TextureDatabase.cpp 3.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "TextureDatabase.h"
  29. #include "TextureResource.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/StringUtilities.h"
  32. #include "../../Include/RmlUi/Core/SystemInterface.h"
  33. namespace Rml {
  34. namespace Core {
  35. static TextureDatabase* instance = nullptr;
  36. TextureDatabase::TextureDatabase()
  37. {
  38. RMLUI_ASSERT(instance == nullptr);
  39. instance = this;
  40. }
  41. TextureDatabase::~TextureDatabase()
  42. {
  43. RMLUI_ASSERT(instance == this);
  44. instance = nullptr;
  45. }
  46. void TextureDatabase::Initialise()
  47. {
  48. new TextureDatabase();
  49. }
  50. void TextureDatabase::Shutdown()
  51. {
  52. delete instance;
  53. }
  54. // If the requested texture is already in the database, it will be returned with an extra reference count. If not, it
  55. // will be loaded through the application's render interface.
  56. SharedPtr<TextureResource> TextureDatabase::Fetch(const String& source, const String& source_directory)
  57. {
  58. String path;
  59. if (source.size() > 0 && source[0] == '?')
  60. path = source;
  61. else
  62. GetSystemInterface()->JoinPath(path, StringUtilities::Replace(source_directory, '|', ':'), source);
  63. TextureMap::iterator iterator = instance->textures.find(path);
  64. if (iterator != instance->textures.end())
  65. {
  66. return iterator->second;
  67. }
  68. auto resource = std::make_shared<TextureResource>();
  69. resource->Set(path);
  70. instance->textures[resource->GetSource()] = resource;
  71. return resource;
  72. }
  73. // Releases all textures in the database.
  74. void TextureDatabase::ReleaseTextures()
  75. {
  76. for (TextureMap::iterator i = instance->textures.begin(); i != instance->textures.end(); ++i)
  77. i->second->Release();
  78. }
  79. // Removes a texture from the database.
  80. void TextureDatabase::RemoveTexture(TextureResource* texture)
  81. {
  82. if (instance)
  83. {
  84. TextureMap::iterator iterator = instance->textures.find(texture->GetSource());
  85. if (iterator != instance->textures.end())
  86. instance->textures.erase(iterator);
  87. }
  88. }
  89. // Release all textures bound through a render interface.
  90. void TextureDatabase::ReleaseTextures(RenderInterface* render_interface)
  91. {
  92. if (instance)
  93. {
  94. for (TextureMap::iterator i = instance->textures.begin(); i != instance->textures.end(); ++i)
  95. i->second->Release(render_interface);
  96. }
  97. }
  98. }
  99. }