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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RMLUI_LUA_ELEMENTS_AS_H
- #define RMLUI_LUA_ELEMENTS_AS_H
- /*
- These are helper functions to fill up the Element.As table with types that are able to be casted
- */
- #include <RmlUi/Core/Element.h>
- #include <RmlUi/Lua/IncludeLua.h>
- #include <RmlUi/Lua/LuaType.h>
- namespace Rml {
- namespace Lua {
- // Helper function for the controls, so that the types don't have to define individual functions themselves
- // to fill the Elements.As table
- template <typename ToType>
- int CastFromElementTo(lua_State* L)
- {
- Element* ele = LuaType<Element>::check(L, 1);
- RMLUI_CHECK_OBJ(ele);
- LuaType<ToType>::push(L, (ToType*)ele, false);
- return 1;
- }
- // Adds to the Element.As table the name of the type, and the function to use to cast
- template <typename T>
- void AddCastFunctionToElementAsTable(lua_State* L)
- {
- int top = lua_gettop(L);
- lua_getglobal(L, "Element");
- lua_getfield(L, -1, "As");
- if (!lua_isnoneornil(L, -1))
- {
- lua_pushcfunction(L, CastFromElementTo<T>);
- lua_setfield(L, -2, GetTClassName<T>());
- }
- lua_settop(L, top); // pop "As" and "Element"
- }
- } // namespace Lua
- } // namespace Rml
- #endif
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