RmlUi_Platform_SFML.h 3.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_BACKENDS_PLATFORM_SFML_H
  29. #define RMLUI_BACKENDS_PLATFORM_SFML_H
  30. #include <RmlUi/Core/Input.h>
  31. #include <RmlUi/Core/SystemInterface.h>
  32. #include <RmlUi/Core/Types.h>
  33. #include <SFML/Graphics.hpp>
  34. #include <SFML/System.hpp>
  35. #include <SFML/Window.hpp>
  36. class SystemInterface_SFML : public Rml::SystemInterface {
  37. public:
  38. SystemInterface_SFML();
  39. // Optionally, provide or change the window to be used for setting the mouse cursors.
  40. // @lifetime Any window provided here must be destroyed before the system interface.
  41. // @lifetime The currently active window must stay alive until after the call to Rml::Shutdown.
  42. void SetWindow(sf::RenderWindow* window);
  43. // -- Inherited from Rml::SystemInterface --
  44. double GetElapsedTime() override;
  45. void SetMouseCursor(const Rml::String& cursor_name) override;
  46. void SetClipboardText(const Rml::String& text) override;
  47. void GetClipboardText(Rml::String& text) override;
  48. private:
  49. sf::Clock timer;
  50. sf::RenderWindow* window = nullptr;
  51. struct Cursors {
  52. Cursors();
  53. sf::Cursor cursor_default;
  54. sf::Cursor cursor_move;
  55. sf::Cursor cursor_pointer;
  56. sf::Cursor cursor_resize;
  57. sf::Cursor cursor_cross;
  58. sf::Cursor cursor_text;
  59. sf::Cursor cursor_unavailable;
  60. };
  61. Rml::UniquePtr<Cursors> cursors;
  62. };
  63. /**
  64. Optional helper functions for the SFML platform.
  65. */
  66. namespace RmlSFML {
  67. // Applies input on the context based on the given SFML event.
  68. // @return True if the event is still propagating, false if it was handled by the context.
  69. bool InputHandler(Rml::Context* context, const sf::Event& ev);
  70. // Converts the SFML key to RmlUi key.
  71. Rml::Input::KeyIdentifier ConvertKey(sf::Keyboard::Key sfml_key);
  72. // Returns the active RmlUi key modifier state.
  73. int GetKeyModifierState();
  74. } // namespace RmlSFML
  75. #endif