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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2018 Michael R. P. Ragazzon
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "ElementAnimation.h"
- #include "ElementStyle.h"
- #include "TransformUtilities.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/PropertyDefinition.h"
- #include "../../Include/RmlUi/Core/StyleSheetSpecification.h"
- #include "../../Include/RmlUi/Core/Transform.h"
- #include "../../Include/RmlUi/Core/TransformPrimitive.h"
- namespace Rml {
- static Colourf ColourToLinearSpace(Colourb c)
- {
- Colourf result;
- // Approximate inverse sRGB function
- result.red = c.red / 255.f;
- result.red *= result.red;
- result.green = c.green / 255.f;
- result.green *= result.green;
- result.blue = c.blue / 255.f;
- result.blue *= result.blue;
- result.alpha = c.alpha / 255.f;
- return result;
- }
- static Colourb ColourFromLinearSpace(Colourf c)
- {
- Colourb result;
- result.red = (byte)Math::Clamp(Math::SquareRoot(c.red)*255.f, 0.0f, 255.f);
- result.green = (byte)Math::Clamp(Math::SquareRoot(c.green)*255.f, 0.0f, 255.f);
- result.blue = (byte)Math::Clamp(Math::SquareRoot(c.blue)*255.f, 0.0f, 255.f);
- result.alpha = (byte)Math::Clamp(c.alpha*255.f, 0.0f, 255.f);
- return result;
- }
- // Merges all the primitives to a single DecomposedMatrix4 primitive
- static bool CombineAndDecompose(Transform& t, Element& e)
- {
- Matrix4f m = Matrix4f::Identity();
- for (TransformPrimitive& primitive : t.GetPrimitives())
- {
- Matrix4f m_primitive = TransformUtilities::ResolveTransform(primitive, e);
- m *= m_primitive;
- }
- Transforms::DecomposedMatrix4 decomposed;
- if (!TransformUtilities::Decompose(decomposed, m))
- return false;
- t.ClearPrimitives();
- t.AddPrimitive(decomposed);
- return true;
- }
- static Property InterpolateProperties(const Property & p0, const Property& p1, float alpha, Element& element, const PropertyDefinition* definition)
- {
- if ((p0.unit & Property::NUMBER_LENGTH_PERCENT) && (p1.unit & Property::NUMBER_LENGTH_PERCENT))
- {
- if (p0.unit == p1.unit || !definition)
- {
- // If we have the same units, we can just interpolate regardless of what the value represents.
- // Or if we have distinct units but no definition, all bets are off. This shouldn't occur, just interpolate values.
- float f0 = p0.value.Get<float>();
- float f1 = p1.value.Get<float>();
- float f = (1.0f - alpha) * f0 + alpha * f1;
- return Property{ f, p0.unit };
- }
- else
- {
- // Otherwise, convert units to pixels.
- float f0 = element.GetStyle()->ResolveLength(&p0, definition->GetRelativeTarget());
- float f1 = element.GetStyle()->ResolveLength(&p1, definition->GetRelativeTarget());
- float f = (1.0f - alpha) * f0 + alpha * f1;
- return Property{ f, Property::PX };
- }
- }
- if (p0.unit == Property::KEYWORD && p1.unit == Property::KEYWORD)
- {
- // Discrete interpolation, swap at alpha = 0.5.
- // Special case for the 'visibility' property as in the CSS specs:
- // Apply the visible property if present during the entire transition period, ie. alpha (0,1).
- if (definition && definition->GetId() == PropertyId::Visibility)
- {
- if (p0.Get<int>() == (int)Style::Visibility::Visible)
- return alpha < 1.f ? p0 : p1;
- else if (p1.Get<int>() == (int)Style::Visibility::Visible)
- return alpha <= 0.f ? p0 : p1;
- }
- return alpha < 0.5f ? p0 : p1;
- }
- if (p0.unit == Property::COLOUR && p1.unit == Property::COLOUR)
- {
- Colourf c0 = ColourToLinearSpace(p0.value.Get<Colourb>());
- Colourf c1 = ColourToLinearSpace(p1.value.Get<Colourb>());
- Colourf c = c0 * (1.0f - alpha) + c1 * alpha;
- return Property{ ColourFromLinearSpace(c), Property::COLOUR };
- }
- if (p0.unit == Property::TRANSFORM && p1.unit == Property::TRANSFORM)
- {
- auto& t0 = p0.value.GetReference<TransformPtr>();
- auto& t1 = p1.value.GetReference<TransformPtr>();
- const auto& prim0 = t0->GetPrimitives();
- const auto& prim1 = t1->GetPrimitives();
- if (prim0.size() != prim1.size())
- {
- RMLUI_ERRORMSG("Transform primitives not of same size during interpolation. Were the transforms properly prepared for interpolation?");
- return Property{ t0, Property::TRANSFORM };
- }
- // Build the new, interpolating transform
- UniquePtr<Transform> t(new Transform);
- t->GetPrimitives().reserve(t0->GetPrimitives().size());
- for (size_t i = 0; i < prim0.size(); i++)
- {
- TransformPrimitive p = prim0[i];
- if (!TransformUtilities::InterpolateWith(p, prim1[i], alpha))
- {
- RMLUI_ERRORMSG("Transform primitives can not be interpolated. Were the transforms properly prepared for interpolation?");
- return Property{ t0, Property::TRANSFORM };
- }
- t->AddPrimitive(p);
- }
- return Property{ TransformPtr(std::move(t)), Property::TRANSFORM };
- }
- // Fall back to discrete interpolation for incompatible units.
- return alpha < 0.5f ? p0 : p1;
- }
- enum class PrepareTransformResult { Unchanged = 0, ChangedT0 = 1, ChangedT1 = 2, ChangedT0andT1 = 3, Invalid = 4 };
- static PrepareTransformResult PrepareTransformPair(Transform& t0, Transform& t1, Element& element)
- {
- using namespace Transforms;
- // Insert or modify primitives such that the two transforms match exactly in both number of and types of primitives.
- // Based largely on https://drafts.csswg.org/css-transforms-1/#interpolation-of-transforms
- auto& prims0 = t0.GetPrimitives();
- auto& prims1 = t1.GetPrimitives();
- // Check for trivial case where they contain the same primitives
- if (prims0.size() == prims1.size())
- {
- PrepareTransformResult result = PrepareTransformResult::Unchanged;
- bool same_primitives = true;
- for (size_t i = 0; i < prims0.size(); i++)
- {
- auto p0_type = prims0[i].type;
- auto p1_type = prims1[i].type;
- // See if they are the same or can be converted to a matching generic type.
- if (TransformUtilities::TryConvertToMatchingGenericType(prims0[i], prims1[i]))
- {
- if (prims0[i].type != p0_type)
- result = PrepareTransformResult((int)result | (int)PrepareTransformResult::ChangedT0);
- if (prims1[i].type != p1_type)
- result = PrepareTransformResult((int)result | (int)PrepareTransformResult::ChangedT1);
- }
- else
- {
- same_primitives = false;
- break;
- }
- }
- if (same_primitives)
- return result;
- }
- if (prims0.size() != prims1.size())
- {
- // Try to match the smallest set of primitives to the larger set, set missing keys in the small set to identity.
- // Requirement: The small set must match types in the same order they appear in the big set.
- // Example: (letter indicates type, number represents values)
- // big: a0 b0 c0 b1
- // ^ ^
- // small: b2 b3
- // ^ ^
- // new small: a1 b2 c1 b3
- bool prims0_smallest = (prims0.size() < prims1.size());
- auto& small = (prims0_smallest ? prims0 : prims1);
- auto& big = (prims0_smallest ? prims1 : prims0);
- Vector<size_t> matching_indices; // Indices into 'big' for matching types
- matching_indices.reserve(small.size() + 1);
- size_t i_big = 0;
- bool match_success = true;
- bool changed_big = false;
- // Iterate through the small set to see if its types fit into the big set
- for (size_t i_small = 0; i_small < small.size(); i_small++)
- {
- match_success = false;
- for (; i_big < big.size(); i_big++)
- {
- auto big_type = big[i_big].type;
- if (TransformUtilities::TryConvertToMatchingGenericType(small[i_small], big[i_big]))
- {
- // They matched exactly or in their more generic form. One or both primitives may have been converted.
- match_success = true;
- if (big[i_big].type != big_type)
- changed_big = true;
- }
- if (match_success)
- {
- matching_indices.push_back(i_big);
- match_success = true;
- i_big += 1;
- break;
- }
- }
- if (!match_success)
- break;
- }
- if (match_success)
- {
- // Success, insert the missing primitives into the small set
- matching_indices.push_back(big.size()); // Needed to copy elements behind the last matching primitive
- small.reserve(big.size());
- size_t i0 = 0;
- for (size_t match_index : matching_indices)
- {
- for (size_t i = i0; i < match_index; i++)
- {
- TransformPrimitive p = big[i];
- TransformUtilities::SetIdentity(p);
- small.insert(small.begin() + i, p);
- }
- // Next value to copy is one-past the matching primitive
- i0 = match_index + 1;
- }
- // The small set has always been changed if we get here, but the big set is only changed
- // if one or more of its primitives were converted to a general form.
- if (changed_big)
- return PrepareTransformResult::ChangedT0andT1;
- return (prims0_smallest ? PrepareTransformResult::ChangedT0 : PrepareTransformResult::ChangedT1);
- }
- }
- // If we get here, things get tricky. Need to do full matrix interpolation.
- // In short, we decompose the Transforms into translation, rotation, scale, skew and perspective components.
- // Then, during update, interpolate these components and combine into a new transform matrix.
- if (!CombineAndDecompose(t0, element))
- return PrepareTransformResult::Invalid;
- if (!CombineAndDecompose(t1, element))
- return PrepareTransformResult::Invalid;
- return PrepareTransformResult::ChangedT0andT1;
- }
- static bool PrepareTransforms(Vector<AnimationKey>& keys, Element& element, int start_index)
- {
- bool result = true;
- // Prepare each transform individually.
- for (int i = start_index; i < (int)keys.size(); i++)
- {
- Property& property = keys[i].property;
- RMLUI_ASSERT(property.value.GetType() == Variant::TRANSFORMPTR);
- if (!property.value.GetReference<TransformPtr>())
- property.value = MakeShared<Transform>();
- bool must_decompose = false;
- Transform& transform = *property.value.GetReference<TransformPtr>();
- for (TransformPrimitive& primitive : transform.GetPrimitives())
- {
- if (!TransformUtilities::PrepareForInterpolation(primitive, element))
- {
- must_decompose = true;
- break;
- }
- }
- if (must_decompose)
- result &= CombineAndDecompose(transform, element);
- }
- if (!result)
- return false;
- // We don't need to prepare the transforms pairwise if we only have a single key added so far.
- if (keys.size() < 2 || start_index < 1)
- return true;
- // Now, prepare the transforms pair-wise so they can be interpolated.
- const int N = (int)keys.size();
- int count_iterations = -1;
- const int max_iterations = 3 * N;
- Vector<bool> dirty_list(N + 1, false);
- dirty_list[start_index] = true;
- // For each pair of keys, match the transform primitives such that they can be interpolated during animation update
- for (int i = start_index; i < N && count_iterations < max_iterations; count_iterations++)
- {
- if (!dirty_list[i])
- {
- ++i;
- continue;
- }
- auto& prop0 = keys[i - 1].property;
- auto& prop1 = keys[i].property;
- if(prop0.unit != Property::TRANSFORM || prop1.unit != Property::TRANSFORM)
- return false;
- auto& t0 = prop0.value.GetReference<TransformPtr>();
- auto& t1 = prop1.value.GetReference<TransformPtr>();
- auto prepare_result = PrepareTransformPair(*t0, *t1, element);
- if (prepare_result == PrepareTransformResult::Invalid)
- return false;
- bool changed_t0 = ((int)prepare_result & (int)PrepareTransformResult::ChangedT0);
- bool changed_t1 = ((int)prepare_result & (int)PrepareTransformResult::ChangedT1);
- dirty_list[i] = false;
- dirty_list[i - 1] = dirty_list[i - 1] || changed_t0;
- dirty_list[i + 1] = dirty_list[i + 1] || changed_t1;
- if (changed_t0 && i > 1)
- --i;
- else
- ++i;
- }
- // Something has probably gone wrong if we exceeded max_iterations, possibly a bug in PrepareTransformPair()
- return (count_iterations < max_iterations);
- }
- ElementAnimation::ElementAnimation(PropertyId property_id, ElementAnimationOrigin origin, const Property& current_value, Element& element, double start_world_time, float duration, int num_iterations, bool alternate_direction)
- : property_id(property_id), duration(duration), num_iterations(num_iterations), alternate_direction(alternate_direction), last_update_world_time(start_world_time),
- time_since_iteration_start(0.0f), current_iteration(0), reverse_direction(false), animation_complete(false), origin(origin)
- {
- if (!current_value.definition)
- {
- Log::Message(Log::LT_WARNING, "Property in animation key did not have a definition (while adding key '%s').", current_value.ToString().c_str());
- }
- InternalAddKey(0.0f, current_value, element, Tween{});
- }
- bool ElementAnimation::InternalAddKey(float time, const Property& in_property, Element& element, Tween tween)
- {
- int valid_properties = (Property::NUMBER_LENGTH_PERCENT | Property::ANGLE | Property::COLOUR | Property::TRANSFORM | Property::KEYWORD);
- if (!(in_property.unit & valid_properties))
- {
- Log::Message(Log::LT_WARNING, "Property value '%s' is not a valid target for interpolation.", in_property.ToString().c_str());
- return false;
- }
- keys.emplace_back(time, in_property, tween);
- bool result = true;
- if (keys.back().property.unit == Property::TRANSFORM)
- {
- result = PrepareTransforms(keys, element, (int)keys.size() - 1);
- }
- if (!result)
- {
- Log::Message(Log::LT_WARNING, "Could not add animation key with property '%s'.", in_property.ToString().c_str());
- keys.pop_back();
- }
- return result;
- }
- bool ElementAnimation::AddKey(float target_time, const Property & in_property, Element& element, Tween tween, bool extend_duration)
- {
- if (!IsInitalized())
- {
- Log::Message(Log::LT_WARNING, "Element animation was not initialized properly, can't add key.");
- return false;
- }
- if (!InternalAddKey(target_time, in_property, element, tween))
- {
- return false;
- }
- if (extend_duration)
- duration = target_time;
- return true;
- }
- float ElementAnimation::GetInterpolationFactorAndKeys(int* out_key0, int* out_key1) const
- {
- float t = time_since_iteration_start;
- if (reverse_direction)
- t = duration - t;
- int key0 = -1;
- int key1 = -1;
- {
- for (int i = 0; i < (int)keys.size(); i++)
- {
- if (keys[i].time >= t)
- {
- key1 = i;
- break;
- }
- }
- if (key1 < 0) key1 = (int)keys.size() - 1;
- key0 = (key1 == 0 ? 0 : key1 - 1);
- }
- RMLUI_ASSERT(key0 >= 0 && key0 < (int)keys.size() && key1 >= 0 && key1 < (int)keys.size());
- float alpha = 0.0f;
- {
- const float t0 = keys[key0].time;
- const float t1 = keys[key1].time;
- const float eps = 1e-3f;
- if (t1 - t0 > eps)
- alpha = (t - t0) / (t1 - t0);
- alpha = Math::Clamp(alpha, 0.0f, 1.0f);
- }
- alpha = keys[key1].tween(alpha);
- if (out_key0) *out_key0 = key0;
- if (out_key1) *out_key1 = key1;
- return alpha;
- }
- Property ElementAnimation::UpdateAndGetProperty(double world_time, Element& element)
- {
- float dt = float(world_time - last_update_world_time);
- if (keys.size() < 2 || animation_complete || dt <= 0.0f)
- return Property{};
- dt = Math::Min(dt, 0.1f);
- last_update_world_time = world_time;
- time_since_iteration_start += dt;
- if (time_since_iteration_start >= duration)
- {
- // Next iteration
- current_iteration += 1;
- if (num_iterations == -1 || (current_iteration >= 0 && current_iteration < num_iterations))
- {
- time_since_iteration_start -= duration;
- if (alternate_direction)
- reverse_direction = !reverse_direction;
- }
- else
- {
- animation_complete = true;
- time_since_iteration_start = duration;
- }
- }
- int key0 = -1;
- int key1 = -1;
- float alpha = GetInterpolationFactorAndKeys(&key0, &key1);
- Property result = InterpolateProperties(keys[key0].property, keys[key1].property, alpha, element, keys[0].property.definition);
-
- return result;
- }
- } // namespace Rml
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