TransformState.cpp 2.7 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2014 Markus Schöngart
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/TransformState.h"
  29. namespace Rml {
  30. namespace Core {
  31. bool TransformState::SetTransform(const Matrix4f* in_transform)
  32. {
  33. bool is_changed = (have_transform != (bool)in_transform);
  34. if (in_transform)
  35. {
  36. is_changed |= (have_transform && transform != *in_transform);
  37. transform = *in_transform;
  38. have_transform = true;
  39. }
  40. else
  41. have_transform = false;
  42. if (is_changed)
  43. dirty_inverse_transform = true;
  44. return is_changed;
  45. }
  46. bool TransformState::SetLocalPerspective(const Matrix4f* in_perspective)
  47. {
  48. bool is_changed = (have_perspective != (bool)in_perspective);
  49. if (in_perspective)
  50. {
  51. is_changed |= (have_perspective && local_perspective != *in_perspective);
  52. local_perspective = *in_perspective;
  53. have_perspective = true;
  54. }
  55. else
  56. have_perspective = false;
  57. return is_changed;
  58. }
  59. const Matrix4f* TransformState::GetTransform() const
  60. {
  61. return have_transform ? &transform : nullptr;
  62. }
  63. const Matrix4f* TransformState::GetLocalPerspective() const
  64. {
  65. return have_perspective ? &local_perspective : nullptr;
  66. }
  67. const Matrix4f* TransformState::GetInverseTransform() const
  68. {
  69. if (!have_transform)
  70. return nullptr;
  71. if (dirty_inverse_transform)
  72. {
  73. inverse_transform = transform;
  74. have_inverse_transform = inverse_transform.Invert();
  75. dirty_inverse_transform = false;
  76. }
  77. if (have_inverse_transform)
  78. return &inverse_transform;
  79. return nullptr;
  80. }
  81. }
  82. }