
  301. if(it_glyph == glyphs.end())
  302. {
  303. character = Character::Replacement;
  304. it_glyph = glyphs.find(character);
  305. if (it_glyph == glyphs.end())
  306. return nullptr;
  307. }
  308. }
  309. else
  310. {
  311. return nullptr;
  312. }
  313. }
  314. const FontGlyph* glyph = &it_glyph->second;
  315. return glyph;
  316. }
  317. // Generates (or shares) a layer derived from a font effect.
  318. FontFaceLayer* FontFaceHandleDefault::GetOrCreateLayer(const SharedPtr<const FontEffect>& font_effect)
  319. {
  320. // Search for the font effect layer first, it may have been instanced before as part of a different configuration.
  321. const FontEffect* font_effect_ptr = font_effect.get();
  322. auto it = std::find_if(layers.begin(), layers.end(), [font_effect_ptr](const EffectLayerPair& pair) { return pair.font_effect == font_effect_ptr; });
  323. if (it != layers.end())
  324. return it->layer.get();
  325. // No existing effect matches, generate a new layer for the effect.
  326. layers.push_back(EffectLayerPair{ font_effect_ptr, nullptr });
  327. auto& layer = layers.back().layer;
  328. layer = std::make_unique<FontFaceLayer>(font_effect);
  329. GenerateLayer(layer.get());
  330. return layer.get();
  331. }
  332. bool FontFaceHandleDefault::GenerateLayer(FontFaceLayer* layer)
  333. {
  334. RMLUI_ASSERT(layer);
  335. const FontEffect* font_effect = layer->GetFontEffect();
  336. bool result = false;
  337. if (!font_effect)
  338. {
  339. result = layer->Generate(this);
  340. }
  341. else
  342. {
  343. // Determine which, if any, layer the new layer should copy its geometry and textures from.
  344. FontFaceLayer* clone = nullptr;
  345. bool clone_glyph_origins = true;
  346. String generation_key;
  347. size_t fingerprint = font_effect->GetFingerprint();
  348. if (!font_effect->HasUniqueTexture())
  349. {
  350. clone = base_layer;
  351. clone_glyph_origins = false;
  352. }
  353. else
  354. {
  355. auto cache_iterator = layer_cache.find(fingerprint);
  356. if (cache_iterator != layer_cache.end() && cache_iterator->second != layer)
  357. clone = cache_iterator->second;
  358. }
  359. // Create a new layer.
  360. result = layer->Generate(this, clone, clone_glyph_origins);
  361. // Cache the layer in the layer cache if it generated its own textures (ie, didn't clone).
  362. if (!clone)
  363. layer_cache[fingerprint] = layer;
  364. }
  365. return result;
  366. }
  367. }
  368. }