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RmlUi_Backend.h
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2edd6f99f3
Refactor shell, introduce backends
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3 年之前 |
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RmlUi_Backend_GLFW_GL2.cpp
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f1d5b31ddc
Handle the mouse leaving the window on all the backends, see #220.
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3 年之前 |
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RmlUi_Backend_GLFW_GL3.cpp
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e19433ede8
Turn off GL3 vsync
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3 年之前 |
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RmlUi_Backend_SDL_GL2.cpp
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f1d5b31ddc
Handle the mouse leaving the window on all the backends, see #220.
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3 年之前 |
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RmlUi_Backend_SDL_GL3.cpp
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f1d5b31ddc
Handle the mouse leaving the window on all the backends, see #220.
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3 年之前 |
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RmlUi_Backend_SDL_SDLrenderer.cpp
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f1d5b31ddc
Handle the mouse leaving the window on all the backends, see #220.
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3 年之前 |
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RmlUi_Backend_SFML_GL2.cpp
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2edd6f99f3
Refactor shell, introduce backends
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3 年之前 |
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RmlUi_Backend_Win32_GL2.cpp
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5dc4f5faaa
Fix missing inlucde
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3 年之前 |
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RmlUi_Backend_X11_GL2.cpp
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f1d5b31ddc
Handle the mouse leaving the window on all the backends, see #220.
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3 年之前 |
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RmlUi_Include_GL3.h
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f281c769cf
Add OpenGL3 renderer and backends supporting the GLFW and SDL platforms. Emscripten compilation supported on the SDL/GL3 backend.
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3 年之前 |
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RmlUi_Include_Windows.h
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2edd6f99f3
Refactor shell, introduce backends
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3 年之前 |
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RmlUi_Include_Xlib.h
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2edd6f99f3
Refactor shell, introduce backends
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3 年之前 |
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RmlUi_Platform_GLFW.cpp
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f1d5b31ddc
Handle the mouse leaving the window on all the backends, see #220.
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3 年之前 |
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RmlUi_Platform_GLFW.h
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f1d5b31ddc
Handle the mouse leaving the window on all the backends, see #220.
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3 年之前 |
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RmlUi_Platform_SDL.cpp
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f1d5b31ddc
Handle the mouse leaving the window on all the backends, see #220.
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3 年之前 |
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RmlUi_Platform_SDL.h
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2edd6f99f3
Refactor shell, introduce backends
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3 年之前 |
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RmlUi_Platform_SFML.cpp
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f1d5b31ddc
Handle the mouse leaving the window on all the backends, see #220.
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3 年之前 |
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RmlUi_Platform_SFML.h
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2edd6f99f3
Refactor shell, introduce backends
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3 年之前 |
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RmlUi_Platform_Win32.cpp
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f1d5b31ddc
Handle the mouse leaving the window on all the backends, see #220.
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3 年之前 |
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RmlUi_Platform_Win32.h
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89a357bda4
Set IME position to the caret during text editing on the Windows backend. #303 #305
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3 年之前 |
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RmlUi_Platform_X11.cpp
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f1d5b31ddc
Handle the mouse leaving the window on all the backends, see #220.
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3 年之前 |
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RmlUi_Platform_X11.h
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2edd6f99f3
Refactor shell, introduce backends
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3 年之前 |
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RmlUi_Renderer_GL2.cpp
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2edd6f99f3
Refactor shell, introduce backends
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3 年之前 |
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RmlUi_Renderer_GL2.h
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2edd6f99f3
Refactor shell, introduce backends
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3 年之前 |
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RmlUi_Renderer_GL3.cpp
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0285eeb7cf
Use white texture instead of separate program for color draws, cache texture and vao state
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3 年之前 |
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RmlUi_Renderer_GL3.h
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0285eeb7cf
Use white texture instead of separate program for color draws, cache texture and vao state
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3 年之前 |
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RmlUi_Renderer_SDL.cpp
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2edd6f99f3
Refactor shell, introduce backends
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3 年之前 |
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RmlUi_Renderer_SDL.h
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2edd6f99f3
Refactor shell, introduce backends
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3 年之前 |
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flat_handle_map.h
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c5e05fe0a4
WIP: Use a buffer for quad geometry
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3 年之前 |