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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 Nuno Silva
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- /*
- * Modifed 2013 by Megavolt2013 in order to get the SFML2 sample working
- * with the revised libraries of SFML2
- * Please check the comments starting with NOTE in the files "main.cpp" and
- * "RenderInterfaceSFML.h" if you have trouble building this sample
- */
- // NOTE: uncomment this only when you want to use the
- // OpenGL Extension Wrangler Library (GLEW)
- //#include <GL/glew.h>
- #include <RmlUi/Core.h>
- #include "SystemInterfaceSFML.h"
- #include "RenderInterfaceSFML.h"
- #include <RmlUi/Core/Input.h>
- #include <RmlUi/Debugger/Debugger.h>
- #include <Shell.h>
- #include <ShellFileInterface.h>
- int main(int argc, char **argv)
- {
- #ifdef RMLUI_PLATFORM_WIN32
- AllocConsole();
- #endif
- int window_width = 1024;
- int window_height = 768;
- sf::RenderWindow MyWindow(sf::VideoMode(window_width, window_height), "RmlUi with SFML2", sf::Style::Close);
- MyWindow.setVerticalSyncEnabled(true);
- #ifdef ENABLE_GLEW
- GLenum err = glewInit();
- if (GLEW_OK != err)
- {
- /* Problem: glewInit failed, something is seriously wrong. */
- fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
- //...
- }
- fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
- #endif
- RmlUiSFMLRenderer Renderer;
- RmlUiSFMLSystemInterface SystemInterface;
- // NOTE: if fonts and rml are not found you'll probably have to adjust
- // the path information in the string
- Rml::Core::String root = Shell::FindSamplesRoot();
- ShellFileInterface FileInterface(root);
- if(!MyWindow.isOpen())
- return 1;
- Renderer.SetWindow(&MyWindow);
- Rml::Core::SetFileInterface(&FileInterface);
- Rml::Core::SetRenderInterface(&Renderer);
- Rml::Core::SetSystemInterface(&SystemInterface);
- if(!Rml::Core::Initialise())
- return 1;
- Rml::Core::FontDatabase::LoadFontFace("assets/Delicious-Bold.otf");
- Rml::Core::FontDatabase::LoadFontFace("assets/Delicious-BoldItalic.otf");
- Rml::Core::FontDatabase::LoadFontFace("assets/Delicious-Italic.otf");
- Rml::Core::FontDatabase::LoadFontFace("assets/Delicious-Roman.otf");
- Rml::Core::Context *Context = Rml::Core::CreateContext("default",
- Rml::Core::Vector2i(MyWindow.getSize().x, MyWindow.getSize().y));
- Rml::Debugger::Initialise(Context);
- Rml::Core::ElementDocument *Document = Context->LoadDocument("assets/demo.rml");
- if(Document)
- {
- Document->Show();
- fprintf(stdout, "\nDocument loaded");
- }
- else
- {
- fprintf(stdout, "\nDocument is nullptr");
- }
- while(MyWindow.isOpen())
- {
- static sf::Event event;
- MyWindow.clear();
- Context->Render();
- MyWindow.display();
- while(MyWindow.pollEvent(event))
- {
- switch(event.type)
- {
- case sf::Event::Resized:
- Renderer.Resize();
- break;
- case sf::Event::MouseMoved:
- Context->ProcessMouseMove(event.mouseMove.x, event.mouseMove.y,
- SystemInterface.GetKeyModifiers(&MyWindow));
- break;
- case sf::Event::MouseButtonPressed:
- Context->ProcessMouseButtonDown(event.mouseButton.button,
- SystemInterface.GetKeyModifiers(&MyWindow));
- break;
- case sf::Event::MouseButtonReleased:
- Context->ProcessMouseButtonUp(event.mouseButton.button,
- SystemInterface.GetKeyModifiers(&MyWindow));
- break;
- case sf::Event::MouseWheelMoved:
- Context->ProcessMouseWheel(-event.mouseWheel.delta,
- SystemInterface.GetKeyModifiers(&MyWindow));
- break;
- case sf::Event::TextEntered:
- if (event.text.unicode > 32)
- Context->ProcessTextInput(event.text.unicode);
- break;
- case sf::Event::KeyPressed:
- Context->ProcessKeyDown(SystemInterface.TranslateKey(event.key.code),
- SystemInterface.GetKeyModifiers(&MyWindow));
- break;
- case sf::Event::KeyReleased:
- if(event.key.code == sf::Keyboard::F8)
- {
- Rml::Debugger::SetVisible(!Rml::Debugger::IsVisible());
- };
- if(event.key.code == sf::Keyboard::Escape) {
- MyWindow.close();
- }
- Context->ProcessKeyUp(SystemInterface.TranslateKey(event.key.code),
- SystemInterface.GetKeyModifiers(&MyWindow));
- break;
- case sf::Event::Closed:
- MyWindow.close();
- break;
- default:
- break;
- };
- };
- Context->Update();
- };
- Rml::Core::Shutdown();
- return 0;
- };
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