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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_BACKENDS_PLATFORM_SFML_H
- #define RMLUI_BACKENDS_PLATFORM_SFML_H
- #include <RmlUi/Core/Input.h>
- #include <RmlUi/Core/SystemInterface.h>
- #include <RmlUi/Core/Types.h>
- #include <SFML/Graphics.hpp>
- #include <SFML/System.hpp>
- #include <SFML/Window.hpp>
- class SystemInterface_SFML : public Rml::SystemInterface {
- public:
- SystemInterface_SFML();
- // Optionally, provide or change the window to be used for setting the mouse cursors.
- // @lifetime Any window provided here must be destroyed before the system interface.
- // @lifetime The currently active window must stay alive until after the call to Rml::Shutdown.
- void SetWindow(sf::RenderWindow* window);
- // -- Inherited from Rml::SystemInterface --
- double GetElapsedTime() override;
- void SetMouseCursor(const Rml::String& cursor_name) override;
- void SetClipboardText(const Rml::String& text) override;
- void GetClipboardText(Rml::String& text) override;
- private:
- sf::Clock timer;
- sf::RenderWindow* window = nullptr;
- struct Cursors {
- Cursors();
- sf::Cursor cursor_default;
- sf::Cursor cursor_move;
- sf::Cursor cursor_pointer;
- sf::Cursor cursor_resize;
- sf::Cursor cursor_cross;
- sf::Cursor cursor_text;
- sf::Cursor cursor_unavailable;
- };
- Rml::UniquePtr<Cursors> cursors;
- };
- /**
- Optional helper functions for the SFML platform.
- */
- namespace RmlSFML {
- // Applies input on the context based on the given SFML event.
- // @return True if the event is still propagating, false if it was handled by the context.
- bool InputHandler(Rml::Context* context, const sf::Event& ev);
- // Converts the SFML key to RmlUi key.
- Rml::Input::KeyIdentifier ConvertKey(sf::Keyboard::Key sfml_key);
- // Returns the active RmlUi key modifier state.
- int GetKeyModifierState();
- } // namespace RmlSFML
- #endif
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