TextureDatabase.cpp 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "TextureDatabase.h"
  29. #include "TextureResource.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/StringUtilities.h"
  32. #include "../../Include/RmlUi/Core/SystemInterface.h"
  33. namespace Rml {
  34. namespace Core {
  35. static TextureDatabase* texture_database = nullptr;
  36. TextureDatabase::TextureDatabase()
  37. {
  38. RMLUI_ASSERT(texture_database == nullptr);
  39. texture_database = this;
  40. }
  41. TextureDatabase::~TextureDatabase()
  42. {
  43. RMLUI_ASSERT(texture_database == this);
  44. texture_database = nullptr;
  45. }
  46. void TextureDatabase::Initialise()
  47. {
  48. new TextureDatabase();
  49. }
  50. void TextureDatabase::Shutdown()
  51. {
  52. delete texture_database;
  53. }
  54. // If the requested texture is already in the database, it will be returned with an extra reference count. If not, it
  55. // will be loaded through the application's render interface.
  56. SharedPtr<TextureResource> TextureDatabase::Fetch(const String& source, const String& source_directory)
  57. {
  58. String path;
  59. if (source.size() > 0 && source[0] == '?')
  60. path = source;
  61. else
  62. GetSystemInterface()->JoinPath(path, StringUtilities::Replace(source_directory, '|', ':'), source);
  63. TextureMap::iterator iterator = texture_database->textures.find(path);
  64. if (iterator != texture_database->textures.end())
  65. {
  66. return iterator->second;
  67. }
  68. auto resource = std::make_shared<TextureResource>();
  69. resource->Set(path);
  70. texture_database->textures[resource->GetSource()] = resource;
  71. return resource;
  72. }
  73. void TextureDatabase::AddCallbackTexture(TextureResource* texture)
  74. {
  75. if (texture_database)
  76. texture_database->callback_textures.insert(texture);
  77. }
  78. void TextureDatabase::RemoveCallbackTexture(TextureResource* texture)
  79. {
  80. if (texture_database)
  81. texture_database->callback_textures.erase(texture);
  82. }
  83. void TextureDatabase::ReleaseTextures(RenderInterface* render_interface)
  84. {
  85. if (texture_database)
  86. {
  87. for (const auto& texture : texture_database->textures)
  88. texture.second->Release(render_interface);
  89. for (const auto& texture : texture_database->callback_textures)
  90. texture->Release(render_interface);
  91. }
  92. }
  93. }
  94. }