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- #include "../../Include/RmlUi/Core/PropertyDictionary.h"
- #include "../../Include/RmlUi/Core/ID.h"
- namespace Rml {
- PropertyDictionary::PropertyDictionary() {}
- void PropertyDictionary::SetProperty(PropertyId id, const Property& property)
- {
- RMLUI_ASSERT(id != PropertyId::Invalid);
- properties[id] = property;
- }
- void PropertyDictionary::RemoveProperty(PropertyId id)
- {
- RMLUI_ASSERT(id != PropertyId::Invalid);
- properties.erase(id);
- }
- const Property* PropertyDictionary::GetProperty(PropertyId id) const
- {
- PropertyMap::const_iterator iterator = properties.find(id);
- if (iterator == properties.end())
- return nullptr;
- return &(*iterator).second;
- }
- int PropertyDictionary::GetNumProperties() const
- {
- return (int)properties.size();
- }
- const PropertyMap& PropertyDictionary::GetProperties() const
- {
- return properties;
- }
- void PropertyDictionary::Import(const PropertyDictionary& other, int property_specificity)
- {
- for (const auto& pair : other.properties)
- {
- const PropertyId id = pair.first;
- const Property& property = pair.second;
- SetProperty(id, property, property_specificity > 0 ? property_specificity : property.specificity);
- }
- }
- void PropertyDictionary::Merge(const PropertyDictionary& other, int specificity_offset)
- {
- for (const auto& pair : other.properties)
- {
- const PropertyId id = pair.first;
- const Property& property = pair.second;
- SetProperty(id, property, property.specificity + specificity_offset);
- }
- }
- void PropertyDictionary::SetSourceOfAllProperties(const SharedPtr<const PropertySource>& property_source)
- {
- for (auto& p : properties)
- p.second.source = property_source;
- }
- void PropertyDictionary::SetProperty(PropertyId id, const Property& property, int specificity)
- {
- PropertyMap::iterator iterator = properties.find(id);
- if (iterator != properties.end() && iterator->second.specificity > specificity)
- return;
- Property& new_property = (properties[id] = property);
- new_property.specificity = specificity;
- }
- } // namespace Rml
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