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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_LUAINVADERS_GAME_H
- #define RMLUI_LUAINVADERS_GAME_H
- #include <RmlUi/Core/Texture.h>
- #include <RmlUi/Core/Types.h>
- class Shield;
- class Invader;
- class Defender;
- class Mothership;
- /**
- Runs the game.
- - Updates the Invader positions, animations and bombs.
- - Updates the player position and bullets
- @author Lloyd Weehuizen
- */
- class Game {
- public:
- Game();
- ~Game();
- /// Initialise a new game
- void Initialise();
- /// Update the game
- void Update(double t);
- /// Render the game
- void Render(Rml::RenderManager& render_manager, float dp_ratio);
- /// Access the defender
- Defender* GetDefender();
- /// Access the invaders
- Invader* GetInvader(int index);
- /// Get the total number of invaders
- int GetNumInvaders();
- /// Returns true if the given invader can drop bomb
- bool CanDropBomb(int invader_index);
- /// Access the shields.
- Shield* GetShield(int index);
- /// Get the total number of shields
- int GetNumShields();
- /// Adds a score onto the player's score.
- void AddScore(int score);
- /// Sets the player's score.
- void SetScore(int score);
- /// Sets the player's high-score.
- void SetHighScore(int score);
- /// Set the number of defender lives.
- void SetLives(int lives);
- /// Set the current wave
- void SetWave(int wave);
- /// Remove a defender life
- void RemoveLife();
- /// Checks if the game is over
- bool IsGameOver() const;
- /// Get the dimensions of the game window.
- const Rml::Vector2f GetWindowDimensions();
- private:
- // The current invaders
- Invader** invaders;
- // The direction they're moving
- float current_invader_direction;
- // Time of the last invader update
- double invader_frame_start;
- // How often the invaders move
- double invader_move_freq;
- // Is the game over
- bool game_over;
- // Helper function to move the invaders
- void MoveInvaders();
- // Our current defener
- Defender* defender;
- // Number of lives the defender has left
- int defender_lives;
- // The current shields
- Shield** shields;
- // Texture that contains the sprites
- Rml::Texture texture;
- void InitialiseShields();
- void InitialiseWave();
- void OnGameOver();
- };
- #endif
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