Geometry.cpp 2.7 KB

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  1. #include "Geometry.h"
  2. #include "../../Include/RmlUi/Core/Context.h"
  3. #include "../../Include/RmlUi/Core/Core.h"
  4. #include "../../Include/RmlUi/Core/Geometry.h"
  5. #include "../../Include/RmlUi/Core/MeshUtilities.h"
  6. #include "../../Include/RmlUi/Core/RenderManager.h"
  7. namespace Rml {
  8. namespace Debugger {
  9. static Context* g_context = nullptr;
  10. static RenderManager* g_render_manager = nullptr;
  11. Geometry::Geometry() {}
  12. void Geometry::SetContext(Context* context)
  13. {
  14. g_context = context;
  15. g_render_manager = context ? &context->GetRenderManager() : nullptr;
  16. }
  17. void Geometry::RenderOutline(const Vector2f origin, const Vector2f dimensions, const Colourb colour, float width)
  18. {
  19. if (!g_context || !g_render_manager)
  20. return;
  21. Mesh mesh;
  22. mesh.vertices.reserve(4 * 4);
  23. mesh.indices.reserve(6 * 4);
  24. ColourbPremultiplied colour_pre = colour.ToPremultiplied();
  25. MeshUtilities::GenerateQuad(mesh, Vector2f(0, 0), Vector2f(dimensions.x, width), colour_pre);
  26. MeshUtilities::GenerateQuad(mesh, Vector2f(0, dimensions.y - width), Vector2f(dimensions.x, width), colour_pre);
  27. MeshUtilities::GenerateQuad(mesh, Vector2f(0, 0), Vector2f(width, dimensions.y), colour_pre);
  28. MeshUtilities::GenerateQuad(mesh, Vector2f(dimensions.x - width, 0), Vector2f(width, dimensions.y), colour_pre);
  29. g_render_manager->MakeGeometry(std::move(mesh)).Render(origin);
  30. }
  31. void Geometry::RenderBox(const Vector2f origin, const Vector2f dimensions, const Colourb colour)
  32. {
  33. if (!g_context || !g_render_manager)
  34. return;
  35. Mesh mesh;
  36. MeshUtilities::GenerateQuad(mesh, Vector2f(0, 0), Vector2f(dimensions.x, dimensions.y), colour.ToPremultiplied());
  37. g_render_manager->MakeGeometry(std::move(mesh)).Render(origin);
  38. }
  39. void Geometry::RenderBox(const Vector2f origin, const Vector2f dimensions, const Vector2f hole_origin, const Vector2f hole_dimensions,
  40. const Colourb colour)
  41. {
  42. // Top box.
  43. float top_y_dimensions = hole_origin.y - origin.y;
  44. if (top_y_dimensions > 0)
  45. {
  46. RenderBox(origin, Vector2f(dimensions.x, top_y_dimensions), colour);
  47. }
  48. // Bottom box.
  49. float bottom_y_dimensions = (origin.y + dimensions.y) - (hole_origin.y + hole_dimensions.y);
  50. if (bottom_y_dimensions > 0)
  51. {
  52. RenderBox(Vector2f(origin.x, hole_origin.y + hole_dimensions.y), Vector2f(dimensions.x, bottom_y_dimensions), colour);
  53. }
  54. // Left box.
  55. float left_x_dimensions = hole_origin.x - origin.x;
  56. if (left_x_dimensions > 0)
  57. {
  58. RenderBox(Vector2f(origin.x, hole_origin.y), Vector2f(left_x_dimensions, hole_dimensions.y), colour);
  59. }
  60. // Right box.
  61. float right_x_dimensions = (origin.x + dimensions.x) - (hole_origin.x + hole_dimensions.x);
  62. if (right_x_dimensions > 0)
  63. {
  64. RenderBox(Vector2f(hole_origin.x + hole_dimensions.x, hole_origin.y), Vector2f(right_x_dimensions, hole_dimensions.y), colour);
  65. }
  66. }
  67. } // namespace Debugger
  68. } // namespace Rml