| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197 |
- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2014 Markus Schöngart
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include <RmlUi/Core.h>
- #include <RmlUi/Controls.h>
- #include <RmlUi/Debugger.h>
- #include <Input.h>
- #include <Shell.h>
- #include <ShellRenderInterfaceOpenGL.h>
- #include <cmath>
- #include <sstream>
- class DemoWindow
- {
- public:
- DemoWindow(const Rml::Core::String &title, const Rml::Core::Vector2f &position, Rml::Core::Context *context)
- {
- document = context->LoadDocument("basic/transform/data/transform.rml");
- if (document)
- {
- document->GetElementById("title")->SetInnerRML(title);
- document->SetProperty(Rml::Core::PropertyId::Left, Rml::Core::Property(position.x, Rml::Core::Property::PX));
- document->SetProperty(Rml::Core::PropertyId::Top, Rml::Core::Property(position.y, Rml::Core::Property::PX));
- document->Show();
- }
- }
- ~DemoWindow()
- {
- if (document)
- document->Close();
- }
- void SetPerspective(float distance)
- {
- if (document)
- {
- std::stringstream s;
- s << distance << "px";
- document->SetProperty("perspective", s.str().c_str());
- }
- }
- void SetPerspectiveOrigin(float x, float y)
- {
- if (document)
- {
- std::stringstream s;
- s << x * 100 << "%" << " " << y * 100 << "%";
- document->SetProperty("perspective-origin", s.str().c_str());
- }
- }
- void SetRotation(float degrees)
- {
- if (document)
- {
- std::stringstream s;
- s << "rotate3d(0.0, 1.0, 0.0, " << degrees << ")";
- document->SetProperty("transform", s.str().c_str());
- }
- }
- private:
- Rml::Core::ElementDocument *document;
- };
- Rml::Core::Context* context = NULL;
- ShellRenderInterfaceExtensions *shell_renderer;
- DemoWindow* window_1 = NULL;
- DemoWindow* window_2 = NULL;
- void GameLoop()
- {
- context->Update();
- shell_renderer->PrepareRenderBuffer();
- context->Render();
- shell_renderer->PresentRenderBuffer();
- static float deg = 0;
- Rml::Core::SystemInterface* system_interface = Rml::Core::GetSystemInterface();
- deg = (float)std::fmod(system_interface->GetElapsedTime() * 30.0, 360.0);
- if (window_1)
- {
- window_1->SetRotation(deg);
- }
- if (window_2)
- {
- window_2->SetRotation(deg);
- }
- }
- #if defined RMLUI_PLATFORM_WIN32
- #include <windows.h>
- int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* RMLUI_UNUSED_PARAMETER(command_line), int RMLUI_UNUSED_PARAMETER(command_show))
- #else
- int main(int RMLUI_UNUSED_PARAMETER(argc), char** RMLUI_UNUSED_PARAMETER(argv))
- #endif
- {
- #ifdef RMLUI_PLATFORM_WIN32
- RMLUI_UNUSED(instance_handle);
- RMLUI_UNUSED(previous_instance_handle);
- RMLUI_UNUSED(command_line);
- RMLUI_UNUSED(command_show);
- #else
- RMLUI_UNUSED(argc);
- RMLUI_UNUSED(argv);
- #endif
- auto opengl_renderer = std::make_shared<ShellRenderInterfaceOpenGL>();
- shell_renderer = opengl_renderer.get();
- // Generic OS initialisation, creates a window and attaches OpenGL.
- if (!Shell::Initialise() ||
- !Shell::OpenWindow("Transform Sample", shell_renderer, 1024, 768, true))
- {
- Shell::Shutdown();
- return -1;
- }
- // RmlUi initialisation.
- Rml::Core::SetRenderInterface(opengl_renderer);
- opengl_renderer->SetViewport(1024,768);
- ShellSystemInterface system_interface;
- Rml::Core::SetSystemInterface(std::make_shared<ShellSystemInterface>());
- Rml::Core::Initialise();
- // Create the main RmlUi context and set it on the shell's input layer.
- context = Rml::Core::CreateContext("main", Rml::Core::Vector2i(1024, 768));
- if (context == NULL)
- {
- Rml::Core::Shutdown();
- Shell::Shutdown();
- return -1;
- }
- Rml::Controls::Initialise();
- Rml::Debugger::Initialise(context);
- Input::SetContext(context);
- shell_renderer->SetContext(context);
- Shell::LoadFonts("assets/");
- window_1 = new DemoWindow("Orthographic transform", Rml::Core::Vector2f(81, 200), context);
- if (window_1)
- {
- window_1->SetPerspective(100000);
- }
- window_2 = new DemoWindow("Perspective transform", Rml::Core::Vector2f(593, 200), context);
- if (window_2)
- {
- window_2->SetPerspective(800);
- window_2->SetPerspectiveOrigin(0.5, 0.75);
- }
- Shell::EventLoop(GameLoop);
- delete window_1;
- delete window_2;
- // Shutdown RmlUi.
- Rml::Core::Shutdown();
- Shell::CloseWindow();
- Shell::Shutdown();
- return 0;
- }
|