FontParser.cpp 4.6 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "FontParser.h"
  30. namespace Rml {
  31. namespace Core {
  32. namespace BitmapFont {
  33. FontParser::FontParser( BitmapFontDefinitions *face )
  34. : BaseXMLParser()
  35. {
  36. bm_face = face;
  37. char_id = 0;
  38. kern_id = 0;
  39. }
  40. FontParser::~FontParser()
  41. {
  42. }
  43. // Called when the parser finds the beginning of an element tag.
  44. void FontParser::HandleElementStart(const String& name, const XMLAttributes& attributes)
  45. {
  46. if ( name == "info" )
  47. {
  48. bm_face->Face.FamilyName = attributes.Get( "face" )->Get< String >();
  49. bm_face->Face.Size = attributes.Get( "size" )->Get< int >();
  50. bm_face->Face.Weight = attributes.Get( "bold" )->Get< bool >() ? Font::WEIGHT_BOLD : Font::WEIGHT_NORMAL;
  51. bm_face->Face.Style = attributes.Get( "italic" )->Get< bool >() ? Font::STYLE_ITALIC : Font::STYLE_NORMAL;
  52. bm_face->Face.BitmapSource = attributes.Get( "src" )->Get< String >();
  53. }
  54. else if ( name == "common" )
  55. {
  56. bm_face->CommonCharactersInfo.LineHeight = attributes.Get( "lineHeight" )->Get< int >();
  57. bm_face->CommonCharactersInfo.BaseLine = attributes.Get( "base" )->Get< int >() * -1;
  58. bm_face->CommonCharactersInfo.ScaleWidth = attributes.Get( "scaleW" )->Get< int >();
  59. bm_face->CommonCharactersInfo.ScaleHeight = attributes.Get( "scaleH" )->Get< int >();
  60. bm_face->CommonCharactersInfo.CharacterCount = 0;
  61. bm_face->CommonCharactersInfo.KerningCount = 0;
  62. }
  63. else if ( name == "chars" )
  64. {
  65. bm_face->CommonCharactersInfo.CharacterCount = attributes.Get( "count" )->Get< int >();
  66. bm_face->CharactersInfo = new CharacterInfo[ attributes.Get( "count" )->Get< int >() ];
  67. }
  68. else if ( name == "char" )
  69. {
  70. bm_face->CharactersInfo[ char_id ].Id = attributes.Get( "id" )->Get< int >();
  71. bm_face->CharactersInfo[ char_id ].X = attributes.Get( "x" )->Get< int >(); //The left position of the character image in the texture.
  72. bm_face->CharactersInfo[ char_id ].Y = attributes.Get( "y" )->Get< int >(); //The top position of the character image in the texture.
  73. bm_face->CharactersInfo[ char_id ].Width = attributes.Get( "width" )->Get< int >(); //The width of the character image in the texture.
  74. bm_face->CharactersInfo[ char_id ].Height = attributes.Get( "height" )->Get< int >(); //The height of the character image in the texture.
  75. bm_face->CharactersInfo[ char_id ].XOffset = attributes.Get( "xoffset" )->Get< int >();
  76. bm_face->CharactersInfo[ char_id ].YOffset = attributes.Get( "yoffset" )->Get< int >();
  77. bm_face->CharactersInfo[ char_id ].Advance = attributes.Get( "xadvance" )->Get< int >();
  78. char_id++;
  79. }
  80. else if ( name == "kernings" )
  81. {
  82. bm_face->CommonCharactersInfo.KerningCount = attributes.Get( "count" )->Get< int >();
  83. bm_face->KerningsInfo = new KerningInfo[ attributes.Get( "count" )->Get< int >() ];
  84. }
  85. else if ( name == "kerning" )
  86. {
  87. bm_face->KerningsInfo[ kern_id ].FirstCharacterId = attributes.Get( "first" )->Get< int >();
  88. bm_face->KerningsInfo[ kern_id ].SecondCharacterId = attributes.Get( "second" )->Get< int >();
  89. bm_face->KerningsInfo[ kern_id ].KerningAmount = attributes.Get( "amount" )->Get< int >();
  90. kern_id++;
  91. }
  92. }
  93. // Called when the parser finds the end of an element tag.
  94. void FontParser::HandleElementEnd(const String& RMLUI_UNUSED_PARAMETER(name))
  95. {
  96. RMLUI_UNUSED(name);
  97. }
  98. // Called when the parser encounters data.
  99. void FontParser::HandleData(const String& RMLUI_UNUSED_PARAMETER(data))
  100. {
  101. RMLUI_UNUSED(data);
  102. }
  103. }
  104. }
  105. }