| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 |
- set(BACKEND_COMMON_HDR_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend.h
- )
- set(Win32_GL2_SRC_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_Win32.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_Win32_GL2.cpp
- )
- set(Win32_GL2_HDR_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_Win32.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Include_Windows.h
- )
- set(Win32_VK_SRC_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_Win32.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_VK.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_Win32_VK.cpp
- )
- set(Win32_VK_HDR_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_Win32.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_VK.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Vulkan/ShadersCompiledSPV.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Vulkan/vk_mem_alloc.h
- )
- set(X11_GL2_SRC_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_X11.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_X11_GL2.cpp
- )
- set(X11_GL2_HDR_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_X11.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Include_Xlib.h
- )
- set(SDL_GL2_SRC_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SDL_GL2.cpp
- )
- set(SDL_GL2_HDR_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h
- )
- set(SDL_GL3_SRC_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL3.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SDL_GL3.cpp
- )
- set(SDL_GL3_HDR_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL3.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Include_GL3.h
- )
- set(SDL_VK_SRC_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_VK.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SDL_VK.cpp
- )
- set(SDL_VK_HDR_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_VK.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Vulkan/ShadersCompiledSPV.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Vulkan/vk_mem_alloc.h
- )
- set(SDL_SDLrenderer_SRC_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_SDL.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SDL_SDLrenderer.cpp
- )
- set(SDL_SDLrenderer_HDR_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SDL.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_SDL.h
- )
- set(SFML_GL2_SRC_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SFML.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_SFML_GL2.cpp
- )
- set(SFML_GL2_HDR_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_SFML.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h
- )
- set(GLFW_GL2_SRC_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_GLFW_GL2.cpp
- )
- set(GLFW_GL2_HDR_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL2.h
- )
- set(GLFW_GL3_SRC_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL3.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_GLFW_GL3.cpp
- )
- set(GLFW_GL3_HDR_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_GL3.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Include_GL3.h
- )
- set(GLFW_VK_SRC_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_VK.cpp
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Backend_GLFW_VK.cpp
- )
- set(GLFW_VK_HDR_FILES
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Platform_GLFW.h
- ${PROJECT_SOURCE_DIR}/Backends/RmlUi_Renderer_VK.h
- )
|