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- #include "Vector2i.h"
- namespace Rml {
- namespace Lua {
- template <>
- void ExtraInit<Vector2i>(lua_State* L, int metatable_index)
- {
- lua_pushcfunction(L, Vector2inew);
- lua_setfield(L, metatable_index - 1, "new");
- lua_pushcfunction(L, Vector2i__mul);
- lua_setfield(L, metatable_index, "__mul");
- lua_pushcfunction(L, Vector2i__div);
- lua_setfield(L, metatable_index, "__div");
- lua_pushcfunction(L, Vector2i__add);
- lua_setfield(L, metatable_index, "__add");
- lua_pushcfunction(L, Vector2i__sub);
- lua_setfield(L, metatable_index, "__sub");
- lua_pushcfunction(L, Vector2i__eq);
- lua_setfield(L, metatable_index, "__eq");
- // stack is in the same state as it was before it entered this function
- return;
- }
- int Vector2inew(lua_State* L)
- {
- int x = (int)luaL_checkinteger(L, 1);
- int y = (int)luaL_checkinteger(L, 2);
- Vector2i* vect = new Vector2i(x, y);
- LuaType<Vector2i>::push(L, vect, true); // true means it will be deleted when it is garbage collected
- return 1;
- }
- int Vector2i__mul(lua_State* L)
- {
- Vector2i* lhs = LuaType<Vector2i>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- int rhs = (int)luaL_checkinteger(L, 2);
- Vector2i* res = new Vector2i(0, 0);
- (*res) = (*lhs) * rhs;
- LuaType<Vector2i>::push(L, res, true);
- return 1;
- }
- int Vector2i__div(lua_State* L)
- {
- Vector2i* lhs = LuaType<Vector2i>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- int rhs = (int)luaL_checkinteger(L, 2);
- Vector2i* res = new Vector2i(0, 0);
- (*res) = (*lhs) / rhs;
- LuaType<Vector2i>::push(L, res, true);
- return 1;
- }
- int Vector2i__add(lua_State* L)
- {
- Vector2i* lhs = LuaType<Vector2i>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- Vector2i* rhs = LuaType<Vector2i>::check(L, 2);
- RMLUI_CHECK_OBJ(rhs);
- Vector2i* res = new Vector2i(0, 0);
- (*res) = (*lhs) + (*rhs);
- LuaType<Vector2i>::push(L, res, true);
- return 1;
- }
- int Vector2i__sub(lua_State* L)
- {
- Vector2i* lhs = LuaType<Vector2i>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- Vector2i* rhs = LuaType<Vector2i>::check(L, 2);
- RMLUI_CHECK_OBJ(rhs);
- Vector2i* res = new Vector2i(0, 0);
- (*res) = (*lhs) - (*rhs);
- LuaType<Vector2i>::push(L, res, true);
- return 1;
- }
- int Vector2i__eq(lua_State* L)
- {
- Vector2i* lhs = LuaType<Vector2i>::check(L, 1);
- RMLUI_CHECK_OBJ(lhs);
- Vector2i* rhs = LuaType<Vector2i>::check(L, 2);
- RMLUI_CHECK_OBJ(rhs);
- lua_pushboolean(L, (*lhs) == (*rhs) ? 1 : 0);
- return 1;
- }
- int Vector2iGetAttrx(lua_State* L)
- {
- Vector2i* self = LuaType<Vector2i>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- lua_pushinteger(L, self->x);
- return 1;
- }
- int Vector2iGetAttry(lua_State* L)
- {
- Vector2i* self = LuaType<Vector2i>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- lua_pushinteger(L, self->y);
- return 1;
- }
- int Vector2iGetAttrmagnitude(lua_State* L)
- {
- Vector2i* self = LuaType<Vector2i>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- lua_pushnumber(L, self->Magnitude());
- return 1;
- }
- int Vector2iSetAttrx(lua_State* L)
- {
- Vector2i* self = LuaType<Vector2i>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- int value = (int)luaL_checkinteger(L, 2);
- self->x = value;
- return 0;
- }
- int Vector2iSetAttry(lua_State* L)
- {
- Vector2i* self = LuaType<Vector2i>::check(L, 1);
- RMLUI_CHECK_OBJ(self);
- int value = (int)luaL_checkinteger(L, 2);
- self->y = value;
- return 0;
- }
- RegType<Vector2i> Vector2iMethods[] = {
- {nullptr, nullptr},
- };
- luaL_Reg Vector2iGetters[] = {
- RMLUI_LUAGETTER(Vector2i, x),
- RMLUI_LUAGETTER(Vector2i, y),
- RMLUI_LUAGETTER(Vector2i, magnitude),
- {nullptr, nullptr},
- };
- luaL_Reg Vector2iSetters[] = {
- RMLUI_LUASETTER(Vector2i, x),
- RMLUI_LUASETTER(Vector2i, y),
- {nullptr, nullptr},
- };
- RMLUI_LUATYPE_DEFINE(Vector2i)
- } // namespace Lua
- } // namespace Rml
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