RmlUi_Platform_SDL.h 2.8 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_BACKENDS_PLATFORM_SDL_H
  29. #define RMLUI_BACKENDS_PLATFORM_SDL_H
  30. #include <RmlUi/Core/Input.h>
  31. #include <RmlUi/Core/SystemInterface.h>
  32. #include <RmlUi/Core/Types.h>
  33. #include <SDL.h>
  34. class SystemInterface_SDL : public Rml::SystemInterface {
  35. public:
  36. SystemInterface_SDL();
  37. ~SystemInterface_SDL();
  38. // Optionally, provide or change the window to be used for setting the mouse cursors.
  39. void SetWindow(SDL_Window* window);
  40. // -- Inherited from Rml::SystemInterface --
  41. double GetElapsedTime() override;
  42. void SetMouseCursor(const Rml::String& cursor_name) override;
  43. void SetClipboardText(const Rml::String& text) override;
  44. void GetClipboardText(Rml::String& text) override;
  45. private:
  46. SDL_Window* window = nullptr;
  47. SDL_Cursor* cursor_default = nullptr;
  48. SDL_Cursor* cursor_move = nullptr;
  49. SDL_Cursor* cursor_pointer = nullptr;
  50. SDL_Cursor* cursor_resize = nullptr;
  51. SDL_Cursor* cursor_cross = nullptr;
  52. SDL_Cursor* cursor_text = nullptr;
  53. SDL_Cursor* cursor_unavailable = nullptr;
  54. };
  55. namespace RmlSDL {
  56. // Applies input on the context based on the given SDL event.
  57. // @return True if the event is still propagating, false if it was handled by the context.
  58. bool InputEventHandler(Rml::Context* context, SDL_Event& ev);
  59. // Converts the SDL key to RmlUi key.
  60. Rml::Input::KeyIdentifier ConvertKey(int sdl_key);
  61. // Converts the SDL mouse button to RmlUi mouse button.
  62. int ConvertMouseButton(int sdl_mouse_button);
  63. // Returns the active RmlUi key modifier state.
  64. int GetKeyModifierState();
  65. } // namespace RmlSDL
  66. #endif