FontEffectShadowInstancer.cpp 2.5 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "FontEffectShadowInstancer.h"
  30. #include "FontEffectShadow.h"
  31. namespace Rml {
  32. namespace Core {
  33. FontEffectShadowInstancer::FontEffectShadowInstancer()
  34. {
  35. RegisterProperty("offset-x", "0", true)
  36. .AddParser("length");
  37. RegisterProperty("offset-y", "0", true)
  38. .AddParser("length");
  39. RegisterShorthand("offset", "offset-x, offset-y");
  40. }
  41. FontEffectShadowInstancer::~FontEffectShadowInstancer()
  42. {
  43. }
  44. // Instances an outline font effect.
  45. FontEffect* FontEffectShadowInstancer::InstanceFontEffect(const String& RMLUI_UNUSED_PARAMETER(name), const PropertyDictionary& properties)
  46. {
  47. RMLUI_UNUSED(name);
  48. Vector2i offset;
  49. offset.x = Math::RealToInteger(properties.GetProperty("offset-x")->Get< float >());
  50. offset.y = Math::RealToInteger(properties.GetProperty("offset-y")->Get< float >());
  51. FontEffectShadow* font_effect = new FontEffectShadow();
  52. if (font_effect->Initialise(offset))
  53. return font_effect;
  54. font_effect->RemoveReference();
  55. ReleaseFontEffect(font_effect);
  56. return NULL;
  57. }
  58. // Releases the given font effect.
  59. void FontEffectShadowInstancer::ReleaseFontEffect(FontEffect* font_effect)
  60. {
  61. delete font_effect;
  62. }
  63. // Releases the instancer.
  64. void FontEffectShadowInstancer::Release()
  65. {
  66. delete this;
  67. }
  68. }
  69. }