RenderInterface.cpp 3.8 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/RenderInterface.h"
  29. #include "TextureDatabase.h"
  30. namespace Rml {
  31. namespace Core {
  32. RenderInterface::RenderInterface()
  33. {
  34. context = nullptr;
  35. }
  36. RenderInterface::~RenderInterface()
  37. {
  38. TextureDatabase::ReleaseTextures(this);
  39. }
  40. // Called by RmlUi when it wants to compile geometry it believes will be static for the forseeable future.
  41. CompiledGeometryHandle RenderInterface::CompileGeometry(Vertex* RMLUI_UNUSED_PARAMETER(vertices), int RMLUI_UNUSED_PARAMETER(num_vertices), int* RMLUI_UNUSED_PARAMETER(indices), int RMLUI_UNUSED_PARAMETER(num_indices), TextureHandle RMLUI_UNUSED_PARAMETER(texture))
  42. {
  43. RMLUI_UNUSED(vertices);
  44. RMLUI_UNUSED(num_vertices);
  45. RMLUI_UNUSED(indices);
  46. RMLUI_UNUSED(num_indices);
  47. RMLUI_UNUSED(texture);
  48. return 0;
  49. }
  50. // Called by RmlUi when it wants to render application-compiled geometry.
  51. void RenderInterface::RenderCompiledGeometry(CompiledGeometryHandle RMLUI_UNUSED_PARAMETER(geometry), const Vector2f& RMLUI_UNUSED_PARAMETER(translation))
  52. {
  53. RMLUI_UNUSED(geometry);
  54. RMLUI_UNUSED(translation);
  55. }
  56. // Called by RmlUi when it wants to release application-compiled geometry.
  57. void RenderInterface::ReleaseCompiledGeometry(CompiledGeometryHandle RMLUI_UNUSED_PARAMETER(geometry))
  58. {
  59. RMLUI_UNUSED(geometry);
  60. }
  61. // Called by RmlUi when a texture is required by the library.
  62. bool RenderInterface::LoadTexture(TextureHandle& RMLUI_UNUSED_PARAMETER(texture_handle), Vector2i& RMLUI_UNUSED_PARAMETER(texture_dimensions), const String& RMLUI_UNUSED_PARAMETER(source))
  63. {
  64. RMLUI_UNUSED(texture_handle);
  65. RMLUI_UNUSED(texture_dimensions);
  66. RMLUI_UNUSED(source);
  67. return false;
  68. }
  69. // Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels.
  70. bool RenderInterface::GenerateTexture(TextureHandle& RMLUI_UNUSED_PARAMETER(texture_handle), const byte* RMLUI_UNUSED_PARAMETER(source), const Vector2i& RMLUI_UNUSED_PARAMETER(source_dimensions))
  71. {
  72. RMLUI_UNUSED(texture_handle);
  73. RMLUI_UNUSED(source);
  74. RMLUI_UNUSED(source_dimensions);
  75. return false;
  76. }
  77. // Called by RmlUi when a loaded texture is no longer required.
  78. void RenderInterface::ReleaseTexture(TextureHandle RMLUI_UNUSED_PARAMETER(texture))
  79. {
  80. RMLUI_UNUSED(texture);
  81. }
  82. // Called by RmlUi when it wants to change the current transform matrix to a new matrix.
  83. void RenderInterface::SetTransform(const Matrix4f* transform)
  84. {
  85. }
  86. // Get the context currently being rendered.
  87. Context* RenderInterface::GetContext() const
  88. {
  89. return context;
  90. }
  91. }
  92. }