DecoratorTiled.cpp 9.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "DecoratorTiled.h"
  30. #include "../../Include/RmlUi/Core.h"
  31. namespace Rml {
  32. namespace Core {
  33. DecoratorTiled::DecoratorTiled()
  34. {
  35. }
  36. DecoratorTiled::~DecoratorTiled()
  37. {
  38. }
  39. static Vector2f oriented_texcoords[6][2] = {{Vector2f(0, 0), Vector2f(1, 1)},
  40. {Vector2f(0, 1), Vector2f(1, 0)},
  41. {Vector2f(1, 1), Vector2f(0, 0)},
  42. {Vector2f(1, 0), Vector2f(0, 1)},
  43. {Vector2f(1, 0), Vector2f(0, 1)},
  44. {Vector2f(0, 1), Vector2f(1, 0)}};
  45. DecoratorTiled::Tile::Tile() : position(0, 0), size(1, 1)
  46. {
  47. texture_index = -1;
  48. repeat_mode = STRETCH;
  49. orientation = ROTATE_0;
  50. position_absolute[0] = false;
  51. position_absolute[1] = false;
  52. size_absolute[0] = false;
  53. size_absolute[1] = false;
  54. }
  55. // Calculates the tile's dimensions from the texture and texture coordinates.
  56. void DecoratorTiled::Tile::CalculateDimensions(Element* element, const Texture& texture) const
  57. {
  58. RenderInterface* render_interface = element->GetRenderInterface();
  59. auto data_iterator = data.find(render_interface);
  60. if (data_iterator == data.end())
  61. {
  62. TileData new_data;
  63. const Vector2i texture_dimensions_i = texture.GetDimensions(render_interface);
  64. const Vector2f texture_dimensions((float)texture_dimensions_i.x, (float)texture_dimensions_i.y);
  65. if (texture_dimensions.x == 0 || texture_dimensions.y == 0)
  66. {
  67. new_data.size = Vector2f(0, 0);
  68. new_data.texcoords[0] = Vector2f(0, 0);
  69. new_data.texcoords[1] = Vector2f(0, 0);
  70. }
  71. else
  72. {
  73. // Need to scale the coordinates to normalized units and 'size' to absolute size (pixels)
  74. for(int i = 0; i < 2; i++)
  75. {
  76. float size_relative = size[i];
  77. new_data.size[i] = Math::AbsoluteValue(size[i]);
  78. if (size_absolute[i])
  79. size_relative /= texture_dimensions[i];
  80. else
  81. new_data.size[i] *= texture_dimensions[i];
  82. new_data.texcoords[0][i] = position[i];
  83. if (position_absolute[i])
  84. new_data.texcoords[0][i] /= texture_dimensions[i];
  85. new_data.texcoords[1][i] = size_relative + new_data.texcoords[0][i];
  86. }
  87. }
  88. data.emplace( render_interface, new_data );
  89. }
  90. }
  91. // Get this tile's dimensions.
  92. Vector2f DecoratorTiled::Tile::GetDimensions(Element* element) const
  93. {
  94. RenderInterface* render_interface = element->GetRenderInterface();
  95. auto data_iterator = data.find(render_interface);
  96. if (data_iterator == data.end())
  97. return Vector2f(0, 0);
  98. return data_iterator->second.size;
  99. }
  100. // Generates geometry to render this tile across a surface.
  101. void DecoratorTiled::Tile::GenerateGeometry(std::vector< Vertex >& vertices, std::vector< int >& indices, Element* element, const Vector2f& surface_origin, const Vector2f& surface_dimensions, const Vector2f& tile_dimensions) const
  102. {
  103. RenderInterface* render_interface = element->GetRenderInterface();
  104. const auto& computed = element->GetComputedValues();
  105. float opacity = computed.opacity;
  106. Colourb quad_colour = computed.image_color;
  107. // Apply opacity
  108. quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
  109. auto data_iterator = data.find(render_interface);
  110. if (data_iterator == data.end())
  111. return;
  112. const TileData& data = data_iterator->second;
  113. int num_tiles[2];
  114. Vector2f final_tile_dimensions;
  115. // Generate the oriented texture coordinates for the tiles.
  116. Vector2f scaled_texcoords[3];
  117. for (int i = 0; i < 2; i++)
  118. {
  119. scaled_texcoords[i].x = data.texcoords[0].x + oriented_texcoords[orientation][i].x * (data.texcoords[1].x - data.texcoords[0].x);
  120. scaled_texcoords[i].y = data.texcoords[0].y + oriented_texcoords[orientation][i].y * (data.texcoords[1].y - data.texcoords[0].y);
  121. }
  122. scaled_texcoords[2] = scaled_texcoords[1];
  123. // Resize the dimensions (if necessary) to fit this tile's repeat mode.
  124. for (int i = 0; i < 2; i++)
  125. {
  126. if (surface_dimensions[i] <= 0)
  127. num_tiles[i] = 0;
  128. else
  129. {
  130. switch (repeat_mode)
  131. {
  132. // If the tile is stretched, we only need one quad.
  133. case STRETCH:
  134. {
  135. num_tiles[i] = 1;
  136. final_tile_dimensions[i] = surface_dimensions[i];
  137. }
  138. break;
  139. // If the tile is clamped, we only need one quad if the surface is smaller than the tile, or two if it's
  140. // larger (to take the last stretched pixel).
  141. case CLAMP_STRETCH:
  142. case CLAMP_TRUNCATE:
  143. {
  144. num_tiles[i] = surface_dimensions[i] > tile_dimensions[i] ? 2 : 1;
  145. if (num_tiles[i] == 1)
  146. {
  147. final_tile_dimensions[i] = surface_dimensions[i];
  148. if (repeat_mode == CLAMP_TRUNCATE)
  149. scaled_texcoords[1][i] -= (scaled_texcoords[1][i] - scaled_texcoords[0][i]) * (1.0f - (final_tile_dimensions[i] / tile_dimensions[i]));
  150. }
  151. else
  152. final_tile_dimensions[i] = surface_dimensions[i] - tile_dimensions[i];
  153. }
  154. break;
  155. case REPEAT_STRETCH:
  156. case REPEAT_TRUNCATE:
  157. {
  158. num_tiles[i] = Math::RealToInteger((surface_dimensions[i] + (tile_dimensions[i] - 1)) / tile_dimensions[i]);
  159. num_tiles[i] = Math::Max(0, num_tiles[i]);
  160. final_tile_dimensions[i] = surface_dimensions[i] - (num_tiles[i] - 1) * tile_dimensions[i];
  161. if (final_tile_dimensions[i] <= 0)
  162. final_tile_dimensions[i] = tile_dimensions[i];
  163. if (repeat_mode == REPEAT_TRUNCATE)
  164. scaled_texcoords[2][i] -= (scaled_texcoords[1][i] - scaled_texcoords[0][i]) * (1.0f - (final_tile_dimensions[i] / tile_dimensions[i]));
  165. }
  166. break;
  167. }
  168. }
  169. }
  170. // If any of the axes are zero or below, then we have a zero surface area and nothing to render.
  171. if (num_tiles[0] <= 0 || num_tiles[1] <= 0)
  172. return;
  173. // Resize the vertex and index arrays to fit the new geometry.
  174. int index_offset = (int) vertices.size();
  175. vertices.resize(vertices.size() + num_tiles[0] * num_tiles[1] * 4);
  176. Vertex* new_vertices = &vertices[0] + index_offset;
  177. size_t num_indices = indices.size();
  178. indices.resize(indices.size() + num_tiles[0] * num_tiles[1] * 6);
  179. int* new_indices = &indices[0] + num_indices;
  180. // Generate the vertices for the tiled surface.
  181. for (int y = 0; y < num_tiles[1]; y++)
  182. {
  183. Vector2f tile_position;
  184. tile_position.y = surface_origin.y + (float) tile_dimensions.y * y;
  185. Vector2f tile_size;
  186. tile_size.y = (float) (y < num_tiles[1] - 1 ? data.size.y : final_tile_dimensions.y);
  187. // Squish the texture coordinates in the y if we're clamping and this is the last in a double-tile.
  188. Vector2f tile_texcoords[2];
  189. if (num_tiles[1] == 2 &&
  190. y == 1 &&
  191. (repeat_mode == CLAMP_STRETCH ||
  192. repeat_mode == CLAMP_TRUNCATE))
  193. {
  194. tile_texcoords[0].y = scaled_texcoords[1].y;
  195. tile_texcoords[1].y = scaled_texcoords[1].y;
  196. }
  197. else
  198. {
  199. tile_texcoords[0].y = scaled_texcoords[0].y;
  200. // The last tile might have truncated texture coords
  201. if (y == num_tiles[1] - 1)
  202. tile_texcoords[1].y = scaled_texcoords[2].y;
  203. else
  204. tile_texcoords[1].y = scaled_texcoords[1].y;
  205. }
  206. for (int x = 0; x < num_tiles[0]; x++)
  207. {
  208. // Squish the texture coordinates in the x if we're clamping and this is the last in a double-tile.
  209. if (num_tiles[0] == 2 &&
  210. x == 1 &&
  211. (repeat_mode == CLAMP_STRETCH ||
  212. repeat_mode == CLAMP_TRUNCATE))
  213. {
  214. tile_texcoords[0].x = scaled_texcoords[1].x;
  215. tile_texcoords[1].x = scaled_texcoords[1].x;
  216. }
  217. else
  218. {
  219. tile_texcoords[0].x = scaled_texcoords[0].x;
  220. // The last tile might have truncated texture coords
  221. if (x == num_tiles[0] - 1)
  222. tile_texcoords[1].x = scaled_texcoords[2].x;
  223. else
  224. tile_texcoords[1].x = scaled_texcoords[1].x;
  225. }
  226. tile_position.x = surface_origin.x + (float) tile_dimensions.x * x;
  227. tile_size.x = (float) (x < num_tiles[0] - 1 ? tile_dimensions.x : final_tile_dimensions.x);
  228. tile_position = tile_position.Round();
  229. tile_size = tile_size.Round();
  230. GeometryUtilities::GenerateQuad(new_vertices, new_indices, tile_position, tile_size, quad_colour, tile_texcoords[0], tile_texcoords[1], index_offset);
  231. new_vertices += 4;
  232. new_indices += 6;
  233. index_offset += 4;
  234. }
  235. }
  236. }
  237. // Scales a tile dimensions by a fixed value along one axis.
  238. void DecoratorTiled::ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, int axis) const
  239. {
  240. if (tile_dimensions[axis] != axis_value)
  241. {
  242. tile_dimensions[1 - axis] = tile_dimensions[1 - axis] * (axis_value / tile_dimensions[axis]);
  243. tile_dimensions[axis] = axis_value;
  244. }
  245. }
  246. }
  247. }