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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2018 Michael R. P. Ragazzon
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include <RmlUi/Core.h>
- #include <RmlUi/Controls.h>
- #include <RmlUi/Debugger.h>
- #include <Input.h>
- #include <Shell.h>
- #include <ShellRenderInterfaceOpenGL.h>
- #include <RmlUi/Core/TransformPrimitive.h>
- #include <sstream>
- class DemoWindow : public Rml::Core::EventListener
- {
- public:
- DemoWindow(const Rml::Core::String &title, const Rml::Core::Vector2f &position, Rml::Core::Context *context)
- {
- using namespace Rml::Core;
- document = context->LoadDocument("basic/demo/data/demo.rml");
- if (document != nullptr)
- {
- {
- document->GetElementById("title")->SetInnerRML(title);
- document->SetProperty(PropertyId::Left, Property(position.x, Property::PX));
- document->SetProperty(PropertyId::Top, Property(position.y, Property::PX));
- }
-
- document->Show();
- }
- }
- void Shutdown() {
- if (document)
- {
- document->Close();
- document = nullptr;
- }
- }
- void ProcessEvent(Rml::Core::Event& event) override
- {
- using namespace Rml::Core;
- switch (event.GetId())
- {
- case EventId::Keydown:
- {
- Rml::Core::Input::KeyIdentifier key_identifier = (Rml::Core::Input::KeyIdentifier) event.GetParameter< int >("key_identifier", 0);
- bool ctrl_key = event.GetParameter< bool >("ctrl_key", false);
- if (key_identifier == Rml::Core::Input::KI_ESCAPE)
- {
- Shell::RequestExit();
- }
- else if (key_identifier == Rml::Core::Input::KI_F8)
- {
- Rml::Debugger::SetVisible(!Rml::Debugger::IsVisible());
- }
- }
- break;
- default:
- break;
- }
- }
- Rml::Core::ElementDocument * GetDocument() {
- return document;
- }
- private:
- Rml::Core::ElementDocument *document;
- };
- Rml::Core::Context* context = nullptr;
- ShellRenderInterfaceExtensions *shell_renderer;
- void GameLoop()
- {
- context->Update();
- shell_renderer->PrepareRenderBuffer();
- context->Render();
- shell_renderer->PresentRenderBuffer();
- }
- class DemoEventListener : public Rml::Core::EventListener
- {
- public:
- DemoEventListener(const Rml::Core::String& value, Rml::Core::Element* element) : value(value), element(element) {}
- void ProcessEvent(Rml::Core::Event& event) override
- {
- using namespace Rml::Core;
- if (value == "exit")
- {
- // Test replacing the current element.
- // Need to be careful with regard to lifetime issues. The event's current element will be destroyed, so we cannot
- // use it after SetInnerRml(). The library should handle this case safely internally when propagating the event further.
- auto parent = element->GetParentNode();
- parent->SetInnerRML("<button onclick='confirm_exit' onblur='cancel_exit' onmouseout='cancel_exit'>Are you sure?</button>");
- if (auto child = parent->GetChild(0))
- child->Focus();
- }
- else if (value == "confirm_exit")
- {
- Shell::RequestExit();
- }
- else if (value == "cancel_exit")
- {
- if(auto parent = element->GetParentNode())
- parent->SetInnerRML("<button id='exit' onclick='exit'>Exit</button>");
- }
- }
- void OnDetach(Rml::Core::Element* element) override { delete this; }
- private:
- Rml::Core::String value;
- Rml::Core::Element* element;
- };
- class DemoEventListenerInstancer : public Rml::Core::EventListenerInstancer
- {
- public:
- Rml::Core::EventListener* InstanceEventListener(const Rml::Core::String& value, Rml::Core::Element* element) override
- {
- return new DemoEventListener(value, element);
- }
- };
- #if defined RMLUI_PLATFORM_WIN32
- #include <windows.h>
- int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* RMLUI_UNUSED_PARAMETER(command_line), int RMLUI_UNUSED_PARAMETER(command_show))
- #else
- int main(int RMLUI_UNUSED_PARAMETER(argc), char** RMLUI_UNUSED_PARAMETER(argv))
- #endif
- {
- #ifdef RMLUI_PLATFORM_WIN32
- RMLUI_UNUSED(instance_handle);
- RMLUI_UNUSED(previous_instance_handle);
- RMLUI_UNUSED(command_line);
- RMLUI_UNUSED(command_show);
- #else
- RMLUI_UNUSED(argc);
- RMLUI_UNUSED(argv);
- #endif
- const int width = 1600;
- const int height = 950;
- ShellRenderInterfaceOpenGL opengl_renderer;
- shell_renderer = &opengl_renderer;
- // Generic OS initialisation, creates a window and attaches OpenGL.
- if (!Shell::Initialise() ||
- !Shell::OpenWindow("Demo Sample", shell_renderer, width, height, true))
- {
- Shell::Shutdown();
- return -1;
- }
- // RmlUi initialisation.
- Rml::Core::SetRenderInterface(&opengl_renderer);
- opengl_renderer.SetViewport(width, height);
- ShellSystemInterface system_interface;
- Rml::Core::SetSystemInterface(&system_interface);
- Rml::Core::Initialise();
- // Create the main RmlUi context and set it on the shell's input layer.
- context = Rml::Core::CreateContext("main", Rml::Core::Vector2i(width, height));
- if (context == nullptr)
- {
- Rml::Core::Shutdown();
- Shell::Shutdown();
- return -1;
- }
- Rml::Controls::Initialise();
- Rml::Debugger::Initialise(context);
- Input::SetContext(context);
- shell_renderer->SetContext(context);
-
- context->SetDensityIndependentPixelRatio(1.0f);
- DemoEventListenerInstancer event_listener_instancer;
- Rml::Core::Factory::RegisterEventListenerInstancer(&event_listener_instancer);
- Shell::LoadFonts("assets/");
- auto window = std::make_unique<DemoWindow>("Demo sample", Rml::Core::Vector2f(150, 80), context);
- window->GetDocument()->AddEventListener(Rml::Core::EventId::Keydown, window.get());
- window->GetDocument()->AddEventListener(Rml::Core::EventId::Keyup, window.get());
- window->GetDocument()->AddEventListener(Rml::Core::EventId::Animationend, window.get());
- Shell::EventLoop(GameLoop);
- window->Shutdown();
- // Shutdown RmlUi.
- Rml::Core::Shutdown();
- Shell::CloseWindow();
- Shell::Shutdown();
- window.reset();
- return 0;
- }
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