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- #version 330
- #extension GL_ARB_separate_shader_objects : enable
- #extension GL_ARB_shading_language_420pack : enable
- layout(set=0, binding=1) uniform UserData
- {
- mat4 m_transform;
- vec2 m_translate;
- } userdata;
- layout (location = 0) in vec2 inPosition;
- layout (location = 1) in vec4 inColor0;
- layout (location = 2) in vec2 inTexCoord0;
- layout (location = 0) out vec2 fragTexCoord;
- layout (location = 1) out vec4 fragColor;
- void main() {
- fragTexCoord = inTexCoord0;
- fragColor = inColor0;
- vec2 translatedPos = inPosition + userdata.m_translate.xy;
- vec4 outPos = userdata.m_transform * vec4(translatedPos, 0, 1);
- gl_Position = outPos;
- }
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