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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "LayoutDetails.h"
- #include "LayoutEngine.h"
- #include "../../Include/RmlUi/Core/Element.h"
- #include "../../Include/RmlUi/Core/ElementScroll.h"
- #include "../../Include/RmlUi/Core/Math.h"
- #include "../../Include/RmlUi/Core/Profiling.h"
- #include <float.h>
- namespace Rml {
- // Convert width or height of a border box to the width or height of its corresponding content box.
- static inline float BorderSizeToContentSize(float border_size, float border_padding_edges_size)
- {
- if (border_size < 0.0f || border_size == FLT_MAX)
- return border_size;
- return Math::Max(0.0f, border_size - border_padding_edges_size);
- }
- // Generates the box for an element.
- void LayoutDetails::BuildBox(Box& box, Vector2f containing_block, Element* element, BoxContext box_context, float override_shrink_to_fit_width)
- {
- if (!element)
- {
- box.SetContent(containing_block);
- return;
- }
- const ComputedValues& computed = element->GetComputedValues();
- // Calculate the padding area.
- box.SetEdge(Box::PADDING, Box::TOP, Math::Max(0.0f, ResolveValue(computed.padding_top, containing_block.x)));
- box.SetEdge(Box::PADDING, Box::RIGHT, Math::Max(0.0f, ResolveValue(computed.padding_right, containing_block.x)));
- box.SetEdge(Box::PADDING, Box::BOTTOM, Math::Max(0.0f, ResolveValue(computed.padding_bottom, containing_block.x)));
- box.SetEdge(Box::PADDING, Box::LEFT, Math::Max(0.0f, ResolveValue(computed.padding_left, containing_block.x)));
- // Calculate the border area.
- box.SetEdge(Box::BORDER, Box::TOP, Math::Max(0.0f, computed.border_top_width));
- box.SetEdge(Box::BORDER, Box::RIGHT, Math::Max(0.0f, computed.border_right_width));
- box.SetEdge(Box::BORDER, Box::BOTTOM, Math::Max(0.0f, computed.border_bottom_width));
- box.SetEdge(Box::BORDER, Box::LEFT, Math::Max(0.0f, computed.border_left_width));
- // Prepare sizing of the content area.
- Vector2f content_area(-1, -1);
- Vector2f min_size = Vector2f(0, 0);
- Vector2f max_size = Vector2f(FLT_MAX, FLT_MAX);
- // Intrinsic size for replaced elements.
- Vector2f intrinsic_size(-1, -1);
- float intrinsic_ratio = -1;
- const bool replaced_element = element->GetIntrinsicDimensions(intrinsic_size, intrinsic_ratio);
- // Calculate the content area and constraints. 'auto' width and height are handled later.
- // For inline non-replaced elements, width and height are ignored, so we can skip the calculations.
- if (box_context == BoxContext::Block || box_context == BoxContext::FlexOrTable || replaced_element)
- {
- if (content_area.x < 0 && computed.width.type != Style::Width::Auto)
- content_area.x = ResolveValue(computed.width, containing_block.x);
- if (content_area.y < 0 && computed.height.type != Style::Width::Auto)
- content_area.y = ResolveValue(computed.height, containing_block.y);
- min_size = Vector2f(
- ResolveValue(computed.min_width, containing_block.x),
- ResolveValue(computed.min_height, containing_block.y)
- );
- max_size = Vector2f(
- (computed.max_width.value < 0.f ? FLT_MAX : ResolveValue(computed.max_width, containing_block.x)),
- (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block.y))
- );
- // Adjust sizes for the given box sizing model.
- if (computed.box_sizing == Style::BoxSizing::BorderBox)
- {
- const float border_padding_width = box.GetSizeAcross(Box::HORIZONTAL, Box::BORDER, Box::PADDING);
- const float border_padding_height = box.GetSizeAcross(Box::VERTICAL, Box::BORDER, Box::PADDING);
- min_size.x = BorderSizeToContentSize(min_size.x, border_padding_width);
- max_size.x = BorderSizeToContentSize(max_size.x, border_padding_width);
- content_area.x = BorderSizeToContentSize(content_area.x, border_padding_width);
- min_size.y = BorderSizeToContentSize(min_size.y, border_padding_height);
- max_size.y = BorderSizeToContentSize(max_size.y, border_padding_height);
- content_area.y = BorderSizeToContentSize(content_area.y, border_padding_height);
- }
- if (content_area.x >= 0)
- content_area.x = Math::Clamp(content_area.x, min_size.x, max_size.x);
- if (content_area.y >= 0)
- content_area.y = Math::Clamp(content_area.y, min_size.y, max_size.y);
- if (replaced_element)
- content_area = CalculateSizeForReplacedElement(content_area, min_size, max_size, intrinsic_size, intrinsic_ratio);
- }
- box.SetContent(content_area);
- // Evaluate the margins, and width and height if they are auto.
- BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element, box_context, replaced_element, override_shrink_to_fit_width);
- }
- // Generates the box for an element placed in a block box.
- void LayoutDetails::BuildBox(Box& box, float& min_height, float& max_height, LayoutBlockBox* containing_box, Element* element, BoxContext box_context,
- float override_shrink_to_fit_width)
- {
- Vector2f containing_block = LayoutDetails::GetContainingBlock(containing_box);
- BuildBox(box, containing_block, element, box_context, override_shrink_to_fit_width);
- if (element)
- GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
- else
- min_height = max_height = box.GetSize().y;
- }
- void LayoutDetails::GetMinMaxWidth(float& min_width, float& max_width, const ComputedValues& computed, const Box& box, float containing_block_width)
- {
- min_width = ResolveValue(computed.min_width, containing_block_width);
- max_width = (computed.max_width.value < 0.f ? FLT_MAX : ResolveValue(computed.max_width, containing_block_width));
- if (computed.box_sizing == Style::BoxSizing::BorderBox)
- {
- const float border_padding_width = box.GetSizeAcross(Box::HORIZONTAL, Box::BORDER, Box::PADDING);
- min_width = BorderSizeToContentSize(min_width, border_padding_width);
- max_width = BorderSizeToContentSize(max_width, border_padding_width);
- }
- }
- void LayoutDetails::GetMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box, float containing_block_height)
- {
- min_height = ResolveValue(computed.min_height, containing_block_height);
- max_height = (computed.max_height.value < 0.f ? FLT_MAX : ResolveValue(computed.max_height, containing_block_height));
- if (computed.box_sizing == Style::BoxSizing::BorderBox)
- {
- const float border_padding_height = box.GetSizeAcross(Box::VERTICAL, Box::BORDER, Box::PADDING);
- min_height = BorderSizeToContentSize(min_height, border_padding_height);
- max_height = BorderSizeToContentSize(max_height, border_padding_height);
- }
- }
- void LayoutDetails::GetDefiniteMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box, float containing_block_height)
- {
- const float box_height = box.GetSize().y;
- if (box_height < 0)
- {
- GetMinMaxHeight(min_height, max_height, computed, box, containing_block_height);
- }
- else
- {
- min_height = box_height;
- max_height = box_height;
- }
- }
- // Returns the fully-resolved, fixed-width and -height containing block from a block box.
- Vector2f LayoutDetails::GetContainingBlock(const LayoutBlockBox* containing_box)
- {
- RMLUI_ASSERT(containing_box);
- Vector2f containing_block;
- containing_block.x = containing_box->GetBox().GetSize(Box::CONTENT).x;
- if (containing_box->GetElement() != nullptr)
- containing_block.x -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
- while ((containing_block.y = containing_box->GetBox().GetSize(Box::CONTENT).y) < 0)
- {
- containing_box = containing_box->GetParent();
- if (containing_box == nullptr)
- {
- RMLUI_ERROR;
- containing_block.y = 0;
- }
- }
- if (containing_box != nullptr &&
- containing_box->GetElement() != nullptr)
- containing_block.y -= containing_box->GetElement()->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
- containing_block.x = Math::Max(0.0f, containing_block.x);
- containing_block.y = Math::Max(0.0f, containing_block.y);
- return containing_block;
- }
- void LayoutDetails::BuildBoxSizeAndMargins(Box& box, Vector2f min_size, Vector2f max_size, Vector2f containing_block, Element* element,
- BoxContext box_context, bool replaced_element, float override_shrink_to_fit_width)
- {
- const ComputedValues& computed = element->GetComputedValues();
- if (box_context == BoxContext::Inline || box_context == BoxContext::FlexOrTable)
- {
- // For inline elements, their calculations are straightforward. No worrying about auto margins and dimensions, etc.
- // Evaluate the margins. Any declared as 'auto' will resolve to 0.
- box.SetEdge(Box::MARGIN, Box::TOP, ResolveValue(computed.margin_top, containing_block.x));
- box.SetEdge(Box::MARGIN, Box::RIGHT, ResolveValue(computed.margin_right, containing_block.x));
- box.SetEdge(Box::MARGIN, Box::BOTTOM, ResolveValue(computed.margin_bottom, containing_block.x));
- box.SetEdge(Box::MARGIN, Box::LEFT, ResolveValue(computed.margin_left, containing_block.x));
- }
- else
- {
- // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and dimensions.
- BuildBoxWidth(box, computed, min_size.x, max_size.x, containing_block, element, replaced_element, override_shrink_to_fit_width);
- BuildBoxHeight(box, computed, min_size.y, max_size.y, containing_block.y);
- }
- }
- float LayoutDetails::GetShrinkToFitWidth(Element* element, Vector2f containing_block)
- {
- RMLUI_ASSERT(element);
- Box box;
- float min_height, max_height;
- LayoutDetails::BuildBox(box, containing_block, element, BoxContext::Block, containing_block.x);
- LayoutDetails::GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
- // First we need to format the element, then we get the shrink-to-fit width based on the largest line or box.
- LayoutBlockBox containing_block_box(nullptr, nullptr, Box(containing_block), 0.0f, FLT_MAX);
- // Here we fix the element's width to its containing block so that any content is wrapped at this width.
- // We can consider to instead set this to infinity and clamp it to the available width later after formatting,
- // but right now the formatting procedure doesn't work well with such numbers.
- LayoutBlockBox* block_context_box = containing_block_box.AddBlockElement(element, box, min_height, max_height);
- // @performance. Some formatting can be simplified, eg. absolute elements do not contribute to the shrink-to-fit width.
- // Also, children of elements with a fixed width and height don't need to be formatted further.
- for (int i = 0; i < element->GetNumChildren(); i++)
- {
- if (!LayoutEngine::FormatElement(block_context_box, element->GetChild(i)))
- i = -1;
- }
- // We only do layouting to get the fit-to-shrink width here, and for this purpose we may get
- // away with not closing the boxes. This is avoided for performance reasons.
- //block_context_box->Close();
- return Math::Min(containing_block.x, block_context_box->GetShrinkToFitWidth());
- }
- ComputedAxisSize LayoutDetails::BuildComputedHorizontalSize(const ComputedValues& computed)
- {
- return ComputedAxisSize{computed.width, computed.min_width, computed.max_width, computed.padding_left, computed.padding_right,
- computed.margin_left, computed.margin_right, computed.border_left_width, computed.border_right_width, computed.box_sizing};
- }
- ComputedAxisSize LayoutDetails::BuildComputedVerticalSize(const ComputedValues& computed)
- {
- return ComputedAxisSize{computed.height, computed.min_height, computed.max_height, computed.padding_top, computed.padding_bottom,
- computed.margin_top, computed.margin_bottom, computed.border_top_width, computed.border_bottom_width, computed.box_sizing};
- }
- void LayoutDetails::GetEdgeSizes(float& margin_a, float& margin_b, float& padding_border_a, float& padding_border_b,
- const ComputedAxisSize& computed_size, const float base_value)
- {
- margin_a = ResolveValue(computed_size.margin_a, base_value);
- margin_b = ResolveValue(computed_size.margin_b, base_value);
- padding_border_a = Math::Max(0.0f, ResolveValue(computed_size.padding_a, base_value)) + Math::Max(0.0f, computed_size.border_a);
- padding_border_b = Math::Max(0.0f, ResolveValue(computed_size.padding_b, base_value)) + Math::Max(0.0f, computed_size.border_b);
- }
- Vector2f LayoutDetails::CalculateSizeForReplacedElement(const Vector2f specified_content_size, const Vector2f min_size, const Vector2f max_size, const Vector2f intrinsic_size, const float intrinsic_ratio)
- {
- // Start with the element's specified width and height. If any of them are auto, use the element's intrinsic
- // dimensions and ratio to find a suitable content size.
- Vector2f content_size = specified_content_size;
- const bool auto_width = (content_size.x < 0);
- const bool auto_height = (content_size.y < 0);
- if (auto_width)
- content_size.x = intrinsic_size.x;
- if (auto_height)
- content_size.y = intrinsic_size.y;
- // Use a fallback size if we still couldn't determine the size.
- if (content_size.x < 0)
- content_size.x = 300;
- if (content_size.y < 0)
- content_size.y = 150;
- // Resolve the size constraints.
- const float min_width = min_size.x;
- const float max_width = max_size.x;
- const float min_height = min_size.y;
- const float max_height = max_size.y;
- // If we have an intrinsic ratio and one of the dimensions is 'auto', then scale it such that the ratio is preserved.
- if (intrinsic_ratio > 0)
- {
- if (auto_width && !auto_height)
- {
- content_size.x = content_size.y * intrinsic_ratio;
- }
- else if (auto_height && !auto_width)
- {
- content_size.y = content_size.x / intrinsic_ratio;
- }
- else if (auto_width && auto_height)
- {
- // If both width and height are auto, try to preserve the ratio under the respective min/max constraints.
- const float w = content_size.x;
- const float h = content_size.y;
- if ((w < min_width && h > max_height) || (w > max_width && h < min_height))
- {
- // Cannot preserve aspect ratio, let it be clamped.
- }
- else if (w < min_width && h < min_height)
- {
- // Increase the size such that both min-constraints are respected. The non-scaled axis will
- // be clamped below, preserving the aspect ratio.
- if (min_width <= min_height * intrinsic_ratio)
- content_size.x = min_height * intrinsic_ratio;
- else
- content_size.y = min_width / intrinsic_ratio;
- }
- else if (w > max_width && h > max_height)
- {
- // Shrink the size such that both max-constraints are respected. The non-scaled axis will
- // be clamped below, preserving the aspect ratio.
- if (max_width <= max_height * intrinsic_ratio)
- content_size.y = max_width / intrinsic_ratio;
- else
- content_size.x = max_height * intrinsic_ratio;
- }
- else
- {
- // Single constraint violations.
- if (w < min_width)
- content_size.y = min_width / intrinsic_ratio;
- else if (w > max_width)
- content_size.y = max_width / intrinsic_ratio;
- else if (h < min_height)
- content_size.x = min_height * intrinsic_ratio;
- else if (h > max_height)
- content_size.x = max_height * intrinsic_ratio;
- }
- }
- }
- content_size.x = Math::Clamp(content_size.x, min_width, max_width);
- content_size.y = Math::Clamp(content_size.y, min_height, max_height);
- return content_size;
- }
- // Builds the block-specific width and horizontal margins of a Box.
- void LayoutDetails::BuildBoxWidth(Box& box, const ComputedValues& computed, float min_width, float max_width, Vector2f containing_block, Element* element, bool replaced_element, float override_shrink_to_fit_width)
- {
- RMLUI_ZoneScoped;
- Vector2f content_area = box.GetSize();
- // Determine if the element has automatic margins.
- bool margins_auto[2];
- int num_auto_margins = 0;
- for (int i = 0; i < 2; ++i)
- {
- const Style::Margin& margin_value = (i == 0 ? computed.margin_left : computed.margin_right);
- if (margin_value.type == Style::Margin::Auto)
- {
- margins_auto[i] = true;
- num_auto_margins++;
- box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, 0);
- }
- else
- {
- margins_auto[i] = false;
- box.SetEdge(Box::MARGIN, i == 0 ? Box::LEFT : Box::RIGHT, ResolveValue(margin_value, containing_block.x));
- }
- }
- const bool width_auto = (content_area.x < 0);
- // If the width is set to auto, we need to calculate the width
- if (width_auto)
- {
- // Apply the shrink-to-fit algorithm here to find the width of the element.
- // See CSS 2.1 section 10.3.7 for when this should be applied.
- const bool shrink_to_fit = !replaced_element &&
- (
- (computed.float_ != Style::Float::None) ||
- ((computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed) && (computed.left.type == Style::Left::Auto || computed.right.type == Style::Right::Auto)) ||
- (computed.display == Style::Display::InlineBlock)
- );
-
- float left = 0.0f, right = 0.0f;
- // If we are dealing with an absolutely positioned element we need to
- // consider if the left and right properties are set, since the width can be affected.
- if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
- {
- if (computed.left.type != Style::Left::Auto)
- left = ResolveValue(computed.left, containing_block.x);
- if (computed.right.type != Style::Right::Auto)
- right = ResolveValue(computed.right, containing_block.x);
- }
- if (shrink_to_fit && override_shrink_to_fit_width < 0)
- {
- content_area.x = GetShrinkToFitWidth(element, containing_block);
- override_shrink_to_fit_width = content_area.x;
- }
- else if (shrink_to_fit)
- {
- content_area.x = override_shrink_to_fit_width;
- }
- else
- {
- // We resolve any auto margins to 0 and the width is set to whatever is left of the containing block.
- content_area.x = containing_block.x - (left +
- box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
- box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
- right);
- content_area.x = Math::Max(0.0f, content_area.x);
- }
- }
- // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
- else if (num_auto_margins > 0)
- {
- const float margin = (containing_block.x - box.GetSizeAcross(Box::HORIZONTAL, Box::MARGIN)) / float(num_auto_margins);
- if (margins_auto[0])
- box.SetEdge(Box::MARGIN, Box::LEFT, margin);
- if (margins_auto[1])
- box.SetEdge(Box::MARGIN, Box::RIGHT, margin);
- }
- // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
- // they were set to auto.
- const float clamped_width = Math::Clamp(content_area.x, min_width, max_width);
- if (clamped_width != content_area.x)
- {
- content_area.x = clamped_width;
- box.SetContent(content_area);
- if (num_auto_margins > 0)
- BuildBoxWidth(box, computed, min_width, max_width, containing_block, element, replaced_element, override_shrink_to_fit_width);
- }
- else
- box.SetContent(content_area);
- }
- // Builds the block-specific height and vertical margins of a Box.
- void LayoutDetails::BuildBoxHeight(Box& box, const ComputedValues& computed, float min_height, float max_height, float containing_block_height)
- {
- RMLUI_ZoneScoped;
- Vector2f content_area = box.GetSize();
- // Determine if the element has automatic margins.
- bool margins_auto[2];
- int num_auto_margins = 0;
- for (int i = 0; i < 2; ++i)
- {
- const Style::Margin& margin_value = (i == 0 ? computed.margin_top : computed.margin_bottom);
- if (margin_value.type == Style::Margin::Auto)
- {
- margins_auto[i] = true;
- num_auto_margins++;
- box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, 0);
- }
- else
- {
- margins_auto[i] = false;
- box.SetEdge(Box::MARGIN, i == 0 ? Box::TOP : Box::BOTTOM, ResolveValue(margin_value, containing_block_height));
- }
- }
- const bool height_auto = (content_area.y < 0);
- // If the height is set to auto, we need to calculate the height
- if (height_auto)
- {
- // If the height is set to auto for a box in normal flow, the height is set to -1.
- content_area.y = -1;
- // But if we are dealing with an absolutely positioned element we need to
- // consider if the top and bottom properties are set, since the height can be affected.
- if (computed.position == Style::Position::Absolute || computed.position == Style::Position::Fixed)
- {
- float top = 0.0f, bottom = 0.0f;
- if (computed.top.type != Style::Top::Auto && computed.bottom.type != Style::Bottom::Auto)
- {
- top = ResolveValue(computed.top, containing_block_height );
- bottom = ResolveValue(computed.bottom, containing_block_height );
- // The height gets resolved to whatever is left of the containing block
- content_area.y = containing_block_height - (top +
- box.GetCumulativeEdge(Box::CONTENT, Box::TOP) +
- box.GetCumulativeEdge(Box::CONTENT, Box::BOTTOM) +
- bottom);
- content_area.y = Math::Max(0.0f, content_area.y);
- }
- }
- }
- // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
- else if (num_auto_margins > 0)
- {
- float margin = 0;
- if (content_area.y >= 0)
- margin = (containing_block_height - box.GetSizeAcross(Box::VERTICAL, Box::MARGIN)) / num_auto_margins;
- if (margins_auto[0])
- box.SetEdge(Box::MARGIN, Box::TOP, margin);
- if (margins_auto[1])
- box.SetEdge(Box::MARGIN, Box::BOTTOM, margin);
- }
- if (content_area.y >= 0)
- {
- // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
- // they were set to auto.
- float clamped_height = Math::Clamp(content_area.y, min_height, max_height);
- if (clamped_height != content_area.y)
- {
- content_area.y = clamped_height;
- box.SetContent(content_area);
- if (num_auto_margins > 0)
- BuildBoxHeight(box, computed, min_height, max_height, containing_block_height);
- return;
- }
- }
- box.SetContent(content_area);
- }
- } // namespace Rml
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