InputType.cpp 2.7 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "InputType.h"
  29. #include "../../Include/RmlUi/Controls/ElementFormControlInput.h"
  30. namespace Rml {
  31. namespace Controls {
  32. InputType::InputType(ElementFormControlInput* element) : element(element)
  33. {
  34. }
  35. InputType::~InputType()
  36. {
  37. }
  38. // Returns a string representation of the current value of the form control.
  39. Rml::Core::String InputType::GetValue() const
  40. {
  41. return element->GetAttribute< Rml::Core::String >("value", "");
  42. }
  43. // Returns if this value should be submitted with the form.
  44. bool InputType::IsSubmitted()
  45. {
  46. return true;
  47. }
  48. // Called every update from the host element.
  49. void InputType::OnUpdate()
  50. {
  51. }
  52. // Called every render from the host element.
  53. void InputType::OnRender()
  54. {
  55. }
  56. void InputType::OnResize()
  57. {
  58. }
  59. // Checks for necessary functional changes in the control as a result of changed attributes.
  60. bool InputType::OnAttributeChange(const Core::ElementAttributes& RMLUI_UNUSED_PARAMETER(changed_attributes))
  61. {
  62. RMLUI_UNUSED(changed_attributes);
  63. return true;
  64. }
  65. // Called when properties on the control are changed.
  66. void InputType::OnPropertyChange(const Core::PropertyIdSet& RMLUI_UNUSED_PARAMETER(changed_properties))
  67. {
  68. RMLUI_UNUSED(changed_properties);
  69. }
  70. // Called when the element is added into a hierarchy.
  71. void InputType::OnChildAdd()
  72. {
  73. }
  74. // Called when the element is removed from a hierarchy.
  75. void InputType::OnChildRemove()
  76. {
  77. }
  78. }
  79. }