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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_BACKENDS_RENDERER_GL3_H
- #define RMLUI_BACKENDS_RENDERER_GL3_H
- #include <RmlUi/Core/RenderInterface.h>
- #include <RmlUi/Core/Types.h>
- namespace Gfx {
- struct ShadersData;
- }
- class RenderInterface_GL3 : public Rml::RenderInterface {
- public:
- RenderInterface_GL3();
- ~RenderInterface_GL3();
- // Returns true if the renderer was successfully constructed.
- explicit operator bool() const { return static_cast<bool>(shaders); }
- // The viewport should be updated whenever the window size changes.
- void SetViewport(int viewport_width, int viewport_height);
- // Sets up OpenGL states for taking rendering commands from RmlUi.
- void BeginFrame();
- void EndFrame();
- // Optional, can be used to clear the framebuffer.
- void Clear();
- // -- Inherited from Rml::RenderInterface --
- void RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture,
- const Rml::Vector2f& translation) override;
- Rml::CompiledGeometryHandle CompileGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices,
- Rml::TextureHandle texture) override;
- void RenderCompiledGeometry(Rml::CompiledGeometryHandle geometry, const Rml::Vector2f& translation) override;
- void ReleaseCompiledGeometry(Rml::CompiledGeometryHandle geometry) override;
- void EnableScissorRegion(bool enable) override;
- void SetScissorRegion(int x, int y, int width, int height) override;
- bool LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
- bool GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) override;
- void ReleaseTexture(Rml::TextureHandle texture_handle) override;
- void SetTransform(const Rml::Matrix4f* transform) override;
- // Can be passed to RenderGeometry() to enable texture rendering without changing the bound texture.
- static const Rml::TextureHandle TextureEnableWithoutBinding = Rml::TextureHandle(-1);
- private:
- enum class ProgramId { None, Texture = 1, All = (Texture) };
- void SubmitTransformUniform(ProgramId program_id, int uniform_location);
- Rml::Matrix4f transform, projection;
- ProgramId transform_dirty_state = ProgramId::All;
- bool transform_active = false;
- enum class ScissoringState { Disable, Scissor, Stencil };
- ScissoringState scissoring_state = ScissoringState::Disable;
- Rml::TextureHandle texture_white = {};
- Rml::TextureHandle active_texture = {};
- unsigned int active_vao = {};
- int viewport_width = 0;
- int viewport_height = 0;
- Rml::UniquePtr<Gfx::ShadersData> shaders;
- };
- /**
- Helper functions for the OpenGL 3 renderer.
- */
- namespace RmlGL3 {
- // Loads OpenGL functions. Optionally, the out message describes the loaded GL version or an error message on failure.
- bool Initialize(Rml::String* out_message = nullptr);
- // Unloads OpenGL functions.
- void Shutdown();
- } // namespace RmlGL3
- #endif
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