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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../Common/TestsShell.h"
- #include <RmlUi/Core/Core.h>
- #include <RmlUi/Core/Context.h>
- #include <RmlUi/Core/Element.h>
- #include <RmlUi/Core/ElementDocument.h>
- #include <doctest.h>
- #include <algorithm>
- using namespace Rml;
- static const String document_textures_rml = R"(
- <rml>
- <head>
- <title>Test</title>
- <link type="text/rcss" href="/assets/rml.rcss"/>
- <style>
- body {
- left: 0;
- top: 0;
- right: 0;
- bottom: 0;
- }
- div.file {
- height: 100px;
- decorator: image(/assets/high_scores_alien_2.tga);
- }
- @spritesheet aliens {
- src: /assets/high_scores_alien_3.tga;
- alien3: 0px 0px 64px 64px;
- }
- div.sprite {
- height: 100px;
- decorator: image(alien3);
- }
- progress {
- display: block;
- width: 50px;
- height: 50px;
- background: #333;
- fill-image: /assets/high_scores_defender.tga;
- }
- </style>
- </head>
- <body>
- <div style="display: block">
- <img src="/assets/high_scores_alien_1.tga"/>
- <div class="file"/>
- <div class="sprite"/>
- <progress direction="clockwise" start-edge="bottom" value="0.5"/>
- </div>
- </body>
- </rml>
- )";
- static inline StringList GetSortedTextureSourceList()
- {
- StringList list = Rml::GetTextureSourceList();
- std::sort(list.begin(), list.end());
- return list;
- }
- TEST_CASE("core.texture_source_list")
- {
- Context* context = TestsShell::GetContext();
- REQUIRE(context);
- REQUIRE(GetSortedTextureSourceList().size() == 0);
- // We should be able to detect all sources even though they are hidden.
- const StringList list_expected = {
- "assets/high_scores_alien_1.tga",
- "assets/high_scores_alien_2.tga",
- "assets/high_scores_alien_3.tga",
- "assets/high_scores_defender.tga",
- };
- ElementDocument* document = context->LoadDocumentFromMemory(document_textures_rml);
- REQUIRE(document);
- CHECK(GetSortedTextureSourceList() == list_expected);
- document->Show();
- CHECK(GetSortedTextureSourceList() == list_expected);
- context->Update();
- CHECK(GetSortedTextureSourceList() == list_expected);
- context->Render();
- CHECK(GetSortedTextureSourceList() == list_expected);
- TestsShell::RenderLoop();
- document->Close();
- TestsShell::ShutdownShell();
- }
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