ElementAnimation.cpp 13 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2018 Michael Ragazzon
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementAnimation.h"
  29. #include "../../Include/Rocket/Core/TransformPrimitive.h"
  30. namespace Rocket {
  31. namespace Core {
  32. static Colourf ColourToLinearSpace(Colourb c)
  33. {
  34. Colourf result;
  35. // Approximate inverse sRGB function
  36. result.red = Math::SquareRoot((float)c.red / 255.f);
  37. result.green = Math::SquareRoot((float)c.green / 255.f);
  38. result.blue = Math::SquareRoot((float)c.blue / 255.f);
  39. result.alpha = (float)c.alpha / 255.f;
  40. return result;
  41. }
  42. static Colourb ColourFromLinearSpace(Colourf c)
  43. {
  44. Colourb result;
  45. result.red = (Rocket::Core::byte)Math::Clamp(c.red*c.red*255.f, 0.0f, 255.f);
  46. result.green = (Rocket::Core::byte)Math::Clamp(c.green*c.green*255.f, 0.0f, 255.f);
  47. result.blue = (Rocket::Core::byte)Math::Clamp(c.blue*c.blue*255.f, 0.0f, 255.f);
  48. result.alpha = (Rocket::Core::byte)Math::Clamp(c.alpha*255.f, 0.0f, 255.f);
  49. return result;
  50. }
  51. static Variant InterpolateValues(const Variant & v0, const Variant & v1, float alpha)
  52. {
  53. auto type0 = v0.GetType();
  54. auto type1 = v1.GetType();
  55. if (type0 != type1)
  56. {
  57. Log::Message(Log::LT_WARNING, "Interpolating properties must be of same unit. Got types: '%c' and '%c'.", type0, type1);
  58. return v0;
  59. }
  60. switch (type0)
  61. {
  62. case Variant::FLOAT:
  63. {
  64. float f0 = v0.Get<float>();
  65. float f1 = v1.Get<float>();
  66. float f = (1.0f - alpha) * f0 + alpha * f1;
  67. return Variant(f);
  68. }
  69. case Variant::COLOURB:
  70. {
  71. Colourf c0 = ColourToLinearSpace(v0.Get<Colourb>());
  72. Colourf c1 = ColourToLinearSpace(v1.Get<Colourb>());
  73. Colourf c = c0 * (1.0f - alpha) + c1 * alpha;
  74. return Variant(ColourFromLinearSpace(c));
  75. }
  76. case Variant::TRANSFORMREF:
  77. {
  78. using namespace Rocket::Core::Transforms;
  79. // Build the new, interpolating transform
  80. auto t = TransformRef{ new Transform };
  81. auto t0 = v0.Get<TransformRef>();
  82. auto t1 = v1.Get<TransformRef>();
  83. const auto& p0 = t0->GetPrimitives();
  84. const auto& p1 = t1->GetPrimitives();
  85. if (p0.size() != p1.size())
  86. {
  87. Log::Message(Log::LT_WARNING, "Transform primitives not of same size during interpolation.");
  88. return Variant{ t0 };
  89. }
  90. for (size_t i = 0; i < p0.size(); i++)
  91. {
  92. Primitive p = p0[i];
  93. if (!p.InterpolateWith(p1[i], alpha))
  94. {
  95. Log::Message(Log::LT_WARNING, "Transform primitives not of same type during interpolation.");
  96. return Variant{ t0 };
  97. }
  98. t->AddPrimitive(p);
  99. }
  100. return Variant(t);
  101. Log::Message(Log::LT_WARNING, "Could not decode transform for interpolation.");
  102. }
  103. }
  104. Log::Message(Log::LT_WARNING, "Currently, only float and color values can be interpolated. Got types of: '%c'.", type0);
  105. return v0;
  106. }
  107. bool CombineAndDecompose(Transform& t, Element& e)
  108. {
  109. Matrix4f m = Matrix4f::Identity();
  110. for (auto& primitive : t.GetPrimitives())
  111. {
  112. Matrix4f m_primitive;
  113. if (primitive.ResolveTransform(m_primitive, e))
  114. m *= m_primitive;
  115. }
  116. Transforms::DecomposedMatrix4 decomposed;
  117. if (!decomposed.Decompose(m))
  118. return false;
  119. t.ClearPrimitives();
  120. t.AddPrimitive(decomposed);
  121. return true;
  122. }
  123. enum class PrepareTransformResult { Unchanged = 0, ChangedT0 = 1, ChangedT1 = 2, ChangedT0andT1 = 3, Invalid = 4 };
  124. static PrepareTransformResult PrepareTransformPair(Transform& t0, Transform& t1, Element& element)
  125. {
  126. using namespace Transforms;
  127. // Insert or modify primitives such that the two transforms match exactly in both number of and types of primitives.
  128. // Based largely on https://drafts.csswg.org/css-transforms-1/#interpolation-of-transforms
  129. auto& prims0 = t0.GetPrimitives();
  130. auto& prims1 = t1.GetPrimitives();
  131. // Check for trivial case where they contain the same primitives
  132. if (prims0.size() == prims1.size())
  133. {
  134. PrepareTransformResult result = PrepareTransformResult::Unchanged;
  135. bool same_primitives = true;
  136. for (size_t i = 0; i < prims0.size(); i++)
  137. {
  138. auto p0_type = prims0[i].primitive.index();
  139. auto p1_type = prims1[i].primitive.index();
  140. if (p0_type != p1_type)
  141. {
  142. // They are not the same, but see if we can convert them to their more generic form
  143. if (!Primitive::TryConvertToMatchingGenericType(prims0[i], prims1[i]))
  144. {
  145. same_primitives = false;
  146. break;
  147. }
  148. if (prims0[i].primitive.index() != p0_type)
  149. (int&)result |= (int)PrepareTransformResult::ChangedT0;
  150. if (prims1[i].primitive.index() != p1_type)
  151. (int&)result |= (int)PrepareTransformResult::ChangedT1;
  152. }
  153. }
  154. if (same_primitives)
  155. return result;
  156. }
  157. if (prims0.size() != prims1.size())
  158. {
  159. // Try to match the smallest set of primitives to the larger set, set missing keys in the small set to identity.
  160. // Requirement: The small set must match types in the same order they appear in the big set.
  161. // Example: (letter indicates type, number represent values)
  162. // big: a0 b0 c0 b1
  163. // ^ ^
  164. // small: b2 b3
  165. // ^ ^
  166. // new small: a1 b2 c1 b3
  167. bool prims0_smallest = (prims0.size() < prims1.size());
  168. auto& small = (prims0_smallest ? prims0 : prims1);
  169. auto& big = (prims0_smallest ? prims1 : prims0);
  170. std::vector<size_t> matching_indices; // Indices into 'big' for matching types
  171. matching_indices.reserve(small.size() + 1);
  172. size_t i_big = 0;
  173. bool match_success = true;
  174. bool changed_big = false;
  175. // Iterate through the small set to see if its types fit into the big set
  176. for (size_t i_small = 0; i_small < small.size(); i_small++)
  177. {
  178. match_success = false;
  179. auto small_type = small[i_small].primitive.index();
  180. for (; i_big < big.size(); i_big++)
  181. {
  182. auto big_type = big[i_big].primitive.index();
  183. if (small_type == big_type)
  184. {
  185. // Exact match
  186. match_success = true;
  187. }
  188. else if (Primitive::TryConvertToMatchingGenericType(small[i_small], big[i_big]))
  189. {
  190. // They matched in their more generic form, one or both primitives converted
  191. match_success = true;
  192. if (big[i_big].primitive.index() != big_type)
  193. changed_big = true;
  194. }
  195. if (match_success)
  196. {
  197. matching_indices.push_back(i_big);
  198. match_success = true;
  199. i_big += 1;
  200. break;
  201. }
  202. }
  203. if (!match_success)
  204. break;
  205. }
  206. if (match_success)
  207. {
  208. // Success, insert the missing primitives into the small set
  209. matching_indices.push_back(big.size()); // Needed to copy elements behind the last matching primitive
  210. small.reserve(big.size());
  211. size_t i0 = 0;
  212. for (size_t match_index : matching_indices)
  213. {
  214. for (size_t i = i0; i < match_index; i++)
  215. {
  216. Primitive p = big[i];
  217. p.SetIdentity();
  218. small.insert(small.begin() + i, p);
  219. }
  220. // Next value to copy is one-past the matching primitive
  221. i0 = match_index + 1;
  222. }
  223. // The small set has always been changed if we get here, but the big set is only changed
  224. // if one or more of its primitives were converted to a general form.
  225. if (changed_big)
  226. return PrepareTransformResult::ChangedT0andT1;
  227. return (prims0_smallest ? PrepareTransformResult::ChangedT0 : PrepareTransformResult::ChangedT1);
  228. }
  229. }
  230. // If we get here, things get tricky. Need to do full matrix interpolation.
  231. // In short, we decompose here the Transforms into translation, rotation, scale, skew and perspective components.
  232. // Then, during update, interpolate these components and combine into a new transform matrix.
  233. if constexpr(true)
  234. {
  235. if (!CombineAndDecompose(t0, element))
  236. return PrepareTransformResult::Invalid;
  237. if (!CombineAndDecompose(t1, element))
  238. return PrepareTransformResult::Invalid;
  239. }
  240. else
  241. {
  242. // Bad "flat" matrix interpolation
  243. for (Transform* t : { &t0, &t1 })
  244. {
  245. Matrix4f transform_value = Matrix4f::Identity();
  246. for (const auto& primitive : t->GetPrimitives())
  247. {
  248. Matrix4f m;
  249. if (primitive.ResolveTransform(m, element))
  250. transform_value *= m;
  251. }
  252. t->ClearPrimitives();
  253. t->AddPrimitive({ Matrix3D{transform_value} });
  254. }
  255. }
  256. return PrepareTransformResult::ChangedT0andT1;
  257. }
  258. static bool PrepareTransforms(std::vector<AnimationKey>& keys, Element& element, int start_index)
  259. {
  260. int count_iterations = -1;
  261. const int max_iterations = 3 * (int)keys.size();
  262. if (start_index < 1) start_index = 1;
  263. // For each pair of keys, match the transform primitives such that they can be interpolated during animation update
  264. for (int i = start_index; i < (int)keys.size() && count_iterations < max_iterations; count_iterations++)
  265. {
  266. auto& ref0 = keys[i - 1].value.Get<TransformRef>();
  267. auto& ref1 = keys[i].value.Get<TransformRef>();
  268. auto result = PrepareTransformPair(*ref0, *ref1, element);
  269. if (result == PrepareTransformResult::Invalid)
  270. return false;
  271. bool changed_t0 = (result == PrepareTransformResult::ChangedT0 || result == PrepareTransformResult::ChangedT0andT1);
  272. if (changed_t0 && i > 1)
  273. --i;
  274. else
  275. ++i;
  276. }
  277. return (count_iterations < max_iterations);
  278. }
  279. static bool TryMakeUnitValid(Variant& value)
  280. {
  281. bool result = true;
  282. switch (value.GetType())
  283. {
  284. case Variant::FLOAT:
  285. case Variant::COLOURB:
  286. case Variant::TRANSFORMREF:
  287. break;
  288. default:
  289. {
  290. // Try to convert types to float so they can be interpolated
  291. float f = 0.0f;
  292. result = value.GetInto(f);
  293. if (result) value.Reset(f);
  294. break;
  295. }
  296. }
  297. return result;
  298. }
  299. ElementAnimation::ElementAnimation(const String& property_name, const Property& current_value, float start_world_time, float duration, int num_iterations, bool alternate_direction)
  300. : property_name(property_name), property_unit(current_value.unit), property_specificity(current_value.specificity),
  301. duration(duration), num_iterations(num_iterations), alternate_direction(alternate_direction),
  302. keys({ AnimationKey{0.0f, current_value.value, Tween{}} }),
  303. last_update_world_time(start_world_time), time_since_iteration_start(0.0f), current_iteration(0), reverse_direction(false), animation_complete(false)
  304. {
  305. valid = TryMakeUnitValid(keys.back().value);
  306. }
  307. bool ElementAnimation::AddKey(float time, const Property & property, Element& element, Tween tween)
  308. {
  309. if (property.unit != property_unit || !valid)
  310. return false;
  311. bool result = true;
  312. keys.push_back({ time, property.value, tween });
  313. result = TryMakeUnitValid(keys.back().value);
  314. if (result && property.unit == Property::TRANSFORM)
  315. {
  316. for (auto& primitive : property.value.Get<TransformRef>()->GetPrimitives())
  317. {
  318. if (!primitive.ResolveUnits(element))
  319. result = false;
  320. }
  321. if (result)
  322. result = PrepareTransforms(keys, element, (int)keys.size() - 1);
  323. }
  324. if (!result)
  325. keys.pop_back();
  326. return result;
  327. }
  328. Property ElementAnimation::UpdateAndGetProperty(float world_time)
  329. {
  330. Property result;
  331. if (animation_complete || !valid || world_time - last_update_world_time <= 0.0f)
  332. return result;
  333. const float dt = world_time - last_update_world_time;
  334. last_update_world_time = world_time;
  335. time_since_iteration_start += dt;
  336. if (time_since_iteration_start >= duration)
  337. {
  338. // Next iteration
  339. current_iteration += 1;
  340. if (current_iteration < num_iterations || num_iterations == -1)
  341. {
  342. time_since_iteration_start = 0.0f;
  343. if (alternate_direction)
  344. reverse_direction = !reverse_direction;
  345. }
  346. else
  347. {
  348. animation_complete = true;
  349. time_since_iteration_start = duration;
  350. }
  351. }
  352. float t = time_since_iteration_start;
  353. if (reverse_direction)
  354. t = duration - t;
  355. int key0 = -1;
  356. int key1 = -1;
  357. {
  358. for (int i = 0; i < (int)keys.size(); i++)
  359. {
  360. if (keys[i].time >= t)
  361. {
  362. key1 = i;
  363. break;
  364. }
  365. }
  366. if (key1 < 0) key1 = (int)keys.size() - 1;
  367. key0 = (key1 == 0 ? 0 : key1 - 1 );
  368. }
  369. ROCKET_ASSERT(key0 >= 0 && key0 < (int)keys.size() && key1 >= 0 && key1 < (int)keys.size());
  370. float alpha = 0.0f;
  371. {
  372. const float t0 = keys[key0].time;
  373. const float t1 = keys[key1].time;
  374. const float eps = 1e-3f;
  375. if (t1 - t0 > eps)
  376. alpha = (t - t0) / (t1 - t0);
  377. alpha = Math::Clamp(alpha, 0.0f, 1.0f);
  378. }
  379. alpha = keys[key1].tween(alpha);
  380. result.unit = property_unit;
  381. result.specificity = property_specificity;
  382. result.value = InterpolateValues(keys[key0].value, keys[key1].value, alpha);
  383. return result;
  384. }
  385. }
  386. }