Michael Ragazzon 2c773e6802 Fix asserts being triggered in OpenGL renderers when window is minimized, see #380 3 سال پیش
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RmlUi_Vulkan ac8c7f9bc3 Add Vulkan backend #236 #328 3 سال پیش
RmlUi_Backend.h 2edd6f99f3 Refactor shell, introduce backends 3 سال پیش
RmlUi_Backend_GLFW_GL2.cpp 9cd0fac5de Fix proper handling of numpad inputs in text fields when using GLFW and SDL backends 3 سال پیش
RmlUi_Backend_GLFW_GL3.cpp 9cd0fac5de Fix proper handling of numpad inputs in text fields when using GLFW and SDL backends 3 سال پیش
RmlUi_Backend_GLFW_VK.cpp 9cd0fac5de Fix proper handling of numpad inputs in text fields when using GLFW and SDL backends 3 سال پیش
RmlUi_Backend_SDL_GL2.cpp 0b740e8459 Backends: Reset running state during event processing 3 سال پیش
RmlUi_Backend_SDL_GL3.cpp 0b740e8459 Backends: Reset running state during event processing 3 سال پیش
RmlUi_Backend_SDL_SDLrenderer.cpp f1d5b31ddc Handle the mouse leaving the window on all the backends, see #220. 3 سال پیش
RmlUi_Backend_SDL_VK.cpp ac8c7f9bc3 Add Vulkan backend #236 #328 3 سال پیش
RmlUi_Backend_SFML_GL2.cpp 0b740e8459 Backends: Reset running state during event processing 3 سال پیش
RmlUi_Backend_Win32_GL2.cpp 0b740e8459 Backends: Reset running state during event processing 3 سال پیش
RmlUi_Backend_Win32_VK.cpp ac8c7f9bc3 Add Vulkan backend #236 #328 3 سال پیش
RmlUi_Backend_X11_GL2.cpp 0b740e8459 Backends: Reset running state during event processing 3 سال پیش
RmlUi_Include_GL3.h f281c769cf Add OpenGL3 renderer and backends supporting the GLFW and SDL platforms. Emscripten compilation supported on the SDL/GL3 backend. 3 سال پیش
RmlUi_Include_Windows.h 2edd6f99f3 Refactor shell, introduce backends 3 سال پیش
RmlUi_Include_Xlib.h 2edd6f99f3 Refactor shell, introduce backends 3 سال پیش
RmlUi_Platform_GLFW.cpp f1d5b31ddc Handle the mouse leaving the window on all the backends, see #220. 3 سال پیش
RmlUi_Platform_GLFW.h f1d5b31ddc Handle the mouse leaving the window on all the backends, see #220. 3 سال پیش
RmlUi_Platform_SDL.cpp 9cd0fac5de Fix proper handling of numpad inputs in text fields when using GLFW and SDL backends 3 سال پیش
RmlUi_Platform_SDL.h 2edd6f99f3 Refactor shell, introduce backends 3 سال پیش
RmlUi_Platform_SFML.cpp f1d5b31ddc Handle the mouse leaving the window on all the backends, see #220. 3 سال پیش
RmlUi_Platform_SFML.h 2edd6f99f3 Refactor shell, introduce backends 3 سال پیش
RmlUi_Platform_Win32.cpp f1d5b31ddc Handle the mouse leaving the window on all the backends, see #220. 3 سال پیش
RmlUi_Platform_Win32.h 89a357bda4 Set IME position to the caret during text editing on the Windows backend. #303 #305 3 سال پیش
RmlUi_Platform_X11.cpp f1d5b31ddc Handle the mouse leaving the window on all the backends, see #220. 3 سال پیش
RmlUi_Platform_X11.h 2edd6f99f3 Refactor shell, introduce backends 3 سال پیش
RmlUi_Renderer_GL2.cpp 2c773e6802 Fix asserts being triggered in OpenGL renderers when window is minimized, see #380 3 سال پیش
RmlUi_Renderer_GL2.h 2edd6f99f3 Refactor shell, introduce backends 3 سال پیش
RmlUi_Renderer_GL3.cpp 2c773e6802 Fix asserts being triggered in OpenGL renderers when window is minimized, see #380 3 سال پیش
RmlUi_Renderer_GL3.h f281c769cf Add OpenGL3 renderer and backends supporting the GLFW and SDL platforms. Emscripten compilation supported on the SDL/GL3 backend. 3 سال پیش
RmlUi_Renderer_SDL.cpp 2edd6f99f3 Refactor shell, introduce backends 3 سال پیش
RmlUi_Renderer_SDL.h 2edd6f99f3 Refactor shell, introduce backends 3 سال پیش
RmlUi_Renderer_VK.cpp ac8c7f9bc3 Add Vulkan backend #236 #328 3 سال پیش
RmlUi_Renderer_VK.h ac8c7f9bc3 Add Vulkan backend #236 #328 3 سال پیش