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- #include "GlobalLuaFunctions.h"
- #include <RmlUi/Core/Log.h>
- #include <RmlUi/Core/Types.h>
- #include <RmlUi/Lua/IncludeLua.h>
- #include <RmlUi/Lua/LuaType.h>
- #include <RmlUi/Lua/Utilities.h>
- namespace Rml {
- namespace Lua {
- /*
- Below here are global functions and their helper functions that help overwrite the Lua global functions
- */
- // Based off of the luaB_print function from Lua's lbaselib.c
- int LuaPrint(lua_State* L)
- {
- int n = lua_gettop(L); /* number of arguments */
- int i;
- lua_getglobal(L, "tostring");
- StringList string_list = StringList();
- String output = "";
- for (i = 1; i <= n; i++)
- {
- const char* s;
- lua_pushvalue(L, -1); /* function to be called */
- lua_pushvalue(L, i); /* value to print */
- lua_call(L, 1, 1);
- s = lua_tostring(L, -1); /* get result */
- if (s == nullptr)
- return luaL_error(L, "'tostring' must return a string to 'print'");
- if (i > 1)
- output += "\t";
- output += String(s);
- lua_pop(L, 1); /* pop result */
- }
- output += "\n";
- Log::Message(Log::LT_INFO, "%s", output.c_str());
- return 0;
- }
- void OverrideLuaGlobalFunctions(lua_State* L)
- {
- lua_getglobal(L, "_G");
- lua_pushcfunction(L, LuaPrint);
- lua_setfield(L, -2, "print");
- lua_pop(L, 1); // pop _G
- }
- } // namespace Lua
- } // namespace Rml
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